This patch allocated frame contexts outside VP9_COMMON. This allows
multiple threads to share the same copy of frame contexts, and
reduces the overhead. It also guarantees the correct update of
these contexts during bitstream packing. This patch doesn't change
encoding result.
Change-Id: Ic181a2460b891d1d587278a6d02d8057b9dbd353
Currently, the tokens for a tile are stored immediately after its
preceding tile, which causes a dependency. This is unnecessary
since we always allocate enough memory for tokens. Removing
the dependency allows token writing done in parallel. This patch
doesn't change encoding result.
Change-Id: I7365a6e5e2c2833eb14377c37e1503c9d0f26543
This removes an unnecessary restriction that causes
a problem (noticed by AWG) when the forced key frame
interval is set to a very small value, such as 10. In this case
we were being forced to code minimal length GF groups.
Change-Id: I76ef5861a09638ff51f61fea02359554184ada53
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change remerged.
Change-Id: I9efab38bba7da86e056fbe8f663e711c5df38449
This reverts commit 452dc21500.
This change has introduced a significant quality regression on content
with forced key frames. (e.g. the YT and yt-hd set). It is most
noticeable in static content where the kf bits dominate. Here, despite
key frames being apparently coded at the same Q, there is a drop in all
metrics of ~20% (e.g clXR and BFa0).
Change-Id: Iba14cc61778c0846fa0a59c33c55a9fc49512cb4
Reduce the intra_cost_penalty for non-rd mode,
and some updates to VAR_BASED_PARTITION.
Visual tests show some improvement at Speed 6, for RTC clips.
Change-Id: If9090daf7aed14906a32d931a538ab544bbca606
This commit replaces the use of copy_partitioning with
choose_partitioning based on the sse of subsamped pixels, which
provides significantly better coding performance and runs at
similar speed, as compared to copy_partitioning. It improves rtc
speed 5 coding performance by 3%.
Change-Id: I52d3682a12dce0147f5e52383a594fc242ca3228
We encode a empty invisible frame in front of the base layer frame to
avoid using prev_mi. Since there's a restriction for reference frame
scaling factor, we have to make it smaller and smaller gradually until
its size is 16x16.
Change-Id: I60b680314e33a60b4093cafc296465ee18169c19
Move the point at which input frames are scaled
into the recode loop. This will allow us to change
the coded frame size dynamically in response
to previous attempts to encode the frame at a
higher resolution.
A following patch will implement a scheme for
resizing the frame in the recode loop.
Change-Id: I6a59c02d6ac1626512edad6de8b60063b79433e6
This commit makes a struct that contains rate value, distortion
value, and the rate-distortion cost. The goal is to provide a
better interface for rate-distortion related operation. It is
first used in rd_pick_partition and saves a few RDCOST calculations.
Change-Id: I1a6ab7b35282d3c80195af59b6810e577544691f
Add back clamp which ensures that the Q adaptation
is turned off when the over_shoot_pct and under_shoot_pct
parameters are set to 100.
Change-Id: Id0161b114d39a3029cd3eb28020caab0c3914922
Allow min and maxQ to creep when the undershoot
or overshoot exceeds thresholds controlled by the
command line under_shoot_pct and over_shoot_pct
values.
Default is 100%,100% which ~disables adaptation.
Derf results for example undershoot% / overshoot%:-
Head:- Mean abs (%rate error) = 14.4%
This check in:-
25%/25% - Mean abs (%rate error) = 6.7%
PSNR hit -1% SSIM -0.1%
5% / 5% - Mean abs (%rate error) = 2.2%
PSNR hit -3.3% SSIM - 1.1%
Most of the remaining error and most of the quality hit is
at extreme data rates. The adaptation code still has an
exception for material that is in effect static so that we
don't over adjust and over spend on YT slide show type
content.
(Rebase of If25a2449a415449c150acff23df713e9598d64c9
to resolve a auto-merge error)
Change-Id: Iec4e1613ef0d067454751d8220edb7058dfbd816
Allow min and maxQ to creep when the undershoot
or overshoot exceeds thresholds controlled by the
command line under_shoot_pct and over_shoot_pct
values.
Default is 100%,100% which ~disables adaptation.
Derf results for example undershoot% / overshoot%:-
Head:- Mean abs (%rate error) = 14.4%
This check in:-
25%/25% - Mean abs (%rate error) = 6.7%
PSNR hit -1% SSIM -0.1%
5% / 5% - Mean abs (%rate error) = 2.2%
PSNR hit -3.3% SSIM - 1.1%
Most of the remaining error and most of the quality hit is
at extreme data rates. The adaptation code still has an
exception for material that is in effect static so that we
don't over adjust and over spend on YT slide show type
content.
Change-Id: If25a2449a415449c150acff23df713e9598d64c9