In two pass encodes, the calculation of the number of bits
allocated to a KF group had the potential to overflow for high data
rates if the interval is very long.
We observed the problem in one test clip where there was one
section where there was an 8000 frame gap between key frames.
Change-Id: Ic48eb86271775d7573b4afd166b567b64f25b787
This replaces the approximate division-by-multiplication in the
quantizer with an exact one that costs just one add and one
shift extra.
The asm versions have not been updated in this patch, and thus
have been disabled, since the new method requires different
multipliers which are not compatible with the old method.
Change-Id: I53ac887af0f969d906e464c88b1f4be69c6b1206
Change submitted for Adrian Grange. Convert threshold
calculation in ARNR filter to a lookup table.
Change-Id: I12a4bbb96b9ce6231ce2a6ecc2d295610d49e7ec
Previously we had assumed that it was necessary to give a full frame's
bit allocation to the alt ref frame if it has been created through temporal
filtering. This is not the case. The active max quantizer control
insures that sufficient bits are allocated if needed and allocating a
full frame's worth of bits creates an excessive overhead for the ARF.
Change-Id: I83c95ed7bc7ce0e53ccae6ff32db5a97f145937a
In the case where the best reference mv is not (0,0) a secondary
search is carried out centered on (0,0). However, rather than
sending tmp_err into the search function, motion_error was
inadvertently passed.
As a result tmp_err remains set at INT_MAX and the (0,0)-based
search result will never be selected, even if it is better.
Change-Id: I3c82b246c8c82ba887b9d3fb4c9e0a0f2fe5a76c
Following conversations with Tim T (Derf) I ran a large number of
tests comparing the existing polynomial expression with a simpler
^2 variant. Though the polynomial was sometimes a little better at
the extremes of Q it was possible to get close for most clips and
even a little better on some.
This code also changes the way the RD multiplier is calculated
when the ZBIN is extended to use a variant of the same ^2
expression.
I hope that this simpler expression will be easier to tune further
as we expand our test set and consider adjustments based on content.
Change-Id: I73b2564346e74d1332c33e2c1964ae093437456c
Besides the slight improvement in round trip error. This
also fixes a sign bias in the forward transform, so the
round trip errors are evenly distributed between +1s and
-1s. The old bias seemed to work well with the dc sign bias
in old fdct, which no longer exist in the improved fdct.
Change-Id: I8635e7be16c69e69a8669eca5438550d23089cef
Corrected setting of "which_buffer" for U & V cases to match that
used for Y, i.e. to refer to the temporally most recent frame of
those to be filtered.
Change-Id: Idf94b287ef47a05f060da3e61134a0b616adcb6b
The new fdct lowers the round trip sum squared error for a
4x4 block ~0.12. or ~0.008/pixel. For reference, the old
matrix multiply version has average round trip error 1.46
for a 4x4 block.
Thanks to "derf" for his suggestions and references.
Change-Id: I5559d1e81d333b319404ab16b336b739f87afc79
bestsad needs to be a int and set to INT_MAX because at the end
of the function it is compared to INT_MAX to determine if there
was a match in the function.
Change-Id: Ie80e88e4c4bb4a1ff9446079b794d14d5a219788
bestsad should be an int initialized to INT_MAX. The optimized
SAD function expects a signed value for bestsad to use for comparison
and early loop termination. When no match is made, which is
determined by a comparison of bestsad to INT_MAX, INT_MAX is returned.
1. Unavailability of each reference frame type should be tested
independently,
2. Also, only the VP8_GOLD_FLAG needs to be tested before setting
golden frame specific thresholds, and only VP8_ALT_FLAG needs
testing before setting thresholds relevant to the AltRef frame.
(Raised by gbvalor, in response to Issue 47)
Change-Id: I6a06fc2a6592841d85422bc1661e33349bb6c3b8
Since the intent is
to reset the appropriate bit in ref_frame_flags not to
test a logic condition. Prior result would always have
been ref_frame_flags being set to 0.
(Issue reported by dgohman, issue 47)
Change-Id: I2c12502ed74c73cf38e98c9680e0249c29e16433
The DOUBLE_DIVIDE_CHECK macro prevents from divide by 0,
so must be on the denominator to work as intended.
Change-Id: Ie109242d52dbb9a2c4bc1e11890fa51b5f87ffc7
When the license headers were updated, they accidentally contained
trailing whitespace, so unfortunately we have to touch all the files
again.
Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
Added sse2 version of vp8_regular_quantize_b which improved encode
performance(for the clip used) by ~10% for 32 bit builds and ~3% for
64 bit builds.
Also updated SHADOW_ARGS_TO_STACK to allow for more than 9 arguments.
Change-Id: I62f78eabc8040b39f3ffdf21be175811e96b39af
This patch addresses issue #79, which is a regression since commit
28de670 "Fix RD bug." If the coded error value is zero, the iiratio
calculation effectively multiplies by 1000000 by the
DOUBLE_DIVIDE_CHECK macro. This can result in a value larger than
INT_MAX, giving a negative ratio. Since the error values are
conceptually unsigned (though they're stored in a double) this patch
makes the iiratio values unsigned, which allows the clamping to work
as expected.
This renames the vpx_codec/ directory to vpx/, to allow applications
to more consistently reference these includes with the vpx/ prefix.
This allows the includes to be installed in /usr/local/include/vpx
rather than polluting the system includes directory with an
excessive number of includes.
Change-Id: I7b0652a20543d93f38f421c60b0bbccde4d61b4f
Visual c++ compiler uses xmm registers for floating point
operations for 64 bit architecture, therefore its calling
convention requires the preservation of xmm6-xmm15 in any
function that have used these registers. However, the sse2
functions, that were originally written for 32 bit windows,
may have used xmm6 and xmm7 without preserving the content.
In this particular case, the compiler used xmm6 to save
the variable "two_pass_min_rate", the value of the variable
is mucked up by our sse2 optimized loop filter functions,
hence the results of release/debug mismatching.