Problem has been introduced recently with the cleanup patch
I0816ec12ec0a6f21d0f25f10c214b5fd327afc6c
Change-Id: Iaacb956a6039eb5826b82618dc03be32053fb892
Brings back most of Jim's previous patch for choosing
partitioning based on variance while making it compatible
with the current state of the code. Also adds a
nonrd_use_partition() function to recursively encode for any
arbitrary sb_type decisions within a 64x64 block; and
includes some refactoring.
Currently, when the VAR_BASED_PARTITIONING mode is turned on
for speed 7, there is a 10+% speed-up observed.
Experiments/improvements with this new partitioning method
will be conducted subsequently.
Change-Id: Ie6f43bfbde30583e941f450bf07c3b48828c9571
Adds a fast diamond search which is about 5% faster than FAST_HEX
with only a 0.1% drop in psnr when turned on for both speeds 5 and 7.
This search is turned on for speed 7.
Change-Id: I497630aa88a5148926086bb3038e7975e5f4eb98
The core motion estimation fucntions all return sad now consistently.
The only exception is vp9_full_pixel_diamond(), however the core diamond
and refining search routines called from vp9_full_pixel_diamond() also
return SAD. If variance of pred error + mv cost is desired it must be
calculated explicitly outside these functions. For very fast encoding,
hopefully this will eliminate some redundant computations.
Also suggests reimplementing FAST_HEX with the vp9_pattern_search
framework. It is not exactly the same as the existing FAST_HEX, but
performance is slightly better and speed is very similar. Enables
removing a lot of duplicate code.
Change-Id: I152736393438c25bdf7e96b37cbb8ce330f4f94a
In good quality mode motion search, the best matches are normally
found after searching in a large area. In real time mode, to make
encoding fast, a center-biased fast HEX search is used, which
converges quickly most of the time. A 4-point diamond search is
also carried out as the following refining search, which gives more
precise results, and maintains good motion search quality.
At speed 5, the borg test on rtc set showed an overall PSNR loss of
0.936%. The encoding speed gain is 4% - 5%.
Change-Id: I42cd68bb56a09ca1b86293c99d5f7312225ca7ae
This commit explicitly enforces the effective motion vector range
in the motion search stage. The range needs to be the intersection
of UMV border, effective absolute motion vector value range, and
the target search area.
Change-Id: I1cf7c563e02b1086040dad6c1f4f6be1538635a6
Add a full range motion search for regular block sizes. This runs
exhaustive search within the given reference area. This commit further
optimizes the search process by combining 4 points test into one
pipeline, which gives 30% speed-up as compared to run each individual
point at a time.
This full range search serves as a best possible motion search reference.
When replacing the diamond search with full range search, the speed 0
runtime of bus CIF at 2000 kbps goes from 153872ms to 623051ms. The
compression performance compared to speed 0 setting gains 0.585% for
derf set.
Change-Id: Ieef1225216b0b86b4ac4872fa7fb9e18bf2eabb3
Explicitly constrain the upper limit of motion search range (in the
unit of full pixel) to be [-1023, +1023]. It is intended to control
the effective motion search range for 4K sequences.
Change-Id: I645539c70885eec0f155781f439d97d333336e88
Making this change in order to move allow_high_precision_mv field
from MACROBLOCKD structure to VP9_COMMON (because it is a frame level
flag).
Change-Id: I1d006ba36d938e0caf4d40fa051e2e38df9c1108
39c7b01d accidently reverted the row/col initialization, which broke
mv clamps, which is dependent on the sites for valid motion vector
range. This commit fixed the issue.
Change-Id: Ibcce0226e0360b1ef483fe760b2e33f1af4bf494
mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of pointers to MODE_INFO structs. The
MODE_INFO structs are now stored as a stream (decoder only),
eliminating unnecessary copies and is a little more cache
friendly.
Change-Id: I031d376284c6eb98a38ad5595b797f048a6cfc0d
mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of a pointer to a MODE_INFO struct and
a "in the image" flag. The MODE_INFO structs are now stored
as a stream, eliminating unnecessary copies and is a little
more cache friendly.
