This CL changes libvpx to call a function when a frame buffer
is needed for decode. Libvpx will call a release callback when
no other frames reference the frame buffer. This CL adds a
default implementation of the frame buffer callbacks. Currently
only VP9 is supported. A future CL will add support for
applications to supply their own frame buffer callbacks.
Change-Id: I1405a320118f1cdd95f80c670d52b085a62cb10d
This patch adds a buffer-based rate control for temporal layers,
under CBR mode.
Added vpx_temporal_scalable_patters.c encoder for testing temporal
layers, for both vp9 and vp8 (replaces the old vp8_scalable_patterns).
Updated datarate unittest with tests for temporal layer rate-targeting.
Change-Id: I8900a854288b9354d9c697cfeb0243a9fd6790b1
This isn't strictly necessary, but makes the file more consistent
with the other arm assembly source files.
Change-Id: I245c9677d89e0ab3f31991e473764858af35b180
avoid wrapping msvc includes with extern "C"; this breaks some visual
studio builds of the (c++) tests.
Change-Id: Ie8062d55d4f4c049f6cd360a36da6a67607df132
This patch added ssse3 optimization of bilinear sub-pixel filters.
The real time encoder was speeded up by ~1%.
Change-Id: Ie82e98976f411183cb8c61ab8d2ba0276e55a338
The new implementation disagrees when the argument is equal to 2**n but
that is never called in practice and based on how it is used the new
implementation is correct in that case.
Change-Id: Ifbac4ad87d459fe6bd2fd0f400c0340f96617342
Using bilinear filters could speed up the codec in real-time mode.
This patch added sse2 optimizations of bilinear filters that
operate on different-sized blocks.
Tests showed that the real-time encoder was speeded up by 3%.
Change-Id: If99a7ee4385fcc225c3ee7445d962d5752e57c3f
This patch adds a buffer-based rate control for temporal layers,
under CBR mode.
Added vpx_temporal_scalable_patters.c encoder for testing temporal
layers, for both vp9 and vp8 (replaces the old vp8_scalable_patterns).
Updated datarate unittest with tests for temporal layer rate-targeting.
Change-Id: I9cb6cce2494390ae6096ee17774af7fb9308bde7
As pointed out by Dmitry and James, "partial" is a Microsoft-
specific c++ keyword, and it is renamed.
Change-Id: Ia0fc11ceb89e54b3195287f89f7e26edbbe9beb8
Implemented parallel loopfiltering, which uses existing tile-
decoding threads. Each thread works on one row, and when that row
is loopfiltered, it moves to next unattended row. To ensure the
correct filtering order, threads are synchronized and one
superblock is filtered only if the superblocks it depends on are
filtered already.
To reduce synchronization overhead and speed up the decoder, we use
nsync > 1 for high resolution.
Performance tests:
1. on desktop:
8-tile 4k video using 8 threads, speedup: 70% - 80%
4-tile HD video using 4 threads, speedup: ~35%
2. on mobile device(Nexus 7):
4-tile 1080p video using 4 threads, speedup: 18% - 25%
4-tile 1080p video using 2 threads, speedup: 10% - 15%
Change-Id: If54b4a11960dd706c22d5ad145ad94156031f36a
This patch only works if the video is a width and height that are both
a multiple of 32.. It sets every partition to 16x16, and does INTRADC
only on the first frame and ZEROMV on every other frame. It always does
does the largest possible transform, and loop filter level is set to 4.
Was ~20% faster than speed -5 of vp8
Now 20% slower but adds motion search ( every block ), nearest, near
and zeromv
The SVC test was changed because - while this realtime mode produces
bad quality albeit quickly, it isn't obeying all the rules it should
about which frames are available.
Change-Id: I235c0b22573957986d41497dfb84568ec1dec8c7
Encoder's boarder is still 160, while decoder's boarder will be 32.
With on demand and separate boarder buffer for boarder extension.
The decoder's boarder does not need to to 160 anymore.
Change-Id: I93d5aaff15a33a2213e9761eaa37c5f2870747db
This commit deprecates the use of best_mv from encoding and bit-stream
writing stages. It hence removes the definition from MACROBLOCKD.
