The current decoding scheme will decrease the reference count
of the output frame when finish decoding. Then the application
could copy the frame from the decoder buffer to application buffer.
In frame-parallel decoding, a decoded frame will not be outputted
until several frames later which depends on thread numbers. So
the decoded frame's reference count should be decreased only
after application finish copying the frame out. But due to the
limitation of vpx_codec_get_frame, decoder could not know when
application finish decoding. So use a index last_show_frame to
release the last output frame's reference count.
Change-Id: I403ee0d01148ac1182e5a2d87cf7dcc302b51e63
The final goal is eventually to get rid of both itxm_add and fwd_txm4x4.
This patch does it in the decoder.
Change-Id: Ibb3db57efbcbb1ac387c6742538a9fcf2c6f24a5
The current decode_tiles decodes the frame one tile by one tile
and then loopfilter the whole frame or use another worker thread to
do loopfiltering.
|------|------|------|------|
|Tile1-|Tile2-|Tile3-|Tile4-|
|------|------|------|------|
For example, if a tile video has one row and four cols, decode_tiles
will decode the Tile1, then Tile2, then Tile3, then Tile4.
And during decode each tile, decode_tile will decode row by row in
each tile.
For frame parallel decoding, decode_tiles will decode video in row order
across the tiles. So the order will be:
"Decode 1st row of Tile1" -> "Decode 1st row of Tile2"
-> "Decode 1st row of Tile3" -> "Decode 1st row of Tile4"
-> "Decode 2nd row of Tile1" -> "Decode 2nd row of Tile2"
-> "Decode 2nd row of Tile3" -> "Decode 2nd row of Tile4"-> "loopfilter 1st row"
Change-Id: I2211f9adc6d142fbf411d491031203cb8a6dbf6b
Inline loopfilter has been already handled in vp9_decode_frame().
Collecting all similar code in one place now.
Change-Id: I358a0280fc7c2b27cca520bc1e8c16c4eb6491dd
Fixes the idecoder in the case where:
cm->error_resilient_mode == 0, and
cm->frame_parallel_decoding_mode == 0, but
new_fb->corrupted == 1.
The assert in debug_check_frame_counts fails to
take into account the case of a corrupt frame.
Change-Id: Idf318a68458cc88d65d6f3f408a10d8ffe87e43f
We only used two members from that struct: max_threads and inv_tile_order.
Moving them directly to VP9Decoder struct.
Change-Id: If696a4e5b5b41868a55f3cc971e1d7c1dd9d5f69
Adds some high-level hooks for profile 2 before further
progress on the implementation.
According to the definitiion in this patch:
1. Profile 2 only supports 10 or 12 bit color but not 8
2. Profile 2 supports all color sampling modes: 444, 422 and 420,
and alpha plane.
3. Profile 3 is currently undefined.
Please consider the definition carefully and suggest modifications
to the definition as needed.
Change-Id: I5b284fc679e54ac5aee171af72fa7994cfd28995
There was a bug with the decoder that if you started the decoder
with more threads than the first frame had tile columns. Afterwards
tried to decode a frame with more tile columns than the first frame,
the decoder would hang. E.g. run vpxdec --threads=4. The first frame
had two tile columns, then the next key frame had 4 tile columns, the
decoder would hang. If you started with 4 tiles and switched to 2
tiles the decoder would be fine. The issue is that the worker the thread
loop is using is stale.
I added a test vector "vp90-2-14-resize-848x480-1280x720.webm" that
exhibited the bug.
Change-Id: I7bdd47241a52ac0fe1c693a609bc779257e94229