Reduce it from 5 to 4, small/no change in metrics or speed.
Small reduction in dragging artifact near moving head.
Change-Id: Ic3bc5ca67c70bf0c89fc2ed14454840a28ae5b6a
This patch was based on Yang Xian's intern project code. Further modifications
were done.
1. Moved machine-learning related parameters into the context structure.
2. Corrected the calculation of sum_eobs.
3. Removed unused parameters and calculations.
4. Made it work with multiple tiles.
5. Added a speed feature for the machine-learning based partition search
early termination.
6. Re-organized the code.
The patch was rebased to the top-of-tree.
Borg test BDRATE result:
4k set: PSNR: +0.144%; SSIM: +0.043%;
hdres set: PSNR: +0.149%; SSIM: +0.269%;
midres set: PSNR: +0.127%; SSIM: +0.257%;
Average speed gain result:
4k clips: 22%;
hd clips: 23%;
midres clips: 15%.
Change-Id: I0220e93a8277e6a7ea4b2c34b605966e3b1584ac
Fixes an issue when the LAST and golden is not used as a reference,
in which case its possible no encoding mode is set (since intra may be
skipped under certain codtions). Fix is to make sure intra is searched
if no inter mode is checked.
Issue can happen for temporal layer pattern#7 in vpx_temporal_svc_encoder.c
Change-Id: I5ab4999b2f9dbd739044888e0916b5ec491d966b
shift the bsse[] member of the macroblock struct to the front to avoid
an incorrect offset (0) to the upper half of bsse[0] which leads to a
negative resulting in a crash. restrict this to visual studio versions
before 2015 (the bug was observed with 2013, fixed in 2015) to avoid any
potential cache impact on other platforms.
https://connect.microsoft.com/VisualStudio/feedback/details/2396360/bad-structure-offset-in-32-bit-code
BUG=webm:1054
Change-Id: I40f68a1d421ccc503cc712192263bab4f7dde076
Enable row-mt for SVC for real-time mode, speed >=5.
Add the controls to the sample encoders, but keep it off for now.
Add the control and enable it for the 1 pass CBR unittests.
For speed 7, 3 layer SVC, 2 threads, row-mt enabled gives about ~5% speedup.
Change-Id: Ie8e77323c17263e3e7a7b9858aec12a3a93ec0c1
this is similar to the x86 configuration and helps mitigate an issue
with a circular dependency between this function and the ssse3 variant
causing an outsized increase in binary size (~300K for chrome)
chrome.dll:
.text 255B000 -> 252B000
.data 7B000 -> 75000
-221184 bytes
BUG=chromium:697956
Change-Id: Ic95b142ecd62dd4f1795788aa27dd8fab59b708c
The 2 thresholds(i.e. partition_search_breakout_dist_thr and
partition_search_breakout_rate_thr) are used as the partition search
early termination speed feature. This refactoring patch made this
feature to be frame size dependent consistently throughout the code.
Change-Id: Idaa0bd8400badaa0f8e2091e3f41ed2544e71be9
Fix the conditon for getting last_source when denoising is on.
This avoids unneeded scaling in the case of SVC.
No change in quality.
Change-Id: I32c1c2c9085104da51af8535716bcc4d55fb0f42
Reduce the level from 4 to 2.
This gives ~1-2% quality gain on RTC set, with small decreaee in speed (~1-2% on mac).
Change-Id: I7d959731badcee3d45b2f4a08efe378765016a13
This reverts commit d3db846cc5.
This change causes a large drop in psnr (4-5db) on low framerate
difficult content (tested at 360/480p)
BUG=b/35804225
Change-Id: I8e90012d3b9c8a0cddb062ba93b01b36c0e0c0a0
From commit:
https://chromium-review.googlesource.com/c/441393/
On non-segment the set_vbp_thresholds() should be called
again to adjust thresholds based on content_state of superblock.
This was the intended behavior from 441393.
Small change in RTC metrics and speed.
Change-Id: I45e5fbdc4af74db76b3cb4f13074fcae0eb2219e
new_mt is a very generic name that will get obsolete soon enough.
Since this is exposed as a codec control, renaming it to row_mt to
signify row level paralellism. Also renaming the ETHREAD_BIT_MATCH
codec control to ROW_MT_BIT_EXACT.
Change-Id: Ic7872d78bb3b12fb4cf92ba028ec8e08eb3a9558
vp9_highbd_block_error_8bit_c was a very simple wrapper around
vp9_block_error_c. The SSE2 implemention was practically identical to
the non-HBD one. It was missing some minor improvements which only
went into the original version.
In quick speed tests, the AVX implementation showed minimal
improvement over SSE2 when it does not detect overflow. However, when
overflow is detected the function is run a second time. The
OperationCheck test seems to trigger this case and reverses any
speed benefits by running ~60% slower. AVX2 on the other hand is
always 30-40% faster.
Change-Id: I9fcb9afbcb560f234c7ae1b13ddb69eca3988ba1
Only works for bitdepth = 8 when compiled with high bitdepth flag.
4x speed ups for handling 1:2 down/upsampling.
Validated manually for:
1) Dynamic resize for a single layer encoding
2) SVC encoding with 3 spatial layers
Results are bitexact with the patch and the speed gain (~4x) in the
scaling was verified.
BUG=webm:1371
Change-Id: I1bdb5f4d4bd0df67763fc271b6aa355e60f34712
The reduction showed improvement on RTC when aq-mode=3 is on.
Add that (cyclic refresh enabled) to the condition.
Only affects 1 pass CBR.
Change-Id: I5d0843002d8e31d7c165098a62e7a71146b08664
For speed 8 only.
3% speed up for QVGA and 6.3% for VGA on Nexus 6.
~3% avgPSNR decrease on rtc_derf and 2.9% on rtc.
Disabled for now.
Change-Id: I70133f1f6c804d663d594df437bfe7fdb0030d6a
Increase the variance partition thresholds for superblocks that
have low sum-diff (from source analysis prior to encoding frame).
Use it for now only for speed >= 7 or for denoising on.
Small change on metrics for rtc set: less than ~0.1 avgPNSR decrease
on RTC set, for both speed 7 and 8.
Change-Id: I38325046ebd5f371f51d6e91233d68ff73561af1
Use the simple block_yrd under certain conditions.
The optimization code is completed but the speed is still slower
(~6% on 720p) than the low-bitdepth build.
For now, use the more complex block_yrd under certain conditions
(always use it for speed <= 5, otherwise use it on key frames and for
bsize >= 32x32).
This gives about ~2-3% gain in quality for speed 7 on RTC set
(over high bitdepth build), with about the same encoder fps as the
low bitdepth build.
Change-Id: Ibe92a1945d0bd635f880befb4c815727df62d754
Modified the code to facilitate bit-match tests in first pass
Added unit-tests to test the row based multi-threading behavior for bit-exactness
Change-Id: Ieaf6a8f935bb1075597e0a3b52d9989c8546d7df
This change subtracts out low complexity intra regions that are also low
error in the inter domain, in the calculation of the frame prediction decay.
The rationale here his that low complexity regions (such as sky) do not imply
high prediction decay in the same way as high error intra or neutral blocks.
The effect of this is small in most clips but in a few clips it can be > 10%.
(E.g. In to tree)
Change-Id: If67ac23d17fca14285cad2defa464c61c9ea861c