There is only one instance of these structures, no need for them
to be allocated separately on the heap.
Change-Id: I1333cc92d06bbe21be643c2b2f0e3936f0264cac
Work-in-progress, not yet ready for review. TODO items:
- bitstream writing (encoder) and reading (decoder)
- decoder reconstruction
Change-Id: I5afb7284e7e0480847b47cd0097cb469433c9081
This commit enables selecting probability models for recursive block
partition information syntax, depending on its above/left partition
information, as well as the current block size. These conditional
probability models are reasonably stationary and consistent across
frames, hence the backward adaptive approach is used to maintain and
update the contextual models.
It achieves coding performance gains (on top of enabling rectangular
block sizes):
derf: 0.242%
yt: 0.391%
hd: 0.376%
stdhd: 0.645%
Change-Id: Ie513d9673337f0d27abd65fb566b711d0844ec2e
Adds an experiment that codes an end-of-orientation symbol
for every eligible zero encountered in scan order.
This cleans out various other sub-experiments that were part
of the origiinal patch, which will be later included if found
useful.
Results are slightly positive on all sets (0.1 - 0.2% range).
Change-Id: I57765c605fefc7fb9d1b57f1b356843602abefaf
Enable recursive partition information coding from SB64X64 down to
MB16X16. The bit-stream syntax is now supporting rectangular block
sizes. It starts from SB64X64 and recursively describes the partition
type of the current block. If the partition type is PARTITION_NONE,
the block is coded as a single unit; if it is PARTITION_HORZ or
PARTITION_VERT, the block is segmented into two independently coded
rectangular units, with no further partition needed; otherwise, the
block is segmented into 4 square blocks. i.e., PARTITION_SPLIT case,
each can be potentially further partitioned.
Forward adaptive probability modeling is used for the partition
information coding, conditioned on the current block size.
Change-Id: I499365fb547839d555498e3bcc0387d8a3587d87
This is work-in-progress, it implements multiple ARF
encoding behind an experimental flag.
It adds the ability to insert multiple ARF frames into a
single ARF group. This patch implements the reordering
of the coded frames, and implements a fixed-length coding
pattern. It applies a fixed quantizer strategy based on
where the frame is in the coding sequence.
Further work to modify the rate control strategy is
ongoing and will be submitted via a set of future patches.
In this first step, each ARF group is recursively
bisected and an ARF frame added at that position in the
sequence. The recursion continues until ARF frames are
within MIN_GF_INTERVAL frames.
The code sits behind the "multiple-arf" experimental
flag ("CONFIG_MULTIPLE_ARF"). The experimental flag
"oneshotq" ("CONFIG_ONESHOTQ") also needs to be enabled
for this patch to work correctly.
Change-Id: Ie473b05ebb43ac473c0cfb659b2b8042823085e2
We used to calculate SSIM only over the postproc buffer, whereas we
calculate PSNR for both. Compared to postproc-SSIM, this is about 0.3%
higher for derf, 1.4% lower for hd and 0.5% lower for stdhd, although
it is highly variable on a per-clip basis.
Change-Id: I8dd491f0f5b4201dedfb15d288c854d5d4caa10f
As things stand the zero bin mode boost is hurting somewhat.
In part this seems to be because the boost applied as is
interferes with the rd mode selection loop.
Average gains (derf 0.072, yt 0.243, ythd 0.179 std-hd 0.212%)
Change-Id: Icaecea3908d9a7352370e49b8fa822f2c2c49dc1
Adjust the filter length and strength for each
ARF group based on a measure of difficulty (the boost)
and the active q range.
Remove lower limit on RDMULT value.
Average gains on the different sets in range 0.4%-0.9%.
However the ARNR changes give a very big boost on a
few clips.
Eg. Soccer ~5%, in derf set and Cyclist ~ 10% in the std-hd set
Change-Id: I2078d78798e27ad2bcc2b32d703ea37b67412ec4
These variables are unused, and are subject to overflowing, causing
assertions when built with -ftrapv.
Change-Id: Ia00a3201af309906c05bcd4b23a643925ed6ea86
Updates the YV12_BUFFER_CONFIG structure to be crop-aware. The
exiting width/height parameters are left unchanged, storing the
width and height algined to a 16 byte boundary. The cropped
dimensions are added as new fields.
This fixes a nasty visual pulse when switching between scaled and
unscaled frame dimensions due to a mismatch between the scaling
ratio and the 16-byte aligned sizes.
Change-Id: Id4a3f6aea6b9b9ae38bdfa1b87b7eb2cfcdd57b6
Adds probability updates for extra bits for the nzcs, code for
getting nzc stats, plus some minor cleanups and fixes.
