Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.
Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
store the number of allocated rows in VP9LfSync, the calculated values
can not be relied on when dealing with corrupt material.
Change-Id: I13b8bcec9738c299a71df726772ab7ac05511e5b
attempting to decode a frame after the previous frame failed has the
potential of interrupting an earlier loop filter task
Change-Id: I6f2b1ddcdf5b89c3e2ee8caf5289dada2a087d66
if the first frame was corrupt and loop filter not called, the next call
would assume the necessary allocations had been done and segfault when
accessing a NULL pointer
Change-Id: Ib6ef505e5c594e6f0fe65ab0700172bcf06b92a6
We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
not to be used. But in the bitstream we need to code the
show_frame flag to 1 so that the publisher will know it's
supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
all frames. Then add an one byte frame into the super frame
to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
1. Clean the code for encode frame tests
2. Add encode w/ and w/o alt reference frame test
3. Add encode SNR layers test
4. Add encode multiple layers but decode partial layers test
Change-Id: Ibd2c9bc02525db584a6f931a98405f2d851b3cd6
There are two CreateDecoder functions and decode_test_driver is not
calling the right function now. This bug is discovered during really
enable the frame parallel flag inside libvpx. This bug does not affect
any existing unit test though.
Change-Id: Icd9633c4b66d50e422a09c4310ff791082878936
- Fix nit: make test function definitions match test order.
- Fix nit: use elog instead of echo for env verification error.
Change-Id: I0eec078fc056a5bb2bd88d5833e43de48d77ec08
this test allocates >2GB currently. depending on the order of the test
runs the allocation may fail most regularly with mingw+wine.
Change-Id: Ibee1c18cfbe29a4de6c65075647ec3955d8206c0