Adds a fast diamond search which is about 5% faster than FAST_HEX
with only a 0.1% drop in psnr when turned on for both speeds 5 and 7.
This search is turned on for speed 7.
Change-Id: I497630aa88a5148926086bb3038e7975e5f4eb98
The core motion estimation fucntions all return sad now consistently.
The only exception is vp9_full_pixel_diamond(), however the core diamond
and refining search routines called from vp9_full_pixel_diamond() also
return SAD. If variance of pred error + mv cost is desired it must be
calculated explicitly outside these functions. For very fast encoding,
hopefully this will eliminate some redundant computations.
Also suggests reimplementing FAST_HEX with the vp9_pattern_search
framework. It is not exactly the same as the existing FAST_HEX, but
performance is slightly better and speed is very similar. Enables
removing a lot of duplicate code.
Change-Id: I152736393438c25bdf7e96b37cbb8ce330f4f94a
In good quality mode motion search, the best matches are normally
found after searching in a large area. In real time mode, to make
encoding fast, a center-biased fast HEX search is used, which
converges quickly most of the time. A 4-point diamond search is
also carried out as the following refining search, which gives more
precise results, and maintains good motion search quality.
At speed 5, the borg test on rtc set showed an overall PSNR loss of
0.936%. The encoding speed gain is 4% - 5%.
Change-Id: I42cd68bb56a09ca1b86293c99d5f7312225ca7ae
Explicitly constrain the upper limit of motion search range (in the
unit of full pixel) to be [-1023, +1023]. It is intended to control
the effective motion search range for 4K sequences.
Change-Id: I645539c70885eec0f155781f439d97d333336e88
Making this change in order to move allow_high_precision_mv field
from MACROBLOCKD structure to VP9_COMMON (because it is a frame level
flag).
Change-Id: I1d006ba36d938e0caf4d40fa051e2e38df9c1108
Both first pass and mbgraph search use block size 16x16 for motion
estimation. This commit put a limit of motion vector range. The
effective range allows the entire 16x16 with required subpel
interpolation input to be completely outside image border, but
not any further away from image border.
Change-Id: Id70a5ed08be49e70959f064859d72adc7d775d08
Adds a new subpel motion estimation function that uses a 2-level
tree-structured decision tree to eliminate redundant computations.
It searches fewer points than iterative search (which can search
the same point multiple times) but has the same quality roughly.
This is made the default setting at speeds 0 and 1, while at
speed 2 and above only a 1-level search is used.
Also includes various cleanups for consistency and redundancy removal.
Results:
derf: +0.012% psnr
stdhd: +0.09% psnr
Speedup of about 2-3%
Change-Id: Iedde4866f5475586dea0f0ba4cb7428fba24eee9
Removes some unused code and speed features, and organizes the
interfaces for fractional mv step functions for use in new speed
features to come.
In the process a new speed feature - number of iterations per
step during the subpel search - is exposed.
No change when this parameter is set as the original value of 3.
Results:
subpel_iters_per_step = 3: baseline
subpel_iters_per_step = 2: psnr -0.067%, 1% speedup
subpel_iters_per_step = 1: psnr -0.331%, 3-4% speedup
Change-Id: I2eba8a21f6461be8caf56af04a5337257a5693a8
Adds a few pattern searches to achieve various tradeoffs
between motion estimation complexity and performance.
The search framework is unified across these searches so that a
common pattern search function is used for all. Besides it will
be easier to experiment with various patterns or combinations
thereof at different scales in the future.
The new pattern search is multi-scale and is capable of using
different patterns at different scales.
The new hex search uses 8 points at the smallest scale
and 6 points at other scales.
Two other pattern searches - big-diamond and square are
also added. Big diamond uses 4 points at the smallest scale and
8 points in diamond shape at the larger scales.
Square is very similar conceptually to the default n-step search
but is somewhat faster since it keeps only one survivor across
all scales.
Psnr/speed-up results on derf300:
hex: -1.6% psnr%, 6-8% speed-up
big-diamond: -0.96% psnr, 4-5% speedup
square: -0.93% psnr, 4-5% speedup
Change-Id: I02a7ef5193f762601e0994e2c99399a3535a43d2
Renamed cpi->sf.first_step to cpi->sf.reduce_first_step_size
and changed its meaning such that it is a delta applied to
reduce the default first step size (>> x) in the motion search
rather than an absolute value.
The default first step size is already changed according to the image
dimensions (smaller for smaller images). cpi->sf.reduce_first_step_size
now applies a further correction from the default.
Change-Id: Ia94e08bc24c67b604831f980909af7e982fcd16d
This patch creates a new inter mode contest that avoids
a dependence on the reconstructed motion vectors from
neighboring blocks. This was a change requested by
a hardware vendor to improve decode performance.
As part of this change I have also made some modifications
to stats output code (under a flag) to allow accumulation of
inter mode context flags over multiple clips
Some further changes will be required to accommodate the
deprecation of the split mv mode over the next few days.
Performance as stands is around -0.25% on derf and
std-hd but up on the YT and YT-HD sets. With further tuning
or some adjustment to the context criteria it should be
possible to make this change broadly neutral.
Change-Id: Ia15cb4470969b9e87332a59c546ae0bd40676f6c
In current code, motion vectors got from single prediction mode are used
in compound prediction mode directly. These motion vectors may not give
accurate prediction since they are searched independently. In this patch,
we took Pascal's suggestion, and did joint motion search in compound
prediction mode to find better motion vectors in this situation.
Test results:
Overall PSNR: 0.570%(derf), 0.918%(stdhd);
SSIM: 0.572%(derf), 1.009%(stdhd);
The encoder is a little slower. This can be improved since some c
code is used in motion search.
Change-Id: Ib30c9240f6c56c9b070867b4ca89412a76d9f3c6
All members can be referenced from their per-plane counterparts, and
removes assumptions about 24 blocks per macroblock.
Change-Id: I7ff2fa72d22c29163eb558981c8193765a8113d9
This originally was "Removed update_blockd_bmi()". Now,
this patch removed bmi from blockd and uses the bmi found
in mode_info_context. Eliminates unnecessary bmi copies between
blockd and mode_info_context.
Change-Id: I287a4972974bb363f49e528daa9b2a2293f4bc76
All members can be referenced from their per-plane counterparts, and
removes assumptions about 24 blocks per macroblock.
Change-Id: I593fb0715e74cd84b48facd1c9b18c3ae1185d4b
Enable entropy coding of motion vectors up to +/-2048. Also
extend the motion search range accordingly.
Change-Id: Iac2bb015e8934521cef83a19edbe967d9f097436
Increase the motion search range by 4x. Change MV_CLASS tree of the
entropy coding to allow two additional mv classes to cover the
extended motion vector limit. The codec determines the effective
motion search range conditioned on the actual frame dimension.
It provides coding gains:
stdhd 0.39%
yt 0.56%
hd 0.47%
Major coding performance gains are packed in several sequences with
intense motion activities, e.g., ped_1080p gains 7% at high bit-rates,
and on average 3%.
TODO: Need to further tune the rate control and motion search units.
Change-Id: Ib842540a6796fbee5a797809433ef6a477c6d78d
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da