We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
not to be used. But in the bitstream we need to code the
show_frame flag to 1 so that the publisher will know it's
supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
all frames. Then add an one byte frame into the super frame
to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
We had a very complicated way to initialize cpi->pass from
cfg->g_pass:
switch (cfg->g_pass) {
case VPX_RC_ONE_PASS:
oxcf->mode = ONE_PASS_GOOD;
break;
case VPX_RC_FIRST_PASS:
oxcf->mode = TWO_PASS_FIRST;
break;
case VPX_RC_LAST_PASS:
oxcf->mode = TWO_PASS_SECOND_BEST;
break;
}
cpi->pass = get_pass(oxcf->mode).
Now pass is moved to VP9EncoderConfig and initialization is simple:
switch (cfg->g_pass) {
case VPX_RC_ONE_PASS:
oxcf->pass = 0;
break;
case VPX_RC_FIRST_PASS:
oxcf->pass = 1;
break;
case VPX_RC_LAST_PASS:
oxcf->pass = 2;
break;
}
Change-Id: I8f582203a4575f5e39b071598484a8ad2b72e0d9
Replaced encoder and decoder functions to get a pointer
to a reference frame with a common function, vp9_get_ref_frame,
and simplified it.
Change-Id: Icb206fcce8caace3bfd1db3dbfa318dde79043ee
Specifies the bit-depth, color sampling and colorspace
for intra only frames for profiles > 0
Also adds checks to ensure that profile 1 and 3 are
exclusively used for non 420 streams.
Change-Id: Icfb15fa1acccbce8f757c78fa8a2f60591360745
This code was being called from two places and
difficult to parse. I rationalized it in to a
function to improve readability.
Change-Id: I154b8fe0b84e6c01e69601e78e67bd47c954d8b6
1. Remove last reference flag for first frame upper layers in one pass mode.
2. Disable refresh golden frame flag for key frames.
Change-Id: I44ac1bd2c795169e4fbfdd078ea79a1d33a204d6
When OUTPUT_YUV_DENOISED is enabled the encoder outputs the uncompressed,
denoised video to a separate file. Moved the point at which the file is
written to in order to avoid an extra blank frame at the beginning of the video.
Change-Id: I805f6a912b18b3d9cae59b13c5b8108279439ce3
The commit moved a call to vp9_clear_system_state() to a correct
location, i.e. prior function calls using floating point numbers.
This was to fix a mismatch mmx code and sse2 version, where a
floating point number used in adjust_frame_rate(cpi) gets NAN due
to mmx registers being in wrong state.
Change-Id: I40e0a6de98812000ccee6a729badb630604fd7e6
The bug sets the wrong pointer to the first pass mb stats
if the encoder does the re-coding in the second pass.
Change-Id: I8a11f45dd7dceb38de814adec24cecccae370d00
This patch is the first step toward simplifying the
frame buffer handling.
The final goal is to have a common frame buffer handling
framework for both encoder and decoder that incorporates
the existing ability to use externally allocated memory.
Change-Id: I2c378a4f54a39908915f46c4260e17a080db7ff1
This commit changed the hard-coded DEFAULT_INTERP_FILTER to a speed
feature with the same default value: SWITCHABLE.
Change-Id: I7f54f40f1bd3f5277841d04b85db7a84e47313f1
2 pass only change to calculation of rd mult based on Q.
Make a small adjustment based on frame type and also
replace adjustment based on iifactor with an one based
on the ambient GF/ARF boost level.
Also fix multi arf bug / issue.
Overall these change give an slight improvement in ssim
but hurt psnr a little.
Change-Id: I5e1751e3ff5390a26f543d7855059e6fbcce105e