Change-Id: I8e5302775a2aa4a18900726df407bff881f2dfb1
This commit further optimizes SSE2 operations in the second 1-D
inverse 16x16 DCT, with (<10) non-zero coefficients. The average
runtime of this module goes down from 779 cycles -> 725 cycles.
Change-Id: Iac31b123640d9b1e8f906e770702936b71f0ba7f
Optimizing all SSSE3 assembly for convolution:
1. vp9_filter_block1d4_h8_sse2
2. vp9_filter_block1d8_h8_sse2
3. vp9_filter_block1d16_h8_sse2
4. vp9_filter_block1d4_v8_sse2
5. vp9_filter_block1d8_v8_sse2
6. vp9_filter_block1d16_v8_sse2
my optimization include:
-processing 2x8 elements in one 128 bit register instead of processing
8 elements in one 128 bit register.
-removing unecessary loads.
This optimization gives between 2.4% user level gain for 480p input
and 1.6% user level gain for 720p.
This Optimization done only for 64bit.
Change-Id: Icb586dc0c938b56699864fcee6c52fd43b36b969
This commit is the first patch optimizing SSE2 implementation of inverse
16x16 DCT with <10 non-zero coefficients. It focused on the first 1-D (row)
transformation. It exploits the fact that only top-left 4x4 block contains
non-zero coefficients, in a 2-D inverse 16x16 DCT with <10 coeffients.
The average runtime of idct16x16_10 unit is reduced from
883 cycles -> 779 cycles (12% faster).
For pedestrian_area_1080p 300 frames at 4000 kbps, the speed 2 runtime goes
down from 310651 ms -> 305910 ms. The decoding speed goes up from
80.37 fps -> 80.87 fps.
Change-Id: Ic6f3ac5a637a76c07ba73ddaafe318a699fea645
Optimizing the variance functions: vp9_variance16x16, vp9_variance32x32,
vp9_variance64x64, vp9_variance32x16, vp9_variance64x32,
vp9_mse16x16 by migrating to AVX2
some of the functions were optimized by processing 32 elements instead of 16.
some of the functions were optimized by processing 2 loop strides of 16
elements in a single 256 bit register
This optimization gives between 2.4% - 2.7% user level performance gain
and 42% function level gain.
Change-Id: I265ae08a2b0196057a224a86450153ef3aebd85d
This commit adds input/output ports for IDCT8_1D macro function to
provide more flexibility in variable use. It allows to skip several
buffer swap operations.
Change-Id: I21f3450509537322293043b3281bfd3949868677
Adding RefBuffer to simplify reference buffer management. The struct has a
pointer to image data and scale factors relative to the current frame.
Change-Id: If38eb1491ff687cc11428aee339f3e052e2c5d9e
This commit merges the initial buffer swap operations in idct8_1d_sse2
into the array transpose step, hence reducing number of instructions
therein.
Change-Id: I219f6f50813390d2ec3ee37eecf2a4a2b44ae479
This commit optimizes the SSE2 implmentation of idct8x8_10. It exploits
the fact that only top-left 4x4 block contains non-zero coefficients,
and hence reduces the instructions needed.
The runtime of idct8x8_10_sse2 goes down from 216 to 198 CPU cycles,
estimated by averaging over 100000 runs. For pedestrian_area_1080p 300
frames coded at 4000kbps, the average decoding speed goes up from
79.3 fps to 79.7 fps.
Change-Id: I6d277bbaa3ec9e1562667906975bae06904cb180
Moving back to scale_factors struct. We don't need anymore x_offset_q4 and
y_offset_q4 because both values are calculated locally inside vp9_scale_mv
function.
Change-Id: I78a2122ba253c428a14558bda0e78ece738d2b5b
Before mv scaling it is required to calculate x_offset_q4/y_offset_q4
by calling set_scaled_offsets(). Now offset configuration can not be
missed because it happens just before scale_mv().
Change-Id: I7dd1a85b85811a6cc67c46c9b01e6ccbbb06ce3a
MV struct was ussed to indicate the postition of a MI_BLOCK with row
and col components. The expression was confusing, this commit added a
new stucture "POSITION" with row and col component to better describe
the position of a mi_block.
Change-Id: I59fdd4b45010fe7d85a8db22a55503265c4f5b2b