Use the existing VP9_SET_SVC control to set the
first spatial layer to encode.
Since we loop over all spatial layers inside the encoder, the
setting of spatial_layer_id via VP9_SET_SVC has no relevance.
Use it instead to set the first_spatial_layer_to_encode,
which allows an application to skip encoding lower layer(s).
Change only affects the 1 pass CBR SVC.
Change-Id: I5d63ab713c3e250fdf42c637f38d5ec8f60cd1fb
Add SVC codec control to set the frame flags and buffer indices
for each spatial layer of the current (super)frame to be encoded.
This allows the application to set (and change on the fly) the
reference frame configuration for spatial layers.
Added an example layer pattern (spatial and temporal layers)
in vp9_spatial_svc_encoder for the bypass_mode using new control.
Change-Id: I05f941897cae13fb9275b939d11f93941cb73bee
For 1 pass CBR spatial-SVC:
Add cyclic refresh parameters to the svc-layer context.
This allows cyclic refresh (aq-mode=3) to be applied to
the whole super-frame (all spatial layers).
This gives a performance improvement for spatial layer encoding.
Addd the aq_mode mode on/off setting as command line option.
Change-Id: Ib9c3b5ba3cb7851bfb8c37d4f911664bef38e165
This patch just fixes the test for the time being, but does not
actually solve the underlying issue, which still needs investigation.
Change-Id: I54a35de839723f5b499b57e38dd2bdd400adc427
Previously limit on max interval set to 0.5 seconds.
Though this helped some low frame rate material it
appears to be a bit too aggressive for some 24 and 25 fps
content. This patch relaxes the limit to 0.75 seconds.
The patch also adds a new minimum interval variable
to replace the current hard wired value. This allows us
to impose a limit on the maximum number of primary
arfs per second for high frame rate (e.g. 50 & 60fps)
content. This is to address concerns regarding playback
performance on some platforms if there is a high base
frame rate and very frequent arfs.
Change-Id: I373e8b6b2a8ef522eced6c6d2cceb234ff763fcf
Frame buffers are now allocated dynamically on-demand.
Entries in the reference frame map, cm->ref_frame_map,
may now be set to -1 (INVALID_IDX) to indicate that
there is not a valid reference buffer in that "slot".
All slots in the reference frame map are now initialized
to the empty state (-1) and each buffer is initialized
to have a reference count of 0.
Change-Id: Id1afe98de98db4ae8b2dfefed7889c3b28c68582
Don't put small empty frame in front of a key frame. We will
put key frame flag in webm container if there's a visible key
frame. But there will be decoding error when we seek to here
if we put the small empty frame, which will be inter frame,
in front of it.
Change-Id: Id50c2c1fd31da0405ff6faa7375cc2f49c55402d
Fails to compile. Bad calls to vp9_alloc_frame_buffer
and vp9_realloc_frame_buffer in postproc.c
This reverts commit 399823b6f5.
Change-Id: I29f0e173f8e185d3a303cfdb17813e1eccb51e3a
Add support for setting byte alignment on the Y, U, and V plane of the
reference buffers. The byte alignment must be a power of 2, from 32 to
1024. A value of 0 sets legacy alignment.
Change-Id: I7c1399622f7aa68e123646369216b32047dda73d
Current setting had active_worst_quality set too high (close to worst_quality)
for first frame(s) following first key frame. This changes that to be somewhat
more aggressive in allowing active_worst_quality to be lower following key frame.
Also remove the 4/5 reduction in active_worst for key frame as
this should be set by the user qp_max setting.
Change-Id: I0530b3ddcc85c00e3eb7568de1b14a31206c4a4c
Extend --auto-alt-ref from parameter so we can use it to
turn multi-arf on and off from the command line.
For now the range is 0-off, 1-on, 2-multi-arf on.
Rename play_alternate to enable_auto_arf
Change-Id: Id7b64407cfbe76ba0090a83b588a03e22a240386
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change remerged.
Change-Id: I9efab38bba7da86e056fbe8f663e711c5df38449
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change-Id: I60b680314e33a60b4093cafc296465ee18169c19
vpx_svc_parameters_t contains id, resolution and min/max qp for each spatial layer.
In this change we will use extra config to send min/max qp and scaling factors, then calculate layer resolution inside encoder.
Change-Id: Ib673303266605fe803c3b067284aae5f7a25514a
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
not to be used. But in the bitstream we need to code the
show_frame flag to 1 so that the publisher will know it's
supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
all frames. Then add an one byte frame into the super frame
to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
My fault, that was a float (not integer) which was converted to int64_t.
This reverts commit a885e1cbf0
Change-Id: Ic50708b959e1c3cb3e37da1429d334fafc3391d6
All changes are for spatial svc only.
1. Enable encoding hidden frames in each layer and use alt reference idex to reference the hidden frame in each layer
2. Use golden reference idx for spatial reference
3. For those layers that don't have hidden frames (caused by lack of frame buffers), reference a hidden frame in lower layers
4. Add "auto-alt-refs" in svc options
Change-Id: Idf27d1fd2fb5f3ffd9e86d2119235e3dad36c178
This patch implements a mechanism for inserting a second
arf at the mid position of arf groups.
It is currently disabled by default using the flag multi_arf_enabled.
Results are currently down somewhat in initial testing if
multi-arf is enabled. Most of the loss is attributable to the
fact that code to preserve the previous golden frame
(in the arf buffer) in cases where we are coding an overlay
frame, is currently disabled in the multi-arf case.
Change-Id: I1d777318ca09f147db2e8c86d7315fe86168c865