Optimizing all SSSE3 assembly for convolution:
1. vp9_filter_block1d4_h8_sse2
2. vp9_filter_block1d8_h8_sse2
3. vp9_filter_block1d16_h8_sse2
4. vp9_filter_block1d4_v8_sse2
5. vp9_filter_block1d8_v8_sse2
6. vp9_filter_block1d16_v8_sse2
my optimization include:
-processing 2x8 elements in one 128 bit register instead of processing
8 elements in one 128 bit register.
-removing unecessary loads.
This optimization gives between 2.4% user level gain for 480p input
and 1.6% user level gain for 720p.
This Optimization is done only for 64 bit
Change-Id: Ic07fce2f9360329b4f2d956efda1480ae958766b
Two convolve functions were optimized for AVX2:
1. vp9_filter_block1d16_h8
2. vp9_filter_block1d16_v8
vp9_filter_block1d16_v8 was optimized for AVX2 by reducing the number of
loop strides by half, two strides were processed in parallel.
vp9_filter_block1d16_v8 was also optimized in the same way also some of the
loads were being done outside of the loop and by that preventing redundant
loads.
This Optimization gives 43% function level gain and 1.3% user level gain.
Now can be compiled in Windows
Change-Id: I2714124cfb0c14a77d7a0ce126a20db92ffbf92c
This CL changes libvpx to call a function when a frame buffer
is needed for decode. Libvpx will call a release callback when
no other frames reference the frame buffer. This CL adds a
default implementation of the frame buffer callbacks. Currently
only VP9 is supported. A future CL will add support for
applications to supply their own frame buffer callbacks.
Change-Id: I1405a320118f1cdd95f80c670d52b085a62cb10d
CONFIG_USE_X86INC is available to every makefile, there's no need to
duplicate its value with USE_X86INC
Change-Id: Id12bd5f09cba78abba56ab5a8f56351562e5b8b6
This patch added ssse3 optimization of bilinear sub-pixel filters.
The real time encoder was speeded up by ~1%.
Change-Id: Ie82e98976f411183cb8c61ab8d2ba0276e55a338
Using bilinear filters could speed up the codec in real-time mode.
This patch added sse2 optimizations of bilinear filters that
operate on different-sized blocks.
Tests showed that the real-time encoder was speeded up by 3%.
Change-Id: If99a7ee4385fcc225c3ee7445d962d5752e57c3f
Optimizing all SSSE3 assembly for convolution:
1. vp9_filter_block1d4_h8_sse2
2. vp9_filter_block1d8_h8_sse2
3. vp9_filter_block1d16_h8_sse2
4. vp9_filter_block1d4_v8_sse2
5. vp9_filter_block1d8_v8_sse2
6. vp9_filter_block1d16_v8_sse2
my optimization include:
-processing 2x8 elements in one 128 bit register instead of processing
8 elements in one 128 bit register.
-removing unecessary loads.
This optimization gives between 2.4% user level gain for 480p input
and 1.6% user level gain for 720p.
This Optimization done only for 64bit.
Change-Id: Icb586dc0c938b56699864fcee6c52fd43b36b969
Add support to do 16 pixel horizontal filtering in Neon.
Nexus devices saw about 0.5% decode speed increase.
Change-Id: I2993f6c2d49f31fa74976879eeaa289fd3f4e15d
Since they used in encoder only. This commit also re-order includes
for the files that include vp9_extend.h
Change-Id: I929fc113f2135d3198cd1fc6a17434e5a2f8a459
This patch followed "Rewrite filter_selectively_horiz for parallel
loopfiltering" commit, and added x86 SSE2 optimization to do
16-pixel filtering in parallel. Also, corrected the declaration
of aligned arrays. For 8-pixel-in-parallel case, improved the
calculation of the masks and filters. Updated the threshold loading
since the thresholds were already duplicated. Updated neon C functions
to call neon loopfilters twice.
Using tulip clip, tests showed it gave a ~1.5% decoder speed gain.
