Some more testing of this patch would probably be useful, but I
think the basics of it should work fine now.
See issue 1035.
Change-Id: I4a36d58f671c5391cb09d564581784a00ed26245
This experiment allows using full above/right edges for all transform
sizes whenever available (for d45/d63), and adds bottom/left edges for
d207.
See issue 1043.
Change-Id: I5cf7f345e783e8539bb6b6d2c9972fb1d6d0a78b
This has various benefits:
- simplify implementations because we don't have to switch between
multiple probability tables depending on frametype
- allows fw subexp and bw adaptivity for partitions/uvmode in keyframes
See issue 1040 point 5.
Change-Id: Ia566aa2863252d130cee9deedcf123bb2a0d3765
Locate them (code-wise) in frame_context, and have them be updated
as any other probability using the subexp forward and adaptive bw
updates.
See issue 1040 point 1.
TODOs:
- real-world default probabilities
- why is counts sometimes NULL in the decoder? Does that mean bw
adaptivity updates only work on some frames? (I haven't looked
very closely yet, maybe this is a red herring.)
Change-Id: I23b57b4e5e7574b75f16eb64823b29c22fbab42e
This actually has no effect whatsoever, since the input MVs themselves
are clamped by clamp_mv_ref() already, which is significantly more
restrictive in its bounds.
Change-Id: I4a3a7b2b121ee422c56428c2a12d930c3813c06e
Add palette mode for keyframe luma channel. Palette mode is enabled
when using "--tune-content=screen" in encoding config parameters.
on screen_content testset: +6.89%
on derlr : +0.00%
Design doc (WIP):
https://goo.gl/lD4yJw
Change-Id: Ib368b216bfd3ea21c6c27436934ad87afdaa6f88
We have historically added new bits to cat6 whenever we added a new
transform size (or bitdepth, for that matter). However, we have
always coded these new bits regardless of the actual transform size,
which means that for smaller transforms, we code bits that cannot
possibly be set. The coding (quality) impact of this is negligible,
but the bigger issue is that this allows creating bitstreams with
coefficient values that are nonsensible and can cause int overflows,
which then de facto become part of the bitstream spec. By not coding
these bits, we remove this possibility.
See issue 1065.
Change-Id: Ib3186eca2df6a7a15ddc60c8b55af182aadd964d
This is identical to what the tile size does for the last tile. See
issue 1042 (which covers generalizing the superframe/tile concepts).
Change-Id: I1f187d2e3b984e424e3b6d79201b8723069e1a50
See issue 1051. 6 bits is fairly arbitrary but at least allows writing
delta Q values that are fairly normal in other codecs. I can extend to
8 if people want full range, although I personally don't have any need
for that.
Change-Id: I0a5a7c3d9b8eb3de4418430ab0e925d4a08cd7a0
In the decoder, map this to the output variable vpx_image_t.r_w/h.
This is intended as an improved version of VP9D_GET_DISPLAY_SIZE,
which doesn't work with parallel frame decoding. In the encoder,
map this to a codec control func (VP9E_SET_RENDER_SIZE) that takes
a w/h pair argument in a int[2] (identical to VP9D_GET_DISPLAY_SIZE).
Also add render_size to the encoder_param_get_to_decoder unit test.
See issue 1030.
Change-Id: I12124c13602d832bf4c44090db08c1009c94c7e8
The name "display_*" (or "d_*") is used for non-compatible information
(that is, the cropped frame dimensions in pixels, as opposed to the
intended screen rendering surface size). Therefore, continuing to use
display_* would be confusing to end users. Instead, rename the field
to render_*, so that struct vpx_image can include it.
Change-Id: Iab8d2eae96492b71c4ea60c4bce8121cb2a1fe2d
This means that we don't reconstruct in 4x4 dimensions, but in
blocksize dimensions, e.g. 4x8 or 8x4. This may in some cases lead
to performance improvements. Also, if we decide to re-introduce
scalable coding support, this would fix the fact that you need to
re-scale the MV halfway the block in sub8x8 non-4x4 blocks.
See issue 1013.
Change-Id: If39c890cad20dff96635720d8c75b910cafac495
In vp9, the bottom MV would be the average of the topright and
bottomleft luma MV (instead of the bottomleft/bottomright luma MV).
See issue 993.
Change-Id: Ic91c0b195950e7b32fc26c84c04788a09321e391
For reading, this makes the operation branchless, although it still
requires two shifts. For writing, this makes the operation as fast
as writing an unsigned value, branchlessly. This is also how other
codecs typically code signed, non-arithcoded bitstream elements.
See issue 1039.
Change-Id: I6a8182cc88a16842fb431688c38f6b52d7f24ead
The implicitly changed value would be used for contextualizing future
skip flags of neighbour blocks (bottom/right), which is certainly not
what was intended. The original code stems from vp8, and was useful
in cases where coding of the skip flag was disabled. In vp9, the skip
flag is always coded. The result of this change is that for bitstream
parsing purposes, decoding of the skip flag becomes independent of
decoding of block coefficients.
See issue 1014.
Change-Id: I8629e6abe76f7c1d649f28cd6fe22a675ce4a15d
In decoder, export (eventually) into vpx_image_t.range field. In
encoder, use oxcf->color_range to set it (same way as for
color_space).
See issue 1059.
Change-Id: Ieabbb2a785fa58cc4044bd54eee66f328f3906ce
The counts didn't take usehp into account, which means that if the
scope of the refmv is too large for the hp bit to be coded, the value
(always 1) is still included in the stats. Therefore, the final
counts will not reflect the entropy of the coded bits, but rather the
entropy of the combination of coded bits and the implied value (which
is always 1). Fix that by only including counts if the hp bit is
actually coded.
See issue 1060.
Change-Id: I19a3adda4a8662a05f08a9e58d7e56ff979be11e
See issue 1030. The value of frame_parallel_decoding_mode was ignored
in vp9 if refresh_frame_context was 0, so instead make it a 3-member
enum where the dependency is obviously stated.
Change-Id: I37f0177e5759f54e2e6cc6217023d5681de92438
In vp9, [0] and [1] had identical meaning, so merge them into a
single value. Make it impossible to code RESET_FRAME_CONTEXT_NONE
for intra_only frames, since that is a non-sensical combination.
See issue 1030.
Change-Id: If450c74162d35ca63a9d279beaa53ff9cdd6612b
These frame types cannot make bitstream parsing depend on previous
frames, so the hypothetical combinations of e.g. keyframe=1 and
update_map=0 or keyframe=1 and temporal_update=1 are non-sensical.
Therefore, make it impossible to code such combinations in the vp10
bitstream header.
See issue 1044.
Change-Id: I3f0a83d5c7e3989541a469a909471424a285239d
In VP9, the order for frame header was: [0] smooth, [1] regular, [2]
sharp, [3] bilinear. Per-block, the order was [0] regular, [1] smooth
and [2] sharp. For VP10, swap smooth/regular in the frame header so
that the block ordering and frame header ordering are interchangeable.
See issue #1046.
Change-Id: Ic9ec5964874375e40cd59bef50b489a76cbe4365