move some things around, reorder some instructions
constant 0 is used several times. load it once per call in horiz,
once per loop in vert.
separate saturating instructions to avoid stalls.
just use one usub8 call to set GE flags, rather than uqsub8 followed by
usub8 w/ 0
document some stalls for further consideration
Change-Id: Ic3877e0ddbe314bb8a17fd5db73501a7d64570ec
test cases were causing a crash because the count was being read
incorrectly. after fixing that, noticed that the output was not
matching. fixed that.
Change-Id: Idb0edb887736bd566a3cf6d4aa1a03ea8d20eb27
Jeff Muizelaar posted some changes to the idct/reconstruction c code.
This is the equivalent update for the arm assembly.
This shows a good boost on v6, and a minor boost on neon.
Here are some numbers for highway in qcif, 2641 frames:
HEAD neon: ~161 fps
new neon: ~162 fps
HEAD v6: ~102 fps
new v6: ~106 fps
The following functions have been updated for armv6 and neon:
vp8_dc_only_idct_add
vp8_dequant_idct_add
vp8_dequant_dc_idct_add
Conflicts:
vp8/decoder/arm/armv6/dequantdcidct_v6.asm
vp8/decoder/arm/armv6/dequantidct_v6.asm
Resolved by removing these files. When I rewrote the functions, I also
moved the files to dequant_dc_idct_v6.asm/dequant_idct_v6.asm
Change-Id: Ie3300df824d52474eca1a5134cf22d8b7809a5d4
When the license headers were updated, they accidentally contained
trailing whitespace, so unfortunately we have to touch all the files
again.
Change-Id: I236c05fade06589e417179c0444cb39b09e4200d