Commit Graph

12 Commits

Author SHA1 Message Date
clang-format
33e40cb5db test: apply clang-format
Change-Id: I0d9ab85855eb723f653a7bb09b3d0d31dd6cfd2f
2016-07-27 01:58:52 +00:00
James Zern
67edc5e83b remove vp10
development has moved to the nextgenv2 branch and a snapshot from here
was used to seed aomedia

BUG=b/29457125

Change-Id: Iedaca11ec7870fb3a4e50b2c9ea0c2b056a0d3c0
2016-06-17 18:26:08 -07:00
Jingning Han
41be09afee Turn on codec behavior unit tests for vp10
This commit adds codec behavior unit tests for vp10.

Change-Id: Ieb49cb66f0b29679ff2a3e2c0804d1ebbf48f986
2015-08-22 00:00:43 +00:00
James Zern
b4b191aba0 tests: use vpx_codec_dec_cfg_t() to initialize vars
0-initializes [1] and removes a warning for missing initializer fields

[1] http://en.cppreference.com/w/cpp/language/value_initialization

Change-Id: I364248010c8fa663c71d8f06a9999c730e92db4c
2014-08-22 12:16:20 -07:00
James Zern
f061968213 test/: remove some unnecessary extern "C"s
Change-Id: I57a94d2f9e26a872a20d805a506855a20e61c356
2014-01-18 13:14:14 -08:00
Frank Galligan
38536f6b1c Cleanup copyright headers.
Change-Id: I7ff2b18e085f3fffaa7f25d40e4e50427b808f43
2013-12-12 08:36:34 -08:00
James Zern
bae311772f cosmetics: tile_independence_test: fix formatting
Change-Id: Ifd48f796fa70fe1dc9b87a6f2bdc715bc0ea5ad3
2013-07-18 16:00:01 -07:00
James Zern
2b1a0b68bf test/tile_independence_test: check decode return
abort on failure

Change-Id: I52882613e466ae57e1ed7f10ca64e25b9724fb61
2013-05-06 11:55:15 -07:00
John Koleszar
672b75a103 Convert inv_tile_order to control interface
Restore ABI compatibility with the master branch.

Change-Id: Ie9f6fdf536662bd87dfcf114d16f003422670763
2013-03-27 11:22:20 -07:00
Ronald S. Bultje
e189edfeb1 Initialize pass variable in tile test.
Change-Id: I7977694223521404fc69f29ae2cff03e36e87299
2013-03-01 12:43:10 -08:00
Ronald S. Bultje
f496f601fb Add tile column size limits (256 pixels min, 4096 pixels max).
This is after discussion with the hardware team. Update the unit test
to take these sizes into account. Split out some duplicate code into
a separate file so it can be shared.

Change-Id: I8311d11b0191d8bb37e8eb4ac962beb217e1bff5
2013-02-12 10:33:34 -08:00
Ronald S. Bultje
1407bdc243 [WIP] Add column-based tiling.
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.

There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log

Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.

The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.

Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.

TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
  should not cross tile edges, or we should emulate such borders as
  if they were off-frame, to limit error propagation to within one
  tile only. This doesn't have to be the default behaviour but could
  be an optional bitstream flag.

Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
2013-02-05 15:43:03 -08:00