For the test clips used, the decoder performance improved
by ~4.3% (1080p) and ~9.7% (720p).
Patch Set 2: Re-encoded clips with latest. Now ~1.7% (1080p)
and 5.9% (720p).
Change-Id: I846f29e88610fce2523ca697a9a9ef2a182e9256
For certain partition size, the function poniter may not be intialized
at all. The patch prevent the call if the pointer is not set.
Change-Id: I78b8c3992b639e8799a16b3c74f0973d07b8b9ac
Adds a new subpel motion estimation function that uses a 2-level
tree-structured decision tree to eliminate redundant computations.
It searches fewer points than iterative search (which can search
the same point multiple times) but has the same quality roughly.
This is made the default setting at speeds 0 and 1, while at
speed 2 and above only a 1-level search is used.
Also includes various cleanups for consistency and redundancy removal.
Results:
derf: +0.012% psnr
stdhd: +0.09% psnr
Speedup of about 2-3%
Change-Id: Iedde4866f5475586dea0f0ba4cb7428fba24eee9
Removes some unused code and speed features, and organizes the
interfaces for fractional mv step functions for use in new speed
features to come.
In the process a new speed feature - number of iterations per
step during the subpel search - is exposed.
No change when this parameter is set as the original value of 3.
Results:
subpel_iters_per_step = 3: baseline
subpel_iters_per_step = 2: psnr -0.067%, 1% speedup
subpel_iters_per_step = 1: psnr -0.331%, 3-4% speedup
Change-Id: I2eba8a21f6461be8caf56af04a5337257a5693a8
Adds a few pattern searches to achieve various tradeoffs
between motion estimation complexity and performance.
The search framework is unified across these searches so that a
common pattern search function is used for all. Besides it will
be easier to experiment with various patterns or combinations
thereof at different scales in the future.
The new pattern search is multi-scale and is capable of using
different patterns at different scales.
The new hex search uses 8 points at the smallest scale
and 6 points at other scales.
Two other pattern searches - big-diamond and square are
also added. Big diamond uses 4 points at the smallest scale and
8 points in diamond shape at the larger scales.
Square is very similar conceptually to the default n-step search
but is somewhat faster since it keeps only one survivor across
all scales.
Psnr/speed-up results on derf300:
hex: -1.6% psnr%, 6-8% speed-up
big-diamond: -0.96% psnr, 4-5% speedup
square: -0.93% psnr, 4-5% speedup
Change-Id: I02a7ef5193f762601e0994e2c99399a3535a43d2
Removing assign_and_clamp_mv function, making implementation of clamp_mv
and clamp_mv2 more clear and consistent.
Change-Id: Iecd08e1c1bf0379f8314ebe01811f8253f4ade58
Optional change in diamond search to continue in the best move
direction until that move turns worse.
This is still WIP since the exact way the new method is to be used is
under investigation. One option is to make it an option in diamond
search and use it only when motion is large.
Overall slightly positive on derfraw300 +0.02%, stdhdraw +0.13%,
but works a lot better for high motion sequences (ex. football : +1%).
Change-Id: If88e01a6021daa0cda934680cdc70be1ee04f798
Also tweaks to other features and experiments with
what is on and off at different speed settings.
Change-Id: I3e1d0be0d195216bf17c2ac5df67f34ce0b306b2
Renamed cpi->sf.first_step to cpi->sf.reduce_first_step_size
and changed its meaning such that it is a delta applied to
reduce the default first step size (>> x) in the motion search
rather than an absolute value.
The default first step size is already changed according to the image
dimensions (smaller for smaller images). cpi->sf.reduce_first_step_size
now applies a further correction from the default.
Change-Id: Ia94e08bc24c67b604831f980909af7e982fcd16d
Makes first 50 frames of bus @ 1500kbps encode from 3min22.7 to 3min18.2,
i.e. 2.3% faster. In addition, use the sub_pixel_avg functions to calc
the variance of the averaging predictor. This is slightly suboptimal
because the function is subpixel-position-aware, but it will (at least
for the SSE2 version) not actually use a bilinear filter for a full-pixel
position, thus leading to approximately the same performance compared to
if we implemented an actual average-aware full-pixel variance function.
