mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of pointers to MODE_INFO structs. The
MODE_INFO structs are now stored as a stream (decoder only),
eliminating unnecessary copies and is a little more cache
friendly.
Change-Id: I031d376284c6eb98a38ad5595b797f048a6cfc0d
mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of a pointer to a MODE_INFO struct and
a "in the image" flag. The MODE_INFO structs are now stored
as a stream, eliminating unnecessary copies and is a little
more cache friendly.
For the test clips used, the decoder performance improved
by ~4.3% (1080p) and ~9.7% (720p).
Patch Set 2: Re-encoded clips with latest. Now ~1.7% (1080p)
and 5.9% (720p).
Change-Id: I846f29e88610fce2523ca697a9a9ef2a182e9256
Moves counting of mv branches to where we have a new mv, instead of after
the whole frame is summed.
Change-Id: I945d9f6d9199ba2443fe816c92d5849340d17bbd
many structures use bw and bh and they have different meanings. This cl attempts
to start this clean up and remove unneccessary 2 step look up log and then
shift operations...
also removed partition type multiple operation code in bitstream.c.
Change-Id: I7e03e552bdfc0939738e430862e3073d30fdd5db
This patch modifies the auto_mv_step_size speed feature to
use a combination of the maximum magnitude mv from the last
inter frame, and the maximum magnitude mv for the two reference
mvs with the same reference. For arf frames, the max mav step
for the resolution is used.
The bounds therefore are slightly tighter. The feature is made
a speed 1 feature.
Rebased.
Results (when this feature is turned on over speed 0):
derfraw300: -0.046% psnr, about 5+% speedup
(tested on football: goes from 4m30.760s to 4m17.410s).
Change-Id: If492797a61b0b4b3e58c0b8f86afb880165fc9f6
For some reason iOS builds take a really long time to sort this
function out.
It's not used anywhere so remove it.
Change-Id: Ia5c8513a0d9c7eb32641cca58ca1c1113e2dd9f4
Also tweaks to other features and experiments with
what is on and off at different speed settings.
Change-Id: I3e1d0be0d195216bf17c2ac5df67f34ce0b306b2
Code intra/inter, then comp/single, then the ref frame selection.
Use contextualization for all steps. Don't code two past frames
in comp pred mode.
Change-Id: I4639a78cd5cccb283023265dbcc07898c3e7cf95
Also do per-partition motion vector referencing in <sb8x8 partitions,
and adjust mvref finding for sub8x8 partitions.
Change-Id: Id3ed1ed4d2a8910d11d327db6cc63b8eb79f941f
Move 4x4/4x8/8x4 partition coding out of experimental list.
This commit fixed the unit test failure issues. It also resolved
the merge conflicts between 4x4 block level partition and iterative
motion search for comp_inter_inter.
Change-Id: I898671f0631f5ddc4f5cc68d4c62ead7de9c5a58
The recursive partition type search is enabled down to 4x4, 4x8 and
8x4, followed by the corresponding rate-distortion optimization for
the per-partition encoding mode decisions.
The bit-stream writing/reading synchronized in supporting the
rectangular partition of 8x8 block.
This provides above 1% coding performance gains on derf.
To do next:
1. re-design the rate-distortion loop for inter prediction below 8x8.
2. re-design the rate-distortion loop for intra prediction below 4x4.
3. make the loop-filter aware of rectangular partition of 8x8 block.
4. clean the unused probability models.
5. update default probability values.
Change-Id: Idd41a315b16879db08f045a322241f46f1d53f20
Combining encode_nmv_component with encode_nmv_component_fp
and read_nmv_component with read_nmv_component_fp. Bitstream is slightly
changed (only the order of bits), here are the results on test sets:
stdhd: +0.047, yt: -0.038, derf: +0.001, hd: -0.011.
Change-Id: I1be312e976796df78ca63368702d0ee19f2b8c50
Support for gyp which doesn't support multiple objects in the same
static library having the same basename.
Change-Id: Ib947eefbaf68f8b177a796d23f875ccdfa6bc9dc