replaces use of cur_tile_mi_(row|col)_(start|end) by VP9_COMMON, making
it less stateful and more reusable for parallel tile decoding
Change-Id: I1df09382b4567a0e5f4434825d47c79afe2399be
The sub8x8 check can be directly inferred from block_idx, hence
removed from the arguments if get_sub_block_mv.
Change-Id: Ib766d57e81248fb92df0f6d9b163e6c77b933ccd
mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of pointers to MODE_INFO structs. The
MODE_INFO structs are now stored as a stream (decoder only),
eliminating unnecessary copies and is a little more cache
friendly.
Change-Id: I031d376284c6eb98a38ad5595b797f048a6cfc0d
mode_info_context was stored as a grid of MODE_INFO structs.
The grid now constists of a pointer to a MODE_INFO struct and
a "in the image" flag. The MODE_INFO structs are now stored
as a stream, eliminating unnecessary copies and is a little
more cache friendly.
For the test clips used, the decoder performance improved
by ~4.3% (1080p) and ~9.7% (720p).
Patch Set 2: Re-encoded clips with latest. Now ~1.7% (1080p)
and 5.9% (720p).
Change-Id: I846f29e88610fce2523ca697a9a9ef2a182e9256
Making code more compact, adding consts, removing redundant arguments,
adding do/while(0) for macros.
Change-Id: Ic9ec0bc58cee0910a5450b7fb8cfbf35fa9d0d16
The macro block mode info context originally contained an
entry for each 16x16 macroblock. In VP9 each entry refers
to an 8x8 region not a macro block, so the naming is misleading.
This first stage clean up changes the names of 3 entries in the
structure to remove the mb_ prefix.
TODO clean up the nomenclature more widely in respect of
mbmi and bmi.
Change-Id: Ia7305c6d0cb805dfe8cdc98dad21338f502e49c6
Converting arguments of two functions (clamp_mv_ref, lower_mv_precision)
from int_mv* to MV*. Rewriting is_inside function to make it much shorter.
Change-Id: Ie4c4cf3eccd46707c7df099ec21fb1b61c72fc7a
This is an attempt at rewriting vp9_find_mv_refs_idx. I believe that it gains
about 1-2% decode speed
Change-Id: Ia5359c94ce9bb43b32652890e605e9a385485c1b
This can only happen if partition is partly out-of-frame, in which
case the referenced mv is either out-of-frame also (and thus has the
same value as an already-read one), or it is actually uninitialized,
in which case we don't want to use it.
Change-Id: Icf39fa4d987c7abcbebb9bbdcdd6311e8fb9d3c9
Code intra/inter, then comp/single, then the ref frame selection.
Use contextualization for all steps. Don't code two past frames
in comp pred mode.
Change-Id: I4639a78cd5cccb283023265dbcc07898c3e7cf95
This avoids encoding tokens for blocks that are entirely
in the UMV border. This changes the bitstream.
Change-Id: I32b4df46ac8a990d0c37cee92fd34f8ddd4fb6c9
Restrict get_matching_candidate() to considering
mvs at 8x8 and larger sizes for last frame case.
This is to reduce the HW load of using vectors down
to the 4x4 level from the previous frame.
Change-Id: I6505e610fd63a4e22d67f136aec7905a01b893ba
We leave it in rdopt.c as a local define for now - this can be removed
later. In all other places, we remove it, thereby slightly decreasing
the size of some arrays in the bitstream.
Change-Id: Ic2a9beb97a4eda0b086f62c039d994b192f99ca5
Also do per-partition motion vector referencing in <sb8x8 partitions,
and adjust mvref finding for sub8x8 partitions.
Change-Id: Id3ed1ed4d2a8910d11d327db6cc63b8eb79f941f
This patch creates a new inter mode contest that avoids
a dependence on the reconstructed motion vectors from
neighboring blocks. This was a change requested by
a hardware vendor to improve decode performance.
As part of this change I have also made some modifications
to stats output code (under a flag) to allow accumulation of
inter mode context flags over multiple clips
Some further changes will be required to accommodate the
deprecation of the split mv mode over the next few days.
Performance as stands is around -0.25% on derf and
std-hd but up on the YT and YT-HD sets. With further tuning
or some adjustment to the context criteria it should be
possible to make this change broadly neutral.
Change-Id: Ia15cb4470969b9e87332a59c546ae0bd40676f6c
Further simplification of mvref search to return
only the top two candidates. Distance weights removed
as the test order reflects distance anyway.
Change-Id: I0518cab7280258fec2058670add4f853fab7b855
As we are no longer able to sort the candidate
mvrefs in both encoder and decode and given
that the cost of explicit signalling has proved
prohibitive, it no longer makes sense to find more
than 2 candidates.
This patch:
Modifies and simplifies add_candidate_mv()
Removes the forced addition of a 0 vector in the
MAX_MV_REF_CANDIDATES-1 position (in preparation
to reducing MAX_MV_REF_CANDIDATES to 2).
Re-orders the addition of candidates slightly.
This actually gives small gains (circa 0.2% on std-hd)
A subsequent patch will remove NEW_MVREF experiment,
reduce MAX_MV_REF_CANDIDATES to 2 and remove distance
weights as these are implicit now in the order.
Change-Id: I3dbe1a6f8a1a18b3c108257069c22a1141a207a4
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
Adds an error-resilient mode where frames can be continued
to be decoded even when there are errors (due to network losses)
on a prior frame. Specifically, backward updates are turned off
and probabilities of various symbols are reset to defaults at
the beginning of each frame. Further, the last frame's mvs are
not used for the mv reference list, and the sorting of the
initial list based on search on previous frames is turned off
as well.
Also adds a test where an arbitrary set of frames are skipped
from decoding to simulate errors. The test verifies (1) that if
the error frames are droppable - i.e. frame buffer updates have
been turned off - there are no mismatch errors for the remaining
frames after the error frames; and (2) if the error-frames are non
droppable, there are not only no decoding errors but the mismatch
PSNR between the decoder's version of the post-error frames and the
encoder's version is at least 20 dB.
Change-Id: Ie6e2bcd436b1e8643270356d3a930e8989ff52a5
This experimental change reorders the search so
that all possible references that match the target
reference frame are tested first and these in order
of distance from the current block. These will usually
be the highest scoring candidates.
If we do not find enough good candidates this way
we try non matching cases. These will usually be lower
scoring candidates.
The change in order together with breakouts when
we have found enough candidates should reduce
the computational cost and especially reduce the number
of sort operations.
Quality Results:
Std Hd +0.228%, Hd +0.074%, YT +0.046%, derf +0.137%
This effect is probably due to the fact that more distant
weak candidates are now less likely to get "promoted" over
near candidates even if they are repeated.
Change-Id: Iec37e77d88a48ad0ee1f315b14327a95d63f81f6
This patch reduces the cpu cost of the MV ref
search by only allowing insert for candidates
that would be in the current top 4.
This could alter the outcome and slightly favors
near candidates which are tested first but also
limits the worst case loop count to 4 and means in
many cases it will drop out and not happen.
Change-Id: Idd795a825f9fd681f30f4fcd550c34c38939e113
This patch allows use of 8x8 and 4x4 ADST correctly for Intra
16x16 modes and Intra 8x8 modes when the block size selected
is smaller than the prediction mode. Also includes some cleanups
and refactoring.
Rebase.
Change-Id: Ie3257bdf07bdb9c6e9476915e3a80183c8fa005a