Change-Id: If2814e7f04fb52f5025ad9f400f3e6c50a00b543
This patch revamps the entropy coding of coefficients to code first
a non-zero count per coded block and correspondingly remove the EOB
token from the token set.
STATUS:
Main encode/decode code achieving encode/decode sync - done.
Forward and backward probability updates to the nzcs - done.
Rd costing updates for nzcs - done.
Note: The dynamic progrmaming apporach used in trellis quantization
is not exactly compatible with nzcs. A suboptimal approach has been
used instead where branch costs are updated to account for changes
in the nzcs.
TODO:
Training the default probs/counts for nzcs
Change-Id: I951bc1e22f47885077a7453a09b0493daa77883d
Added a variant of the one shot maxQ flag
for two pass that forces a fixed Q for the
normal inter frames. Disabled by default.
Also small adjustment to the Bits per MB
estimation.
Change-Id: I87efdfb2d094fe1340ca9ddae37470d7b278c8b8
Split macroblock and superblock tokenization and detokenization
functions and coefficient-related data structs so that the bitstream
layout and related code of superblock coefficients looks less like it's
a hack to fit macroblocks in superblocks.
In addition, unify chroma transform size selection from luma transform
size (i.e. always use the same size, as long as it fits the predictor);
in practice, this means 32x32 and 64x64 superblocks using the 16x16 luma
transform will now use the 16x16 (instead of the 8x8) chroma transform,
and 64x64 superblocks using the 32x32 luma transform will now use the
32x32 (instead of the 16x16) chroma transform.
Lastly, add a trellis optimize function for 32x32 transform blocks.
HD gains about 0.3%, STDHD about 0.15% and derf about 0.1%. There's
a few negative points here and there that I might want to analyze
a little closer.
Change-Id: Ibad7c3ddfe1acfc52771dfc27c03e9783e054430
Fixed a couple of variable/function definitions, as well as header
handling to support 16K sequence coding at high bit-rates.
The width and height are each specified by two bytes in the header.
Use an extra byte to explicitly indicate the scaling factors in
both directions, each ranging from 0 to 15.
Tested coding up to 16400x16400 dimension.
Change-Id: Ibc2225c6036620270f2c0cf5172d1760aaec10ec
This patch extends the previous support for using references of a
different resolution in ZEROMV mode to all inter prediction modes.
Subpixel based best-mv scoring is disabled when the reference frame
differs in resolution from the current frame.
Change-Id: Id4dc3e5e6692de98d9857fd56bfad3ac57e944ac
Some minor refactoring code relating to estimates of
bits per MB at a given Q and estimating the allowed Q range.
Most of the changes here were included in a previous commit.
This commit seeks to separate out the refactoring from more
the material changes.
Two #define control flags have been added for experimentation.
ONE_SHOT_Q_ESTIMATE force the two pass encoder to
use its initial Q range estimate for the whole clip even if this results
in a miss on the target data rate. In effect this tightens the Q range
seen at the expense of rate control accuracy.
DISABLE_RC_LONG_TERM_MEM is a related flag that disables the
long term memory in the rate control. Local adjustments are still
made to try and better hit the rate target on a per frame basis but
the impact of rate control misses is not propagated to the remainder
of the clip. This means that for example an overshoot early on will not
cause frames later in the clip to be starved of bits. Again the result
of this relaxation amy be less rate control accuracy especially on short
clips.
The flags are disabled by default for now.
Change-Id: I7482f980146d8ea033b5d50cc689f772e4bd119e
The over quant code was added in VP8 post
bitstream freeze to allow compression to lower
data rates
In VP9 the real qualtizer range has been greatly
extended anyway.
Change-Id: I5d384fa5e9a83ef75a3df34ee30627bd21901526
These allow sending partial bitstream packets over the network before
encoding a complete frame is completed, thus lowering end-to-end
latency. The tile-rows are not independent.
Change-Id: I99986595cbcbff9153e2a14f49b4aa7dee4768e2
Experimental tweaks to various thresholds to measure
quality / speed trade off.
Add flag that allows static segmentation to be turned off
and disables it unless in the second pass of a two pass
encode.
Change-Id: I219702ffe858412a83db801cbbbd869924b8c61b
* changes:
Initial support for resolution changes on P-frames
Avoid allocating memory when resizing frames
Adds a test for the VP8E_SET_SCALEMODE control
As long as the new frame is smaller than the size that was originally
allocated, we don't need to free and reallocate the memory allocated.
Instead, do the allocation on the size of the first frame. We could
make this passed in from the application instead, if we wanted to
support external upscaling.
Change-Id: I204d17a130728bbd91155bb4bd863a99bb99b038