rebased.
This patch includes 16x16 butterfly inverse ADST/DCT hybrid
transform. It uses the variant ADST of kernel
sin((2k+1)*(2n+1)/4N),
which allows a butterfly implementation.
The coding gains as compared to DCT 16x16 are about 0.1% for
both derf and std-hd. It is noteworthy that for std-hd sets
many sequences gains about 0.5%, some 0.2%. There are also few
points that provides -1% to -3% performance. Hence the average
goes to about 0.1%.
Change-Id: Ie80ac84cf403390f6e5d282caa58723739e5ec17
Initial ssse3 convolve avg functions and is one step closer
to using x86inc.asm. The decoder performance improved by 8% for
the test clip used. This should be revisited later to see if
averaging outside the loop is better than having many similar
filter functions.
Change-Id: Ice3fafb423b02710b0448ffca18b296bcac649e9
fixed format issues.
Implement the inverse 4x4 ADST using 9 multiplications. For this
particular dimension, the original ADST transform can be
factorized into simpler operations, hence is retained.
Change-Id: Ie5d9749942468df299ab74e90d92cd899569e960
Also port the 4x4, 16x16, 8x16 and 16x8 versions to x86inc.asm; this
makes them all slightly faster, particularly on x86-64. Remove SSE3
sad16x16 version, since the SSE2 version is now faster.
About 1.5% overall encoding speedup.
Change-Id: Id4011a78cce7839f554b301d0800d5ca021af797
This commit adds the 8 tap SSSE3 subpixel filters back into the code
underneath the convolve API. The C code is still called for 4x4
blocks, as well as compound prediction modes. This restores the
encode performance to be within about 8% of the baseline.
Change-Id: Ife0d81477075ae33c05b53c65003951efdc8b09c
Refactor the 8x8 inverse hybrid transform. It is now consistent
with the new inverse DCT. Overall performance loss (due to the
use of this variant ADST, and the rounding errors in the butterfly
implementation) for std-hd is -0.02.
Fixed BUILD warning.
Devise a variant of the original ADST, which allows butterfly
computation structure. This new transform has kernel of the
form: sin((2k+1)*(2n+1) / (4N)). One of its butterfly structures
using floating-point multiplications was reported in Z. Wang,
"Fast algorithms for the discrete W transform and for the discrete
Fourier transform", IEEE Trans. on ASSP, 1984.
This patch includes the butterfly implementation of the inverse
ADST/DCT hybrid transform of dimension 8x8.
Change-Id: I3533cb715f749343a80b9087ce34b3e776d1581d
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
Update the code to call the new convolution functions to do subpixel
prediction rather than the existing functions. Remove the old C and
assembly code, since it is unused. This causes a 50% performance
reduction on the decoder, but that will be resolved when the asm for
the new functions is available.
There is no consensus for whether 6-tap or 2-tap predictors will be
supported in the final codec, so these filters are implemented in
terms of the 8-tap code, so that quality testing of these modes
can continue. Implementing the lower complexity algorithms is a
simple exercise, should it be necessary.
This code produces slightly better results in the EIGHTTAP_SMOOTH
case, since the filter is now applied in only one direction when
the subpel motion is only in one direction. Like the previous code,
the filtering is skipped entirely on full-pel MVs. This combination
seems to give the best quality gains, but this may be indicative of a
bug in the encoder's filter selection, since the encoder could
achieve the result of skipping the filtering on full-pel by selecting
one of the other filters. This should be revisited.
Quality gains on derf positive on almost all clips. The only clip
that seemed to be hurt at all datarates was football
(-0.115% PSNR average, -0.587% min). Overall averages 0.375% PSNR,
0.347% SSIM.
Change-Id: I7d469716091b1d89b4b08adde5863999319d69ff
This commit introduces a new convolution function which will be used to
replace the existing subpixel interpolation functions. It is much the
same as the existing functions, but allows for changing the filter
kernel on a per-pixel basis, and doesn't bake in knowledge of the
filter to be applied or the size of the resulting block into the
function name.
Replacing the existing subpel filters will come in a later commit.
Change-Id: Ic9a5615f2f456cb77f96741856fc650d6d78bb91
and called this function in vp9_dequant_idct_add_32x32_c when
eob == 1. For the test clip used, the decoder performance improved
by 21+%. Based on Yaowu's 16 point idct work.
Change-Id: Ib579a90fed531d45777980e04bf0c9b23c093c43
fixed a function prototypes to prevent compiler warnings;
removed a function not in use;
un-capitialize "Refstride" to ref_stride
Change-Id: Ib4472b6084f357d96328c6a06e795b6813a9edba
This commit changes the inverse 16 point dct to use the same algorithm
as the one for 32 point idct. In fact, now 16 point dct uses the exact
version of the souce code for even portion of the 32 point idct.
