Commit Graph

113 Commits

Author SHA1 Message Date
Fritz Koenig
93c32a55c2 Rework idct calling structure.
Moving the eob structure allows for a non-struct based
function to handle decoding an entire mb of
idct/dequant/recon data.  This allows for SIMD functions
to idct/dequant/recon multiple blocks at once.

SSE2 implementation gives 3% gain on Atom.

Change-Id: I8a8f3efd546ea4e0535f517d94f347cfb737c9c2
2010-08-23 08:58:54 -07:00
Scott LaVarnway
9c7a0090e0 Removed unnecessary MB_MODE_INFO copies
These copies occurred for each macroblock in the encoder and decoder.
Thetemp MB_MODE_INFO mbmi was removed from MACROBLOCKD.  As a result,
a large number compile errors had to be fixed.

Change-Id: I4cf0ffae3ce244f6db04a4c217d52dd256382cf3
2010-08-12 16:25:43 -04:00
Scott LaVarnway
99f46d62d9 Moved gf_active code to encoder only
The gf_active code is only used by the encoder, so it was moved from
common and decoder.

Change-Id: Iada15acd5b2b33ff70c34668ca87d4cfd0d05025
2010-08-11 11:54:25 -04:00
Johann
56f5a9a060 update arm idct functions
Jeff Muizelaar posted some changes to the idct/reconstruction c code.
This is the equivalent update for the arm assembly.

This shows a good boost on v6, and a minor boost on neon.
Here are some numbers for highway in qcif, 2641 frames:
HEAD neon: ~161 fps
new neon:  ~162 fps
HEAD v6:   ~102 fps
new v6:    ~106 fps

The following functions have been updated for armv6 and neon:
vp8_dc_only_idct_add
vp8_dequant_idct_add
vp8_dequant_dc_idct_add

Conflicts:

	vp8/decoder/arm/armv6/dequantdcidct_v6.asm
	vp8/decoder/arm/armv6/dequantidct_v6.asm

Resolved by removing these files. When I rewrote the functions, I also
moved the files to dequant_dc_idct_v6.asm/dequant_idct_v6.asm

Change-Id: Ie3300df824d52474eca1a5134cf22d8b7809a5d4
2010-07-26 08:55:19 -04:00
Jeff Muizelaar
b2fa74ac18 Combine idct and reconstruction steps
This moves the prediction step before the idct and combines the idct and
reconstruction steps into a single step. Combining them seems to give an
overall decoder performance improvement of about 1%.

Change-Id: I90d8b167ec70d79c7ba2ee484106a78b3d16e318
2010-07-23 15:21:36 -04:00
Fritz Koenig
0ce3901282 Swap alt/gold/new/last frame buffer ptrs instead of copying.
At the end of the decode, frame buffers were being copied.
The frames are not updated after the copy, they are just
for reference on later frames.  This change allows multiple
references to the same frame buffer instead of copying it.

Changes needed to be made to the encoder to handle this.  The
encoder is still doing frame buffer copies in similar places
where pointer reference could be done.

Change-Id: I7c38be4d23979cc49b5f17241ca3a78703803e66
2010-07-23 14:53:59 -04:00
Timothy B. Terriberry
c17b62e1bd Change bitreader to use a larger window.
Change bitreading functions to use a larger window which is refilled less
 often.

This makes it cheap enough to do bounds checking each time the window is
 refilled, which avoids the need to copy the input into a large circular
 buffer.
This uses less memory and speeds up the total decode time by 1.6% on an ARM11,
 2.8% on a Cortex A8, and 2.2% on x86-32, but less than 1% on x86-64.

Inlining vp8dx_bool_decoder_fill() has a big penalty on x86-32, as does moving
 the refill loop to the front of vp8dx_decode_bool().
However, having the refill loop between computation of the split values and
 the branch in vp8_decode_mb_tokens() is a big win on ARM (presumably due to
 memory latency and code size: refilling after normalization duplicates the
 code in the DECODE_AND_BRANCH_IF_ZERO and DECODE_AND_LOOP_IF_ZERO cases.
Unfortunately, refilling at the end of vp8dx_bool_decoder_fill() and at the
 beginning of each decode step in vp8_decode_mb_tokens() means the latter
 requires an extra refill at the end.
Platform-specific versions could avoid the problem, but would require most of
 detokenize.c to be duplicated.

Change-Id: I16c782a63376f2a15b78f8086d899b987204c1c7
2010-06-15 19:55:14 -07:00
Paul Wilkins
7a81b29d38 Use local pointer to pbi->common. 2010-06-11 15:17:57 +01:00
John Koleszar
fb220d257b replace while(0) construct with if/else
No good reason to be tricky here. I don't know why 'break' occurred to me
as the natrual replacement for the 'return', but an if/else block is
definitely clearer.

Change-Id: I08a336307afeb0dc7efa494b37398f239f66c2cf
2010-06-10 20:15:21 -04:00
Timothy B. Terriberry
05c6eca4db Fix new MV clamping scheme for chroma MVs.
The new scheme introduced in I68d35a2f did not clamp chroma MVs in the SPLITMV
 case, and clamped them incorrectly (to the luma plane bounds) in every other
 case.
Because chroma MVs are computed from the luma MVs before clamping occurs, they
 could still point outside of the frame buffer and cause crashes.
This clamping happens outside of the MV prediction loop, and so should not
 affect bitstream decoding.
2010-06-10 18:42:24 -04:00
John Koleszar
3085025fa1 Remove secondary mv clamping from decode stage
This patch removes the secondary MV clamping from the MV decoder. This
behavior was consistent with limits placed on non-split MVs by the
reference encoder, but was inconsistent with the MVs generated in the
split case.

The purpose of this secondary clamping was only to prevent crashes on
invalid data. It was not intended to be a behaviour an encoder could or
should rely on. Instead of doing additional clamping in a way that
changes the entropy context, the secondary clamp is removed and the
border handling is made implmentation specific. With respect to the
spec, the border is treated as essentially infinite, limited only by
the clamping performed on the near/nearest reference and the maximum
encodable magnitude of the residual MV.

This does not affect any currently produced streams.

Change-Id: I68d35a2fbb51570d6569eab4ad233961405230a3
2010-06-09 11:47:24 -04:00
John Koleszar
09202d8071 LICENSE: update with latest text
Change-Id: Ieebea089095d9073b3a94932791099f614ce120c
2010-06-04 16:19:40 -04:00
John Koleszar
0ea50ce9cb Initial WebM release 2010-05-18 11:58:33 -04:00