This commit replaces the use of copy_partitioning with
choose_partitioning based on the sse of subsamped pixels, which
provides significantly better coding performance and runs at
similar speed, as compared to copy_partitioning. It improves rtc
speed 5 coding performance by 3%.
Change-Id: I52d3682a12dce0147f5e52383a594fc242ca3228
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change-Id: I60b680314e33a60b4093cafc296465ee18169c19
Move the point at which input frames are scaled
into the recode loop. This will allow us to change
the coded frame size dynamically in response
to previous attempts to encode the frame at a
higher resolution.
A following patch will implement a scheme for
resizing the frame in the recode loop.
Change-Id: I6a59c02d6ac1626512edad6de8b60063b79433e6
This commit makes a struct that contains rate value, distortion
value, and the rate-distortion cost. The goal is to provide a
better interface for rate-distortion related operation. It is
first used in rd_pick_partition and saves a few RDCOST calculations.
Change-Id: I1a6ab7b35282d3c80195af59b6810e577544691f
Add back clamp which ensures that the Q adaptation
is turned off when the over_shoot_pct and under_shoot_pct
parameters are set to 100.
Change-Id: Id0161b114d39a3029cd3eb28020caab0c3914922
Allow min and maxQ to creep when the undershoot
or overshoot exceeds thresholds controlled by the
command line under_shoot_pct and over_shoot_pct
values.
Default is 100%,100% which ~disables adaptation.
Derf results for example undershoot% / overshoot%:-
Head:- Mean abs (%rate error) = 14.4%
This check in:-
25%/25% - Mean abs (%rate error) = 6.7%
PSNR hit -1% SSIM -0.1%
5% / 5% - Mean abs (%rate error) = 2.2%
PSNR hit -3.3% SSIM - 1.1%
Most of the remaining error and most of the quality hit is
at extreme data rates. The adaptation code still has an
exception for material that is in effect static so that we
don't over adjust and over spend on YT slide show type
content.
(Rebase of If25a2449a415449c150acff23df713e9598d64c9
to resolve a auto-merge error)
Change-Id: Iec4e1613ef0d067454751d8220edb7058dfbd816
This reverts commit 869d4ca51957614dcf5093ebb9e322cc8a8405ca.
This breaks the build via conflict with
e18edd5eb651f9b7563cbd829744807402bfe0d8.
Change-Id: If544b99e367a449452834eb8cce600f58c34ec0d
Allow min and maxQ to creep when the undershoot
or overshoot exceeds thresholds controlled by the
command line under_shoot_pct and over_shoot_pct
values.
Default is 100%,100% which ~disables adaptation.
Derf results for example undershoot% / overshoot%:-
Head:- Mean abs (%rate error) = 14.4%
This check in:-
25%/25% - Mean abs (%rate error) = 6.7%
PSNR hit -1% SSIM -0.1%
5% / 5% - Mean abs (%rate error) = 2.2%
PSNR hit -3.3% SSIM - 1.1%
Most of the remaining error and most of the quality hit is
at extreme data rates. The adaptation code still has an
exception for material that is in effect static so that we
don't over adjust and over spend on YT slide show type
content.
Change-Id: If25a2449a415449c150acff23df713e9598d64c9
- Some fixes to surface fit.
- Returns variance function as cost rather than sad in the
pattern search and diamond search functions. Only
vp9_pattern_search_sad function used in bigdia search
uses sad as integer 1-away costs.
- Deploys SUBPEL_TREE_PRUNED_MORE for speed 4+.
Results:
derf [Speed 3]: About +0.036% in coding efficiency without any
discernible speed loss.
derf [Speed 4]: About 2-3% faster at -0.199% loss in coding efficiency.
derf [Speed 5]: About 3-4% faster at -0.149% loss in coding efficiency.
Change-Id: I8462f94f6adb46966ca964f2bd0400977357fd63
In model_rd_for_sb function, the spatial domain SSE and variance
are checked to see if transform coefficients are quantized to 0.
Besides that, this patch adds another set of thresholds that are
much more strict. These thresholds are used to conduct a partition
block level check to measure if all its TX blocks are skippable
for YUV planes. If it is true, x->skip is set for this partition
block, and thus its mode search is terminated.
This speeds up the encoding at very low prediction error case,
such as screen sharing application. This patch covers what
rd_encode_breakout_test() does, so that function is removed.
Borg test at speed 3 shows:
For stdhd set, psnr: +0.008%, ssim: +0.014%;
For derf set, psnr: +0.018%, ssim: +0.025%.
No noticeable speed change.
Change-Id: I4e5f15cf10016a282a68e35175ff854b28195944
For input source with size that is not multiple of 8, the size is
rounded to 8 and saved in width or height, the original source sizes
are saved in crop_width and crop_height. This commit corrects the
computation of bottom and right extension amounts to use the orignal
sizes, hence crop_width and crop_height.
In addition, this commit also adds the missed initialization for
uv_crop_width and uv_crop_height.
This addresses issue #834
Change-Id: I084543ca7645a4964b88f7cf8ff668f517d3a39b
The concept:
There's too much noise in source pixels for variance and at low bitrate
the reconstructed looks nothing like the source so we have problems
getting good partitionings with either. This skirts the issue by using
a box blur scaled down version for variance calculations. To compare
against source_var_ moved keyframe to be rd based like source_var.
Change-Id: Ie3babdbfadae324b7b5a76bea192893af27f0624