the lookup table is based on floating point calculations (see source)
by moving the *3 before the downshift and adding the rounding bit, the
delta (LUT - integer) goes from:
______________________________________
__ 1__ 1______________________________
__ 1__ 1______________________________
____ 1______ 1________________________
____ 1 2__ 2 1________________________
______ 1 1 2__ 2__ 2__ 2 1 1__________
________ 1 1 2 2__ 1 2 3 1 2__ 2__ 2__
to:
__-1__-1______________________________
______________________________________
____-1______-1________________________
______________________________________
________-1______________-1____________
______________________________________
it's important to be able to use the integer version because the LUT
more or less precludes SIMD optimizations
Change-Id: I45a81127dc7b72a06fba951649135d9d918386c0
allow for optimized versions of apply_temporal_filter
(now vp8_apply_temporal_filter_c)
the function was previously declared as static and appears to have been
inlined. with this change, that's no longer possible. performance takes
a small hit.
the declaration for vp8_cx_temp_filter_c was moved to onyx_if.c because
of a circular dependency. for rtcd, temporal_filter.h holds the
definition for the rtcd table, so it needs to be included by onyx_int.h.
however, onyx_int.h holds the definition for VP8_COMP which is needed
for the function prototype. blah.
Change-Id: I499c055fdc652ac4659c21c5a55fe10ceb7e95e3
The pointer passed in the user_priv argument to vpx_codec_decode()
should be propagated through to the corresponding output frame and
made available in the image's user_priv member. Fixes issue #252
Change-Id: I182746a6882c8549fb146b4a4fdb64f1789eb750
Add a new encoder control, VP8E_SET_TUNING, to allow the application
to inform the encoder that the material will benefit from certain
tuning. Expose this control as the --tune option to vpxenc. The args
helper is expanded to support enumerated arguments by name or value.
Two tunings are provided by this patch, PSNR (default) and SSIM.
Activity masking is made dependent on setting --tune=ssim, as the
current implementation hurts speed (10%) and PSNR (2.7% avg,
10% peak) too much for it to be a default yet.
Change-Id: I110d969381c4805347ff5a0ffaf1a14ca1965257
Inform the caller of the decoder if a decoded frame updated last,
golden, or altref frames, required for realtime communication
proposed in document VP8 RTP payload format.
Added a new vpx_codec_control called VP8D_GET_LAST_REF_UPDATES, to be
called after vpx_codec_decode. The control will indicate which of the
reference frames that were updated by setting the 3 LSBs in the input
int (pointer).
Change-Id: Iac9db60dac414356c7ffa0b0fede88cb91e11bd7
In SPLITMV, the 8x8 segment will be checked first. If the 8x8 rd
is better than the best, we check the other segments. Otherwise
bail. Adjustments to the thresh_mult were necessary to make
up for the initial quality loss.
The performance improved by 20% (average) for good quality,
speed 0 and speed 1, while the overall quality remained the same.
Change-Id: I717aef401323c8a254fba3e9777d2a316c774cc3
vp8_rd_pick_best_mbsegmentation looks at y only. The new
breakout does not include the frame cost, the prob_skip_false
cost, or the uv rate. Performance improved by a few percent
and the quality remained the same.
Change-Id: I94ff013998ac51e8ecce7130870f7b6600758e15
This fix added MV range checks for NEWMV mode as suggested by Jim.
To reduce unnecessary MV range checks, I tried Yaowu's suggestion.
Update UMV borders in NEWMV mode to also cover MV range check.
Also, in this way, every MV that is valid gets checked in diamond
search function.
Change-Id: I95a89ce0daf6f178c454448f13d4249f19b30f3a
The MV's range is 256. Since the new motion search uses a different
starting MV than the center ref MV, a MV range checking needs to
be done to avoid corruption.
Change-Id: I8ae0721d1bd203639e13891e2e54a2e87276f306
Per John's previous change, shrink TOKENEXTRA from 20 to 8 bytes
original: b7b1e6fb
reverted: 41f4458a
Also drop unused field from vp8_extra_bit_struct
Update ARM ASM to deal with this change. In particular, Extra is signed
and needs to be sign-extended when loaded.
Change-Id: Ibd0ddc058432bc7bb09222d6ce4ef77e93a30b41
This code is unused, as the current preproc implementation uses the
same spatial filter that postproc uses.
Change-Id: Ia06d5664917d67283f279e2480016bebed602ea7
Change the size of structure elements to reduce memory utilization.
Removed the 'section' member entirely, as it is set but never read.
Change-Id: Iad043830392fb4168cb3cd6075fb0eb70c7f691c
Added the initialization of the pointer to active map. Also added the
same logic for cyclic refresh in mbrow encoding threads.
Change-Id: Ic48d0849dc706b27fba72d07dcc498075725663d
Changed the end of block computation to use pmaxw. Removed
additional pushing and popping of registers that was not needed.
Change-Id: I08cb9b424513cd8a2c7ad8cea53b4e2adc66ef98
Change I3430820 performed an uninitialized read when
encode_breakout == 0, since the sum and sse wouldn't be set:
if(x->encode_breakout)
VARIANCE_INVOKE(..., get16x16var)(..., &sum, &sse);
if (cpi->active_map_enabled && x->active_ptr[0] == 0) {
...
} else if (sse < x->encode_breakout)
Change-Id: I915eb76d1227b4b6d1137a0dedf2c143860098a2
Corrected the initial Q range limits for the recode loop
to reflect the current allowed range for the frame.
In experimental work on constrained quality this bug was
causing unnecessary recodes.
Change-Id: I7e256fbfa681293b0223fe21ec329933d76c229f
This patch adds a weighting factor on RDMULT for UV blocks. The change
has an overall gain about 0.5% based on ssim, between 0.1 and 0.2% by
psnr numbers.
Change-Id: I97781b077ce3bb7e34241b03268491917e8d1d72
Deallocating the buffers before re-allocating them.
The fix passed James Berry's test program for memory
leak check.
Change-Id: I18c3cf665412c0e313a523e3d435106c03ca438d
Moved the code from the segmentation loop into a function
which is now called for each segment. This will allow us
to change the segment order checking more easily.
Change-Id: I9510d26f0acae5a73043fcca8f1984b121d3e052
When auto_golden wasn't set it forced all frames to be a golden
frame. Now the manual configured frequency is adhered to.
Change-Id: I360acac9bc487db0d9c4d4da6ee41f70c227c539