The number of reference buffers is extended to 8 and
a reference sign-bias added for the LAST_FRAME.
Whilst the number of reference buffers used by an
individual frame remains unchanged at 3, these may
now be selected from 8 possible buffers.
Change-Id: I2d247b9c1c2b3a339d6c9fac125e81ba373f75a7
Don't allow i4x4 except for sb8x8 recursion step. Read only 4 (not 16)
i4x4 submodes if we are i4x4.
Change-Id: Iaaaced1a134006b2c96eed66f014300eae41e0ed
Work-in-progress, not yet ready for review. TODO items:
- bitstream writing (encoder) and reading (decoder)
- decoder reconstruction
Change-Id: I5afb7284e7e0480847b47cd0097cb469433c9081
Changing the order of probabilities inside mb_segment_tree_probs in order
to use treed_read/treed_write function instead of custom code.
Change-Id: I843487d5057913b9358db73da270893eefecc6c8
Function set_mb_row() and set_mb_col() do similar work and are always
called together, this commit merged them into a single function for
clarity and easy maintainence. This was a TODO item.
Change-Id: I956bd9ed6afb8b2b0469b20fd8bc893b26f8a0f3
This commit enables selecting probability models for recursive block
partition information syntax, depending on its above/left partition
information, as well as the current block size. These conditional
probability models are reasonably stationary and consistent across
frames, hence the backward adaptive approach is used to maintain and
update the contextual models.
It achieves coding performance gains (on top of enabling rectangular
block sizes):
derf: 0.242%
yt: 0.391%
hd: 0.376%
stdhd: 0.645%
Change-Id: Ie513d9673337f0d27abd65fb566b711d0844ec2e
Also some further simplification following removal
of top node code.
There is an issue in regards to the shared file vp8cx.h
in regard to the roi_map as this interface assumes that
there are only 4 segments. I have left the value here as
4 for now meaning that the roi_map interface is broken
for VP9.
Note that this change would have been easier if I hadn't
had to search for hard wire instances of the number 4
and <= 3.
Change-Id: Ia8b6deea4be4dbd20deb1656e689dd43a5f190e8
Remove top node optimization.
The improvement this gives is not sufficient to justify
the extra complexity.
Change-Id: I2bb4a12a50ffd52cacfa4a3e8acbb2e522066905
This fixes an intermittent mismatch issue cause by moving
the lossless mode decoding bit to after the loop filter
setup information. We need to ensure that the lossless bit
is decoded prior to loop filter setup.
Change-Id: I3faa3fff8e1013b7405dac91268350e059ed121e
Adds an experiment that codes an end-of-orientation symbol
for every eligible zero encountered in scan order.
This cleans out various other sub-experiments that were part
of the origiinal patch, which will be later included if found
useful.
Results are slightly positive on all sets (0.1 - 0.2% range).
Change-Id: I57765c605fefc7fb9d1b57f1b356843602abefaf
Moving all the probability updates after frame context selection.
This makes it clean and simple to store all the probs in single
struct that can be sent to hardware codec.
Change-Id: I2ec3de81adbd468d8ef34a914caae80a18c3ef56
Enable recursive partition information coding from SB64X64 down to
MB16X16. The bit-stream syntax is now supporting rectangular block
sizes. It starts from SB64X64 and recursively describes the partition
type of the current block. If the partition type is PARTITION_NONE,
the block is coded as a single unit; if it is PARTITION_HORZ or
PARTITION_VERT, the block is segmented into two independently coded
rectangular units, with no further partition needed; otherwise, the
block is segmented into 4 square blocks. i.e., PARTITION_SPLIT case,
each can be potentially further partitioned.
Forward adaptive probability modeling is used for the partition
information coding, conditioned on the current block size.
Change-Id: I499365fb547839d555498e3bcc0387d8a3587d87
This flag was added to VP8 to allow a mode where MB-level skipping
was not allowed, saving a bit per mb. It was never used in practice,
and hasn't been tested in VP9, so remove it.
Change-Id: Id450ec6904c6d06c1919508e7efc52d05cde5631
This is work-in-progress, it implements multiple ARF
encoding behind an experimental flag.
It adds the ability to insert multiple ARF frames into a
single ARF group. This patch implements the reordering
of the coded frames, and implements a fixed-length coding
pattern. It applies a fixed quantizer strategy based on
where the frame is in the coding sequence.
Further work to modify the rate control strategy is
ongoing and will be submitted via a set of future patches.
In this first step, each ARF group is recursively
bisected and an ARF frame added at that position in the
sequence. The recursion continues until ARF frames are
within MIN_GF_INTERVAL frames.
The code sits behind the "multiple-arf" experimental
flag ("CONFIG_MULTIPLE_ARF"). The experimental flag
"oneshotq" ("CONFIG_ONESHOTQ") also needs to be enabled
for this patch to work correctly.
Change-Id: Ie473b05ebb43ac473c0cfb659b2b8042823085e2