Lower the threshold for splitting 32x32->16x16 based on average variance,
and add lower bound condition for this split to occur. This prevents
unneccassry splitting for areas with very low variance.
Change-Id: Ibeb33b3d993632c2019f296eb87ef3b7e3568189
For non-rd variannce partition, speed >= 5:
Adjustments to reduce dragging artifcat of background area near
slow moving boundary.
-Decrease base threshold under low source noise conditions.
-Add condition to split 64x64/32x32 based on average variances
of lower level blocks.
PSNR/SSIM metrics go down ~0.7/0.9% on average on RTC set.
Visually helps to reduce dragging artifact on some rtc clips.
Change-Id: If1f0a1aef1ddacd67464520ca070e167abf82fac
This commit enables the new temporal filter system for VP9. For
speed 1, it improves the compression performance:
derf 0.54%
stdhd 1.62%
Change-Id: I041760044def943e464345223790d4efad70b91e
This change has been imported from VP9 and
alters the nature and use of exhaustive motion search.
Firstly any exhaustive search is preceded by a normal step search.
The exhaustive search is only carried out if the distortion resulting
from the step search is above a threshold value.
Secondly the simple +/- 64 exhaustive search is replaced by a
multi stage mesh based search where each stage has a range
and step/interval size. Subsequent stages use the best position from
the previous stage as the center of the search but use a reduced range
and interval size.
For example:
stage 1: Range +/- 64 interval 4
stage 2: Range +/- 32 interval 2
stage 3: Range +/- 15 interval 1
This process, especially when it follows on from a normal step
search, has shown itself to be almost as effective as a full range
exhaustive search with step 1 but greatly lowers the computational
complexity such that it can be used in some cases for speeds 0-2.
This patch also removes a double exhaustive search for sub 8x8 blocks
which also contained a bug (the two searches used different distortion
metrics).
For best quality in my test animation sequence this patch has almost
no impact on quality but improves encode speed by more than 5X.
Restricted use in good quality speeds 0-2 yields significant quality gains
on the animation test of 0.2 - 0.5 db with only a small impact on encode
speed. On most natural video clips, however, where the step search
is performing well, the quality gain and speed impact are small.
Change-Id: Iac24152ae239f42a246f39ee5f00fe62d193cb98
For non-rd variance partition: Adjust variance threhsold based
on noise level estimate. This change allows the adjustment to be
updated more frequently.
Change-Id: Ie2abf63bf3f1ee54d0bc4ff497298801fdb92b0d
For low resolutions, whem 4x4downsample is used for variance,
use the same force split (that is used for 8x8downsample) for 16x16 blocks.
No change in metrics. Small improvement visually.
Change-Id: I915b9895902d0b9a41e75d37fee1bf3714d2366d
This is so we may update level at any time (e.g., to be used
for setting thresholds in variance-based partition).
Change-Id: I32caad2271b8e03017a531f9ea456a6dbb9d49c7
Under certain denoising conditons, check for re-evaluation of
zero_last mode if best mode was golden reference.
Change-Id: Ic6cdfd175eef2f7d68606300c7173ab6654b3f6e
For non-rd variance partition: only allow minmax computation
(which currently has no arm-neon optimization) for speeds < 8.
Performance loss is small: On RTC set with speed 8, few clips lose ~2/3%,
average loss is < 1%.
Change-Id: Ia9414f4d0b77dc83c3e73ca8de5d903f64b425ce
Change initial state of noise level, and only update
denoiser with noise level when estimate is done.
Change-Id: If44090d29949d3e4927e855d88241634cdb395dc
For denoising, and for noise level above threshold, re-evaluate
ZEROMV for mode selection after denoising.
Current change only does this check if selected best mode (before denoising)
was intra.
Change-Id: I4b1435b68d26c78f7597b995ee7bff0ddd5f9511
This change makes sure last reference with zero mv
is always checked for mode selection.
No change in metrics.
Change-Id: Iaf01877bf34272b966c78bfe18daad882a0a419e
the final sum may use up to 26 bits
+ add a unit test
+ disable the sse2 as the result will rollover; this will be fixed in a
future commit
Change-Id: I2a49811dfaa06abfd9fa1e1e65ed7cd68e4c97ce
Change on affects 1 pass CBR.
On key frame, temporal layer_id is reset to 0 for 1 pass CBR,
but since "layer" is reset, the svc.layer_context[layer].is_key_frame
was not correspondingly set properly.
Change-Id: I08f6da0a55ac7429ccfbaddfb7be14479e43543b
Small changes to the best quality default speed trade off.
Some speedup settings are worth while even for best quality as they
have only a very small impact on quality but a significant impact on
encode time.
These changes give as much as a further 50-60% increase in encode
speed for my test animations clip with minimal impact on quality.
For this sequence these changes improve the best quality encode speed
to about the same level as good quality speed 0 in Q3 2015 whilst
retaining the large quality gain of over 1 db
For many natural videos though the quality difference from good 0
to best is much smaller.
Change-Id: I28b3840009d77e129817a78a7c41e29cb03e1132