Commit Graph

26 Commits

Author SHA1 Message Date
Ronald S. Bultje
89a206ef2f Add support for tile rows.
These allow sending partial bitstream packets over the network before
encoding a complete frame is completed, thus lowering end-to-end
latency. The tile-rows are not independent.

Change-Id: I99986595cbcbff9153e2a14f49b4aa7dee4768e2
2013-02-13 12:31:00 -08:00
Ronald S. Bultje
f496f601fb Add tile column size limits (256 pixels min, 4096 pixels max).
This is after discussion with the hardware team. Update the unit test
to take these sizes into account. Split out some duplicate code into
a separate file so it can be shared.

Change-Id: I8311d11b0191d8bb37e8eb4ac962beb217e1bff5
2013-02-12 10:33:34 -08:00
Ronald S. Bultje
1407bdc243 [WIP] Add column-based tiling.
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.

There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log

Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.

The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.

Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.

TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
  should not cross tile edges, or we should emulate such borders as
  if they were off-frame, to limit error propagation to within one
  tile only. This doesn't have to be the default behaviour but could
  be an optional bitstream flag.

Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
2013-02-05 15:43:03 -08:00
Deb Mukherjee
dfd89f2eab Adding a frame parallel decoding mode
Adds a flag to disable features that would inhibit frame parallel
decoding. This includes backward adaptation and MV sorting based
on search in ref frame buffer.

Also includes some minor clean-ups.

Change-Id: I434846717a47b7bcb244b37ea670c5cdf776f14d
2013-01-25 17:16:19 -08:00
Deb Mukherjee
01cafaab1d Adds an error-resilient mode with test
Adds an error-resilient mode where frames can be continued
to be decoded even when there are errors (due to network losses)
on a prior frame. Specifically, backward updates are turned off
and probabilities of various symbols are reset to defaults at
the beginning of each frame. Further, the last frame's mvs are
not used for the mv reference list, and the sorting of the
initial list based on search on previous frames is turned off
as well.

Also adds a test where an arbitrary set of frames are skipped
from decoding to simulate errors. The test verifies (1) that if
the error frames are droppable - i.e. frame buffer updates have
been turned off - there are no mismatch errors for the remaining
frames after the error frames; and (2) if the error-frames are non
droppable, there are not only no decoding errors but the mismatch
PSNR between the decoder's version of the post-error frames and the
encoder's version is at least 20 dB.

Change-Id: Ie6e2bcd436b1e8643270356d3a930e8989ff52a5
2013-01-23 21:56:15 -08:00
John Koleszar
26bd81b955 Preserve the previous golden frame on golden updates
This commit restores the quality lost when the buffer-to-buffer copy
logic was removed. Note that this is specific to the current use of
golden frames and will need rework when RTC functionality is added.

Change-Id: I7324a75acd96eafd9e0f9b8633d782e390d5dc21
2013-01-16 15:57:02 -08:00
John Koleszar
4b65837bc6 Generalize and increase frame coding contexts
Previously there were two frame coding contexts tracked, one for normal
frames and one for alt-ref frames. Generalize this by signalling the
context to use in the bitstream, rather than tieing it to the alt ref
refresh bit. Also increase the number of contexts available to 4, which
may be useful for temporal scalability.

Change-Id: I7b66daaddd55c535c20cd16713541fab182b1662
2013-01-16 14:07:27 -08:00
John Koleszar
da832a80e4 Start to anonymize reference frames
Remove lst_fb_idx, gld_fb_idx, alt_fb_idx, refresh_last_frame,
refresh_golden_frame, refresh_alt_ref_frame from common. Gold/Alt are
encode side conventions. From the decoder's perspective, we want to be
dealing with numbered references.

Updates to active_ref 2 signal mode context switches, vestigial from
refresh_alt_ref_frame. This needs some clean up to make sense with
increased numbers of reference frames, as well as reimplementing the
swapping of alt/golden which was previously done using the
buffer-to-buffer copy mechanism removed in an earlier commit.

Change-Id: I7334445158b7666f9295d2a2dd22aa03f4485f58
2013-01-16 14:06:23 -08:00
John Koleszar
394b0a6a30 Update encoder to use fb_idx_ref_cnt
Do reference counting the same way on the encoder as the decoder does,
rather than maintaining the 'flags' member of YV12_BUFFER_CONFIG.

Change-Id: I91dc210ffca081acaf9d5c09a06e7461b3c3139c
2013-01-15 17:36:39 -08:00
John Koleszar
b8e027989f Remove buffer-to-buffer copy logic
This is the first in a series of commits to add additional reference
frames to the codec. Each frame will be able to update any of the
available references, but copying between references is not
supported.

Change-Id: I5945b5ce6cc3582c495102b4e7eed4f08c44d5a1
2013-01-15 17:36:39 -08:00
Ronald S. Bultje
aa2effa954 Merge tx32x32 experiment.
Change-Id: I615651e4c7b09e576a341ad425cf80c393637833
2013-01-10 08:23:59 -08:00
Ronald S. Bultje
6884a83f06 Merge superblocks64 experiment.
Change-Id: If6c88752dffdb566f8d4322f135145270716fb8e
2013-01-09 17:21:40 -08:00
Adrian Grange
7d6b5425d7 New prediction filter
This patch removes the old pred-filter experiment and replaces it
with one that is implemented using the switchable filter framework.

