With skip block the neon is about twice as fast as C.
The neon has no shortcut for coeff < zbin so it always takes the
same amount of time. Even if the C can take the shortcut, it is over
twice as fast in neon. If it can't, that gap increases to over 10x.
BUG=webm:1426
Change-Id: I400722146c1b5a5f6289f67d85fd642463d2bfc6
Fairly minor differences from sse2. pabsw and psignw are the big gains.
Also re-uses some values in eob calculation to avoid an extra pcmp.
Fixes test failures in HBD and OS X builds.
Allows using it in 32bit builds, where it is about 40% faster than sse2.
Substantially faster than the assembly for skip_block. 10-20% faster the
rest of the time.
Change-Id: If783bb3567e561e47667e10133b9c84414a334e2
With skip block or coeff < zbin it is about twice as fast as C.
If most coeff values are > zbin it is about 10-15x as fast as C.
BUG=webm:1426
Change-Id: I5d3c007b014a372d5ef0882b39bb48983b4131c7
This code is unused in vp9. Only vp8 still contains references to
vpx_sad_NxMx[3|8] and only for sizes 16x16, 16x8, 8x16, 8x8 and 4x4.
Remove the remaining sizes and all the highbitdepth versions.
BUG=webm:1425
Change-Id: If6a253977c8e0c04599e25cbeb45f71a94f563e8
* changes:
sad neon: avg for 64x[32,64]
sad neon: macroize 64xN definitions
sad neon: avg for 32x[16,32,64]
sad neon: macroize 32xN definitions
sad neon: avg for 16x[8,16,32]
sad neon: macroize 16xN definitions
Always return an int32_t. Since it needs to be moved to a register for
shifting, this doesn't really penalize the smaller transforms.
The values could potentially be summed and shifted in place.
BUG=webm:1424
Change-Id: Id5beb35d79c7574ebd99285fc4182788cf2bb972
For the 8x8_1, the highbd output fit nicely in the existing function. 12
bit input will overflow this implementation of 16x16_1.
BUG=webm:1424
Change-Id: I2945fe5478b18f996f1a5de80110fa30f3f4e7ec
The function was originally written with HBD in mind. Enable it and
configure the tests.
BUG=webm:1424
Change-Id: I78a2eba8d4d9d59db98a344ba0840d4a60ebe9a1
* changes:
sad neon: rewrite 64x64 and add 64x32
sad neon: rewrite 32x32, add 32x16 and 32x64
sad neon: rewrite 16x8, 16x16, add 16x32
sad neon: rewrite 8x8 and 8x16
sad neon: rewrite 4x4 and add 4x8
Test the _1 variant of the fdct, which simply sums the block and applies
a modifying shift based on the block size.
BUG=webm:1424
Change-Id: Ic80d6008abba0c596b575fa0484d5b5855321468
vpx_idct32x32_1024_add_ssse3() is actually a sse2 function and faster
than vpx_idct32x32_1024_add_sse2(). Replace the slow one. All are
code relocations, no new code.
Change-Id: I5dac0e98cc411a4ce05660406921118986638d19