Split partition probabilities between keyframes and non-keyframes,
since they are fairly different. Also have per-blocksize interframe
y intramode probabilities, since these vary heavily between different
blocksizes.
Lastly, replace default probabilities for partitioning and intra modes
with new ones generated from current codec. Replace counts with actual
probabilities also.
Change-Id: I77ca996e25e4a28e03bdbc542f27a3e64ca1234f
This version of the loop filter supports non-4:2:0 subsampling and
a fourth plane, as well as changing the filtering order to be more
friendly to hardware implementations.
The filters are applied first to all vertical edges within the
64x64 SB, followed by the top horizontal edge and any internal
horizontal edges. Since filtering is applied on each 4x4 edge
serially, a dependency is created from filtering one block edge
to the next. It would be possible to remove this depencnecy by
building all filtering decisions from the unfiltered
reconstruction data.
Change-Id: I08f3e9683eb7bded8a76651cbc50fc0dfdd05fa7
Added structures to support independent rd thresholds
for different block sizes (and set experimental block
size correction factors).
Added structure to to allow dynamic adaptation of thresholds
per mode and per block size basis depending on how often
the mode/block size combination is seen (currently fixed factor).
Removed some unused variables.
TODO
- Adaptation of thresholds based on how often each mode chosen.
- The baseline mode values could also be adjusted based on
the block size (e.g. for a particular intra mode use a low threshold
for 4x4 prediction blocks but a relatively high value for 64x64.
Change-Id: Iddee65ff3324ee309815ae7c1c5a8584720e7568
This avoids encoding tokens for blocks that are entirely
in the UMV border. This changes the bitstream.
Change-Id: I32b4df46ac8a990d0c37cee92fd34f8ddd4fb6c9
This commit makes the coding/reconstruction operations of intra
coding rate-distortion loop for UV components consistent with those
of the encoding process.
key frame coding gains:
derf: 0.11%
stdhd: 0.42%
Change-Id: I8d49f83924a320e3689ef2d60096c49d7f0c7a40
If the codec was configured with --enable-internal-stats,
a seg fault would occur. This patch fixes the problem.
Change-Id: Id10a577973d185e93037c59e5b36bebdded327da
Adds backward adaptation and differential forward updates of switchable
interpolation filter probabilities. Also adds some cosmetic cleanups
and minor fixes on mv_ref probabilities.
derfraw300: +0.353% (with most coming from switchable interp changes)
Change-Id: Ie2718be73528c945fd0d80cfd63ca2d9cb3032de
Condition the existing zbin boost logic for gf/altf mode to temporal layers==1,
since gf/altf reference frames are used in temporal layers as reference frames.
Change-Id: I618bb20730e5f193e078215d06f54997c363dd7b
This commit makes operations of the superblock intra coding rate
distortion optimization consistent with those used in the encoding
process. Given the test prediction mode and transform size, the rd
optimizer encodes and reconstructs each transformed block of the
superblock consecutively, then computes the total rate-distortion
costs accosicated with the current superblock to select the coding
decisions.
It achieves coding performance gains:
derf 0.353%
yt 1.111%
Change-Id: I0da2eb7a71361dfb8c1384927fc536b0c2790d07
Fixes an issue where newer versions of GCC would try to compile the
visual studio inline assembly.
Fixes issue #571
Change-Id: I8e4500a9277447fdab0b55e5efa1f24ca97bdc03
Enable iterative motion search for compound inter-inter prediction
of block sizes 4x4/4x8/8x4 only when best coding quality is selected.
The iterative motion search provides about 0.1% gains for derf and
stdhd at this point, at the expense of longer runtime.
Change-Id: Idc03e7f827e51f1bb8d269bc3752ee297a6bbfe5
Migrates costing changes/fixes from the rebalance expt to the head
without the expt on.
Rebased.
Change-Id: I51677d62f77ed08aca8d21a4c9a13103eb8de93f
Results:
derfraw300: +0.126%
Restrict get_matching_candidate() to considering
mvs at 8x8 and larger sizes for last frame case.
This is to reduce the HW load of using vectors down
to the 4x4 level from the previous frame.
Change-Id: I6505e610fd63a4e22d67f136aec7905a01b893ba