Reduces the transform optons for INTRA as well as INTER when
transform size is 16x16 to not use any of the DSTs.
Thus, a total of 10 options are used for 16x16, while 4x4
and 8x8 still uses 17 options.
derflr/hevchd actually improves a little, while hevcmr drops
a little.
About 10% speed improvement.
Change-Id: I920a182231e052cdd622f8bb67085c16c572cb1e
Under the experiment of EXT_REFS: LAST2_FRAME, LAST3_FRAME, and
LAST4_FRAME.
Coding efficiency: derflr +1.601%; hevchr +1.895%
Speed: Encoder slowed down by ~75%
Change-Id: Ifeee5f049c2c1f7cb29bc897622ef88897082ecf
Remove MISC_FIXES flags except for the changes on MV precision, which
has a 0.1% performance drop.
On derflr, the impact is -0.012%.
Change-Id: I0a74e5a212dd0cb827192a318c92a714c9681e45
Adds a new interpolation experiment.
Improves entropy coding to send the filter type only if
the motion vectors have subpel components.
Adds one new 8-tap smooth filter, and tweaks the others.
derflr: +0.695%
hevcmr: +0.305%
About 5% encode slowdown. No visible impact for decoding.
Also makes the interpolation framework flexible to support both
strictly interpolating filters as well as non-interpolating
filters that filter integer offsets. This is mainly for
further experimentation and if not found useful the code will
be removed.
Change-Id: I8db9cde56ca916be771fe54a130d608bf10786e6
This commit hooks up the rate-distortion optimization system to
fully exploit recursive transform block partition and multiple
transform type. The compression performance of the two experiments
largely adds up. For derf set, ext-tx provides additional 2.1%
coding gains on top of the gains due to recursive transform block
partition (0.69%).
Change-Id: I1091fb9545f74e489a6a2489dc3c12f5abd05043
This commit refactors the loop filter selection process to support
variable transform block sizes based filter mask. It disables the
multi-thread loop filter implementation to simplify the experiments.
The speed impact on speed 0 encoding is negligible.
Change-Id: Ia470b6da9ad833fe6eb72d2cbeda9296b21910ec
Allows inter and intra tx_types to have different sets of
transforms for different tx_size/sb_type combinations.
Change-Id: Ic0ac1daef7a9fb15c4210271e4d04cd36e5cec8e
Some more testing of this patch would probably be useful, but I
think the basics of it should work fine now.
See issue 1035.
Change-Id: I4a36d58f671c5391cb09d564581784a00ed26245
This experiment allows using full above/right edges for all transform
sizes whenever available (for d45/d63), and adds bottom/left edges for
d207.
See issue 1043.
Change-Id: I5cf7f345e783e8539bb6b6d2c9972fb1d6d0a78b
This has various benefits:
- simplify implementations because we don't have to switch between
multiple probability tables depending on frametype
- allows fw subexp and bw adaptivity for partitions/uvmode in keyframes
See issue 1040 point 5.
Change-Id: Ia566aa2863252d130cee9deedcf123bb2a0d3765
Locate them (code-wise) in frame_context, and have them be updated
as any other probability using the subexp forward and adaptive bw
updates.
See issue 1040 point 1.
TODOs:
- real-world default probabilities
- why is counts sometimes NULL in the decoder? Does that mean bw
adaptivity updates only work on some frames? (I haven't looked
very closely yet, maybe this is a red herring.)
Change-Id: I23b57b4e5e7574b75f16eb64823b29c22fbab42e
Add palette mode for keyframe luma channel. Palette mode is enabled
when using "--tune-content=screen" in encoding config parameters.
on screen_content testset: +6.89%
on derlr : +0.00%
Design doc (WIP):
https://goo.gl/lD4yJw
Change-Id: Ib368b216bfd3ea21c6c27436934ad87afdaa6f88
This commit makes the transform, quantization, tokenization and
their corresponding inverse operations support recursive transform
block coding process.
Change-Id: I71f2ef3a7c2d3db7cfc63c1fd3f1337e8e0360b5
See issue 1051. 6 bits is fairly arbitrary but at least allows writing
delta Q values that are fairly normal in other codecs. I can extend to
8 if people want full range, although I personally don't have any need
for that.
Change-Id: I0a5a7c3d9b8eb3de4418430ab0e925d4a08cd7a0
Resolved Conflicts in the following files:
configure
vp10/common/idct.c
vp10/encoder/dct.c
vp10/encoder/encodemb.c
vp10/encoder/rdopt.c
Change-Id: I4cb3986b0b80de65c722ca29d53a0a57f5a94316
In the decoder, map this to the output variable vpx_image_t.r_w/h.
This is intended as an improved version of VP9D_GET_DISPLAY_SIZE,
which doesn't work with parallel frame decoding. In the encoder,
map this to a codec control func (VP9E_SET_RENDER_SIZE) that takes
a w/h pair argument in a int[2] (identical to VP9D_GET_DISPLAY_SIZE).
Also add render_size to the encoder_param_get_to_decoder unit test.
See issue 1030.
Change-Id: I12124c13602d832bf4c44090db08c1009c94c7e8
The name "display_*" (or "d_*") is used for non-compatible information
(that is, the cropped frame dimensions in pixels, as opposed to the
intended screen rendering surface size). Therefore, continuing to use
display_* would be confusing to end users. Instead, rename the field
to render_*, so that struct vpx_image can include it.
Change-Id: Iab8d2eae96492b71c4ea60c4bce8121cb2a1fe2d
This means that we don't reconstruct in 4x4 dimensions, but in
blocksize dimensions, e.g. 4x8 or 8x4. This may in some cases lead
to performance improvements. Also, if we decide to re-introduce
scalable coding support, this would fix the fact that you need to
re-scale the MV halfway the block in sub8x8 non-4x4 blocks.
See issue 1013.
Change-Id: If39c890cad20dff96635720d8c75b910cafac495
In vp9, the bottom MV would be the average of the topright and
bottomleft luma MV (instead of the bottomleft/bottomright luma MV).
See issue 993.
Change-Id: Ic91c0b195950e7b32fc26c84c04788a09321e391
For reading, this makes the operation branchless, although it still
requires two shifts. For writing, this makes the operation as fast
as writing an unsigned value, branchlessly. This is also how other
codecs typically code signed, non-arithcoded bitstream elements.
See issue 1039.
Change-Id: I6a8182cc88a16842fb431688c38f6b52d7f24ead
The implicitly changed value would be used for contextualizing future
skip flags of neighbour blocks (bottom/right), which is certainly not
what was intended. The original code stems from vp8, and was useful
in cases where coding of the skip flag was disabled. In vp9, the skip
flag is always coded. The result of this change is that for bitstream
parsing purposes, decoding of the skip flag becomes independent of
decoding of block coefficients.
See issue 1014.
Change-Id: I8629e6abe76f7c1d649f28cd6fe22a675ce4a15d
In decoder, export (eventually) into vpx_image_t.range field. In
encoder, use oxcf->color_range to set it (same way as for
color_space).
See issue 1059.
Change-Id: Ieabbb2a785fa58cc4044bd54eee66f328f3906ce