Went through the code and fixed it. Verified on Windows.
Where possible, remove dependencies on xmm[67]
Current code relies on pushing rbp to the stack to get 16 byte
alignment. This broke when rbp wasn't pushed
(vp8/encoder/x86/sad_sse3.asm). Work around this by using unaligned
memory accesses. Revisit this and the offsets in
vp8/encoder/x86/sad_sse3.asm in another change to SAVE_XMM.
Change-Id: I5f940994d3ebfd977c3d68446cef20fd78b07877
Passed SSE from sub-pixel search back to pick_inter_mode
function, which is compared with the encode_breakout to
see if we could skip evaluating the remaining modes.
Change-Id: I4a86442834f0d1b880a19e21ea52d17d505f941d
This is reported by m...@hesotech.de (see issue 312):
"The decoder causes an access violation
when you decode the first frame, then make a pause of about
60 seconds and then decode further frames. But only if
vpx_codec_dec_cfg_t.threads> 1.
This is caused by a timeout of WaitForSingleObject.
When I change the definition of VPXINFINITE to INFINITE(0xFFFFFFFF),
the problem is solved."
Reproduced the crash and verified the changes on Windows platform.
This brings the behavior inline with the other platforms using sem_wait().
Change-Id: I27b32f90bce05846ef2684b50f7a88f292299da1
According to the docs, this should have been enabled, but
the disassembled output shows otherwise. This improved
the encode/decode performance.
Change-Id: I45ad7e6d299b89ac3166d7ef7da75b74994344c6
vp8_filter_block1d16_h4_ssse3 was never called
because UNSHADOW_ARGS moves the stack by 'mov rsp, rbp', the issue was
masked. however, if/when win64 used those registers for persistant data,
issues could/will arise.
Change-Id: I56d6effca0aeba1f86082689771cb10145d39651
In vp8_pick_inter_mode(), for NEWMV mode, use the error result got
from motion search as distortion. This helps performance in real-
time mode.
Change-Id: I398c4e46cc5381f7d874e748cf78827ef0e0860c
The value of distortion2 returned by vp8_pick_intra4x4mby_modes
was being overwritten by the value returned by get16x16prederror
before it was tested.
Change-Id: If00e80332b272c5545c3a7e381c8041e8319b41a
update for the latest version of the ios sdk. adding
usr/lib/system fixes a missing libcache.dylib issue
make isysroot path more DRY
Change-Id: Ib748ef3dac3cac2e4848fbffa1e9a0112eac826b
Index i is used to detect early breakout from the first loop, but
its value is lost due to reuse in the second for loop. I moved
the position of the second loop and did some format cleanup.
Change-Id: I02780eae1bd89df4b6c000fb8a018b0837aac2e5
This patch cleans up the source buffer storage and copy mechanism to
allow access through a standard push/pop/peek interface. This approach
also avoids an extra copy in the case where the source is not a
multiple of 16, fixing issue #102.
Change-Id: I05808c39f5743625cb4c7af54cc841b9b10fdbd9
in encodframe.c, quant_shift is set to 0 or 1 in vp8cx_invert_quant
only use 8 bits to store this, instead of 16. will allow saving an
xmm register in an updated version of the regular quantize
Change-Id: Ie88c47fe2aff5af0283dab1147fb2791e4b12f90
This patch changes the rc_undershoot_pct and rc_overshoot_pct controls
to set the "aggressiveness" of rate adaptation, by limiting the
amount of difference between the target buffer level and the actual
buffer level which is applied to the target frame rate for this frame.
This patch was initially provided by arosenberg at logitech.com as
an attachment to issue #270. It was modified to separate these controls
from the other unrelated modifications in that patch, as well as to
use the pre-existing variables rather than introducing new ones.
Change-Id: Id542e3f5667dd92d857d5eabf29878f2fd730a62
Previous to commit de4e9e3, there was an early return in the alt-ref
case that was inadvertantly removed when the function was refactored
to return void. This patch restores the prior behavior.
Change-Id: I783ffd594a4690297e2742f99526fd7ad67698b2
The error accumulator stats values cpi->prediction_error and
cpi->intra_error were being populated with rd values not
distortion values.
These are only "currently" used in a limited way for RT compress
key frame detection.
Change-Id: I2702ba1cab6e49ab8dc096ba75b6b34ab3573021
This commit fixed an overflow in ssim calculation, added register
save and restore to make sure assembly code working for x64 platform.
It also changed the sampling points to every 4x4 instead of 8x8 and
adjusted the constants in SSIM calculation to match the scale of
previous VPXSSIM.
Change-Id: Ia4dbb8c69eac55812f4662c88ab4653b6720537b
on the same order as the sse2 fast quantize change: ~2%
except for 32bit. only a slight improvment there.
Change-Id: Iff80e5f1ce7e646eebfdc8871405458ff911986b