Adds logic to disable mfqe for the first frame after a configuration
change such as change in resolution. Also adds some missing
if CONFIG_POSTPROC macro checks.
Change-Id: If29053dad50b676bd29189ab7f9fe250eb5d30b3
When ac_yquant>171, a key frame is enabled to use 8x8 transform. In
such case, MBs with DC_PRED or TM_PRED are selected to use T8x8. This
change helped the full STD-HD set by ~.1% or so, which is reasonable
considering how often key frame occurs in these encodings.
Change-Id: Id17009ef6327252177b19e6bf0d6628827febaf1
Deprecate fast quant and strict_quant code.
Small effect on quality as fast was used in first pass but the
effect is basically neutral across the derf set.
The rationale here is to reduce the number of code paths for
now to make experimentation easier. Optimized and fast code
options can be re-introduced later along with other encode
speed options.
Change-Id: Ia30c5daf3dbc52e72c83b277a1d281e3c934cdad
Various refactoring to make the subpel motion compensation
filters switchable by a frame level field.
Two types of 8-tap filters are supported in addition to the existing
bilinar and sixtap filters. One is the default 8-tap and the
other has a sharper cut-off for use with frames with substantial
edge content.
Patch 2: Added a preliminary strategy for filter selection based on
edginess detecton. Also includes some filter changes.
Change-Id: I866085bda5ae143cfdf2ec88157feaabdf7bd63a
This change added a motion search skipping mechanism similar
to what we did in second pass. For a macroblock that is very
similar to the macroblock at same location on last frame,
we can set its mv to be zero, and skip motion search. This
improves first-pass performance for slide shows and video
conferencing clips with a slight PSNR loss.
Change-Id: Ic73f9ef5604270ddd6d433170091d20361dfe229
The recoding loop save and restore frame coding context for recodes.
However in recoding of key frames, some of the coding context saved
was stale from last encoded inter frame. The save/restore sometimes
overwrites the re-inintialized coding context with saved context
from last frame, resulting in encoder/decoder mismatch
Change-Id: I354ae2f71074d142602d51d06544c05a2462caaf
This issue likely doesn't appear in the unmodified encoder, but
sufficient hacking on the mode selection loop can expose it.
Change-Id: I8a35831e8f08b549806d0c2c6900d42af883f78f
Pulled out super block code for the snapshot as this
is not quite ready and will need an extensive re-merge.
Change-Id: I436369b511257447a7b0ea064016cb63f5011849
https://gerrit.chromium.org/gerrit/#change,17319 fixes cost estimating
to take skip_eob into account. No quality difference seen on derf set
tests, but about .4% gain on STD_HD set.
Change-Id: Ic5fe6d35ee021e664a6fcd28037b8432a0e470ca
Coefficient costing failed to take account of the first branch
being skipped ( 0 vs eob) if the previous token is 0.
Fixed rd to account for slightly increased token cost & cleaned up
warning message
Change-Id: I56140635d9f48a28dded5a816964e973a53975ef
This gives a modest gain on derf overall, although at low bitrates the
cost is still too high, so this can be improved further.
Patch 2. Re-base and fix 80 column issues
Change-Id: Ida2f9fa3fe75370669f6a27b37108dc602231c63
The commit changed to compute UV intra RD estimates for 4x4 and 8x8
separately to be used in mode decision for MB modes associated with
the appropriate transform size respectively. Now finally after many
other changes related 8x8 quantizer zbin boost and zbin_mode_boost,
this change overall helps the HD(with 8x8) by around ~.13%.
(avg .13% glb .13% ssim .17%)
The commit also has a few changes for eliminating compiler warnings.
Change-Id: Ibab35dad44820c87e6b44799c66f8d519cc37344
The commit added the correct Zbin_mode_boost initialization based on
Intra Mode before using rate distortion to pick UV intra mode.
Change-Id: I8e57878ff356a06672f6fa2431be860bf9b9a5c7
Produce the token partitions on-the-fly, while processing each MB.
Context is updated at the beginning of each frame based on the
previoud frame's counters. Optimally encoder outputs partitions in
separate buffers. For frame based output, partitions are concatenated
internally.
Limitations:
- enabled just in combination with realtime-only mode
- number of encoding threads has to be equal or less than the
number of token partitions. For this reason, by default the encoder
will do 8 token partitions.
- vpxenc supports partition output (-P) just in combination with
IVF output format (--ivf)
Performance:
- Realtime encoder can be up to 13% faster (ARM) depending on the number
of threads and bitrate settings. Constant gain over the 5-16 speed
range.
- Token buffer reduced from one frame to 8 MBs
Quality:
- quality is affected by the delayed context updates. This again
dependents on input material, speed and bitrate settings. For VC
style input the loss seen is up to 0.2dB. If error-resilient=2
mode is used than the effect of this change is negligible.
Example:
./configure --enable-realtime-only --enable-onthefly-bitpacking
./vpxenc --rt --end-usage=1 --fps=30000/1000 -w 640 -h 480
--target-bitrate=1000 --token-parts=3 --static-thresh=2000
--ivf -P -t 4 -o strm.ivf tanya_640x480.yuv
Change-Id: I127295cb85b835fc287e1c0201a67e378d025d76
The commit fixed a problem where 8x8 regular quantizer was using the
4x4 zbinboost lookup table that only has 16 entries at each Q. The
commit assigned a uniform zbin boost value for all cases that there
are more than 16 consective zeros. The change only affects MBs using
8x8 transform. The fix has a slightly positive impact on quality.
Test results:
http://www.corp.google.com/~yaowu/no_crawl/hd_fixzbinb.html
(avg psnr: .26% glb psnr: .21% ssim: .28%)
Results on cif size clip are also positive even though gain is smaller
http://www.corp.google.com/~yaowu/no_crawl/derf_fixzbinb.html
Change-Id: Ibe8f6da181d1fb377fbd0d3b5feb15be0cfa2017
This is the first patch for refactoring of the code related to
high-precision mv, so that 1/4 and 1/8 pel motion vectors can
co-exist in the same bit-stream by use of a frame level flag.
The current patch works fine for only use of 1/4th and
only use of 1/8th pel mv, but there are some issues with the
mode switching in between. Subsequent patches on this change Id
will fix the remaining issues.
Patch 2: Adds fixes to make sure that multiple mv precisions can
co-exist in the bit-stream. Frame level switching has been tested
to work correctly.
Patch 3: Fixes lines exceeding 80 char
Patch 4:
http://www.corp.google.com/~debargha/vp8_results/enhinterp.html
Results on derf after ssse3 bugfix, compared to everything
enabled but the 8-tap, 1/8-subpel and 1/16-subpel uv. Overall the
gains are about 3% now. Hopefully there are no more bugs lingering.
Apparently the sse3 bug affected the quartel subpel results more than
the eighth pel ones (which is understandabale because one bad predictor
due to the bug, matters less if there are a lot more subpel options
available as in the 1/8 subpel case).
The results in the 4th column correspond to the current settings.
The first two columns correspond to two settings of adaptive switching
of the 1/4 or 1/8 subpel mode based on initial Q estimate. These
do not work as good as just using 1/8 all the time yet.
Change-Id: I3ef392ad338329f4d68a85257a49f2b14f3af472