If the pred-filter experiment is enabled, three interopolation
filters are tested during mode selection; the standard 8-tap
interpolation filter, a sharp 8-tap filter and a (new) 8-tap
smoothing filter.

The 6-tap filter code has been preserved for now and if the
enable-6tap experiment is enabled (in addition to the pred-filter
experiment) the original 6-tap filter replaces the new 8-tap smooth
filter in the switchable mode.

The new experiment applies the prediction filter in cases of a
fractional-pel motion vector. Future patches will apply the filter
where the mv is pel-aligned and also to intra predicted blocks.

Change-Id: I08e8cba978f2bbf3019f8413f376b8e2cd85eba4
2013-01-09 12:00:39 -08:00
Ronald S. Bultje
4455036cfc Merge superblocks (32x32) experiment.
Change-Id: I0df99742029834a85c4933652b0587cf5b6b2587
2013-01-08 12:54:45 -08:00
Ronald S. Bultje
c3941665e9 64x64 blocksize support.
3.2% gains on std/hd, 1.0% gains on hd.

Change-Id: I481d5df23d8a4fc650a5bcba956554490b2bd200
2013-01-05 18:20:25 -08:00
Ronald S. Bultje
4cca47b538 Use standard integer types for pixel values and coefficients.
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).

Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da
2012-12-18 15:31:19 -08:00
Ronald S. Bultje
885cf816eb Introduce vp9_coeff_probs/counts/stats/accum types.
Use these, instead of the 4/5-dimensional arrays, to hold statistics,
counts, accumulations and probabilities for coefficient tokens. This
commit also re-allows ENTROPY_STATS to compile.

Change-Id: If441ffac936f52a3af91d8f2922ea8a0ceabdaa5
2012-12-07 16:09:59 -08:00
Ronald S. Bultje
c456b35fdf 32x32 transform for superblocks.
This adds Debargha's DCT/DWT hybrid and a regular 32x32 DCT, and adds
code all over the place to wrap that in the bitstream/encoder/decoder/RD.

Some implementation notes (these probably need careful review):
- token range is extended by 1 bit, since the value range out of this
  transform is [-16384,16383].
- the coefficients coming out of the FDCT are manually scaled back by
  1 bit, or else they won't fit in int16_t (they are 17 bits). Because
  of this, the RD error scoring does not right-shift the MSE score by
  two (unlike for 4x4/8x8/16x16).
- to compensate for this loss in precision, the quantizer is halved
  also. This is currently a little hacky.
- FDCT and IDCT is double-only right now. Needs a fixed-point impl.
- There are no default probabilities for the 32x32 transform yet; I'm
  simply using the 16x16 luma ones. A future commit will add newly
  generated probabilities for all transforms.
- No ADST version. I don't think we'll add one for this level; if an
  ADST is desired, transform-size selection can scale back to 16x16
  or lower, and use an ADST at that level.

Additional notes specific to Debargha's DWT/DCT hybrid:
- coefficient scale is different for the top/left 16x16 (DCT-over-DWT)
  block than for the rest (DWT pixel differences) of the block. Therefore,
  RD error scoring isn't easily scalable between coefficient and pixel
  domain. Thus, unfortunately, we need to compute the RD distortion in
  the pixel domain until we figure out how to scale these appropriately.

Change-Id: I00386f20f35d7fabb19aba94c8162f8aee64ef2b
2012-12-07 14:45:05 -08:00
Jim Bankoski
2b8dc065d1 google style guide include guards
Change-Id: I2c252f3ddcc99e96c1f5d3dab8bcb25a2a3637ea
2012-11-30 07:30:59 -08:00
Jim Bankoski
245fba74b7 signed mismatch mvrefcount
Change-Id: Ie34820c1b6eaba9cf9316415a46f48af79c41646
2012-11-29 08:13:18 -08:00
Jim Bankoski
13dbf1fb17 more rtcd cleanup
Change-Id: Ieefd76e164ca4aa87597da0412977614ddfbacb7
2012-11-28 17:27:15 -08:00
Jim Bankoski
c67873989f fixed includes to be fully specified
Change-Id: Ia1cce221f8511561b9cbd8edb7726fbc286ff243
2012-11-28 10:53:17 -08:00
Jim Bankoski
926d95cd84 Merge "remove postproc invokes" into experimental 2012-11-28 10:30:42 -08:00
Jim Bankoski
85cba19e16 remove postproc invokes
and some miscellaneous invoke left overs

Change-Id: I63191b1bfd3bea4ce30cceaeb686ec850570fc43
2012-11-28 10:00:25 -08:00
Yaowu Xu
12da793d00 removed redundant mode_context data structures
This commit removed a couple of redundant data structures in frame
coding contextsm, mode_context and mode_context_a, and changed to
use vp9_mode_contexts only. The switch of the context for different
frame type now relies on the switch of frame coding context between
lfc and lfc_a. This commit also removed a number of memcpy among
these redundant data structure.

Change-Id: I42e8174bd60f466b0860afc44c1263896471b0f3
2012-11-28 09:24:30 -08:00
John Koleszar
fcccbcbb39 Add vp9_ prefix to all vp9 files
Support for gyp which doesn't support multiple objects in the same
static library having the same basename.

Change-Id: Ib947eefbaf68f8b177a796d23f875ccdfa6bc9dc
2012-11-27 14:12:30 -08:00