Tests showed current implementation has significant better accuracy
than the previous version. With this implementation and the minor bug
fix on forward 16 point dct, encoding tests showed about 0.2% better
compression of CIF set, test results on std-hd setting pending.
Change-Id: I68224b60c816ba03434e9f08bee147c7e344fb63
This experiment gives little gains and adds relatively much code
complexity (and it hinders other experiments), so let's get rid of
it.
Change-Id: Id25e79a137a1b8a01138aa27a1fa0ba4a2df274a
Updated the rtcd_defs and used the sse2 uv version
of the loopfilter. The performance improved by ~8%
for the test clip used.
Change-Id: I5a0bca3b6674198d40ca4a77b8cc722ddde79c36
This patch removes the old pred-filter experiment and replaces it
with one that is implemented using the switchable filter framework.
If the pred-filter experiment is enabled, three interopolation
filters are tested during mode selection; the standard 8-tap
interpolation filter, a sharp 8-tap filter and a (new) 8-tap
smoothing filter.
The 6-tap filter code has been preserved for now and if the
enable-6tap experiment is enabled (in addition to the pred-filter
experiment) the original 6-tap filter replaces the new 8-tap smooth
filter in the switchable mode.
The new experiment applies the prediction filter in cases of a
fractional-pel motion vector. Future patches will apply the filter
where the mv is pel-aligned and also to intra predicted blocks.
Change-Id: I08e8cba978f2bbf3019f8413f376b8e2cd85eba4
Various fixups to resolve issues when building vp9-preview under the more stringent
checks placed on the experimental branch.
Change-Id: I21749de83552e1e75c799003f849e6a0f1a35b07
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da
As suggested by Yaowu, we can use eob to reduce the complexity
of the vp9_ihtllm_c function. For the 1080p test clip used, the decoder
performance improved by 17%.
Change-Id: I32486f2f06f9b8f60467d2a574209aa3a3daa435
This adds Debargha's DCT/DWT hybrid and a regular 32x32 DCT, and adds
code all over the place to wrap that in the bitstream/encoder/decoder/RD.
Some implementation notes (these probably need careful review):
- token range is extended by 1 bit, since the value range out of this
transform is [-16384,16383].
- the coefficients coming out of the FDCT are manually scaled back by
1 bit, or else they won't fit in int16_t (they are 17 bits). Because
of this, the RD error scoring does not right-shift the MSE score by
two (unlike for 4x4/8x8/16x16).
- to compensate for this loss in precision, the quantizer is halved
also. This is currently a little hacky.
- FDCT and IDCT is double-only right now. Needs a fixed-point impl.
- There are no default probabilities for the 32x32 transform yet; I'm
simply using the 16x16 luma ones. A future commit will add newly
generated probabilities for all transforms.
- No ADST version. I don't think we'll add one for this level; if an
ADST is desired, transform-size selection can scale back to 16x16
or lower, and use an ADST at that level.
Additional notes specific to Debargha's DWT/DCT hybrid:
- coefficient scale is different for the top/left 16x16 (DCT-over-DWT)
block than for the rest (DWT pixel differences) of the block. Therefore,
RD error scoring isn't easily scalable between coefficient and pixel
domain. Thus, unfortunately, we need to compute the RD distortion in
the pixel domain until we figure out how to scale these appropriately.
Change-Id: I00386f20f35d7fabb19aba94c8162f8aee64ef2b
Only declare the functions in vpx_scale RTCD and include the relevant
header.
Remove unused files and functions in vpx_scale to avoid wasting time
renaming. vpx_scale/win32/scaleopt.c contains functions which have not
been called in a long time but are potentially optimized.
The 'vp8' functions have not been renamed yet. That is for after the
cleanup.
Change-Id: I2c325a101d60fa9d27e7dfcd5b52a864b4a1e09c
Only declare the functions in vpx_scale RTCD and include the relevant
header.
Remove unused files and functions in vpx_scale to avoid wasting time
renaming. vpx_scale/win32/scaleopt.c contains functions which have not
been called in a long time but are potentially optimized.
The 'vp8' functions have not been renamed yet. That is for after the
cleanup.
Change-Id: I2c325a101d60fa9d27e7dfcd5b52a864b4a1e09c
Support for gyp which doesn't support multiple objects in the same
static library having the same basename.
Change-Id: Ib947eefbaf68f8b177a796d23f875ccdfa6bc9dc