That gains another 0.3 seconds (i.e. encode time goes to 3min17.4), thus
leading to a total gain of 2.7%.
Change-Id: I3f059d2b04243921868cfed2568d4fa65d7b5acd
This patch creates a new inter mode contest that avoids
a dependence on the reconstructed motion vectors from
neighboring blocks. This was a change requested by
a hardware vendor to improve decode performance.
As part of this change I have also made some modifications
to stats output code (under a flag) to allow accumulation of
inter mode context flags over multiple clips
Some further changes will be required to accommodate the
deprecation of the split mv mode over the next few days.
Performance as stands is around -0.25% on derf and
std-hd but up on the YT and YT-HD sets. With further tuning
or some adjustment to the context criteria it should be
possible to make this change broadly neutral.
Change-Id: Ia15cb4470969b9e87332a59c546ae0bd40676f6c
In current code, motion vectors got from single prediction mode are used
in compound prediction mode directly. These motion vectors may not give
accurate prediction since they are searched independently. In this patch,
we took Pascal's suggestion, and did joint motion search in compound
prediction mode to find better motion vectors in this situation.
Test results:
Overall PSNR: 0.570%(derf), 0.918%(stdhd);
SSIM: 0.572%(derf), 1.009%(stdhd);
The encoder is a little slower. This can be improved since some c
code is used in motion search.
Change-Id: Ib30c9240f6c56c9b070867b4ca89412a76d9f3c6
All members can be referenced from their per-plane counterparts, and
removes assumptions about 24 blocks per macroblock.
Change-Id: I7ff2fa72d22c29163eb558981c8193765a8113d9
This originally was "Removed update_blockd_bmi()". Now,
this patch removed bmi from blockd and uses the bmi found
in mode_info_context. Eliminates unnecessary bmi copies between
blockd and mode_info_context.
Change-Id: I287a4972974bb363f49e528daa9b2a2293f4bc76
All members can be referenced from their per-plane counterparts, and
removes assumptions about 24 blocks per macroblock.
Change-Id: I593fb0715e74cd84b48facd1c9b18c3ae1185d4b
Increase the motion search range by 4x. Change MV_CLASS tree of the
entropy coding to allow two additional mv classes to cover the
extended motion vector limit. The codec determines the effective
motion search range conditioned on the actual frame dimension.
It provides coding gains:
stdhd 0.39%
yt 0.56%
hd 0.47%
Major coding performance gains are packed in several sequences with
intense motion activities, e.g., ped_1080p gains 7% at high bit-rates,
and on average 3%.
TODO: Need to further tune the rate control and motion search units.
Change-Id: Ib842540a6796fbee5a797809433ef6a477c6d78d
sse4_1 code used uint16_t for returning sad, but that
won't work for 32x32 or 64x64. This code fixes the
assembly for those and also reenables sse4_1 on linux
Change-Id: I5ce7288d581db870a148e5f7c5092826f59edd81
Replace as_mv.{first, second} with a two element array, so that they
can easily be processed with an index variable.
Change-Id: I1e429155544d2a94a5b72a5b467c53d8b8728190
Various fixups to resolve issues when building vp9-preview under the more stringent
checks placed on the experimental branch.
Change-Id: I21749de83552e1e75c799003f849e6a0f1a35b07
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da
Add a function clip_pixel() to clip a pixel value to the [0,255] range
of allowed values, and use this where-ever appropriate (e.g. prediction,
reconstruction). Likewise, consistently use the recently added function
clip_prob(), which calculates a binary probability in the [1,255] range.
If possible, try to use get_prob() or its sister get_binary_prob() to
calculate binary probabilities, for consistency.
Since in some places, this means that binary probability calculations
are changed (we use {255,256}*count0/(total) in a range of places,
and all of these are now changed to use 256*count0+(total>>1)/total),
this changes the encoding result, so this patch warrants some extensive
testing.
Change-Id: Ibeeff8d886496839b8e0c0ace9ccc552351f7628
Support for gyp which doesn't support multiple objects in the same
static library having the same basename.
Change-Id: Ib947eefbaf68f8b177a796d23f875ccdfa6bc9dc