Change-Id: Id02638626ac27a4b0e0b09d71792a24c0499bd35
This CL contains two AVX2 optimized loop filter functions,
mb_lpf_horizontal_edge_w_avx2_8 and mb_lpf_horizontal_edge_w_avx2_16.
Change-Id: I604e4fe6e99752b7800c2ea98721d97f7e0b931b
To ensure fast encoding/decoding on devices without ssse3 support,
SSE2 optimization of sub-pixel filters was done. Test using 1080p
clip showed the decoder speeds were ~70fps with ssse3 filters, ~60fps
with sse2 filters, and ~15fps with c filters.
Change-Id: Ie2088f87d83a889fba80a613e4d0e287aadd785c
Now we have entropy code separate from scan/iscan code. The next step
in future is to move iscan code from common part to the encoder.
Change-Id: Id9732f7d80aec00af35c1d58d1137c4c96c91451
Replace current code which corrupts the stack by
duplicate of vp8 code to save and restore neon
registers.
Change-Id: Ibb0220b9aa985d10533befa0a455ebce57a2891a
- full ASM version, no more C gateway file.
- integrate combine-add with last step of 2nd pass.
- remove a few push/pop pairs.
- some instruction reordering to hide latency.
Change-Id: Ic9d9933c908b65d1bf7ba8fd47b524cda808c9c6
This is incompatible with most toolchains other than gcc.
Revert "Deleted #include <inttypes.h>"
This reverts commit 4d018be950.
This reverts commit d22a504d11.
Change-Id: I1751dc6831f4395ee064e6748281418e967e1dcf
Reformatted version of a patch submitted by Erik/Tamar
from Intel. For the test clips used, the decoder
performance improved by ~2%.
Change-Id: Ifbc37ac6311bca9ff1cfefe3f2e9b7f13a4a511b
Chromium does not support 32bit builds for Mac which use x86inc.asm.
Make the files which include it work if 64bit or not PIC enabled
starting with vp9_copy_sse2.asm
Consolidate these targets in vp9_rtcd_defs.sh
Change-Id: If18f0b957a611efd085a3ee7d245cf1eb91e8248
Call the individually optimized horizontal and vertical functions. This
implementation abuses the temp buffer.
This will be replaced with a custom optimized function.
Over 2x speedup.
Change-Id: I5b908d2a73d264e9810d6022bbff73207a3055dd
Super basic conversion from the other implementations. Any changes to
one should be trivial to copy over keep in sync.
Change-Id: I1720b4128e0aba4b2779e3761f6494f8a09d3ea8
Independent horizontal and vertical implementations.
Requires that blocks be built from 4x4 and [xy]_step_q4 == 16
6-10% improvement. CIF improved the least.
Change-Id: I137f5ceae4440adc0960bf88e4453e55a618bcda
Replace case statement with lookup.
Small speed gain at low speed settings but at speed 2+ where the
number of motion searches etc. falls the impact rises to ~3-4%.
Change-Id: Idff639b7b302ee65e042b7bf836943ac0a06fad8
Change-Id: I5940719a4a161f8c26ac9a6753f1678494cec644
This probably has a mildly negative impact on performance, but will
(in future commits - or possibly merged with this one) allow SIMD
implementations of individual intra prediction functions. We may
perhaps want to consider having separate functions per txfm-size
also (i.e. 4x4, 8x8, 16x16 and 32x32 intra prediction functions for
each intra prediction mode), but I haven't played much with that
yet.
Change-Id: Ie739985eee0a3fcbb7aed29ee6910fdb653ea269
- Added vp9_loop_filter_horizontal_edge_neon and
vp9_loop_filter_vertical_edge_neon.
- The functions are based off the vp8 loopfilter
functions.
- Matches x86 md5 checksum.
Change-Id: Id1c4dddb03584227e5ecd29f574a6ac27738fdd0
This seems to only be used in the encoder. Also remove an empty wrapper
file that contained forward declarations for this function, but didn't
actually define any actual functions.
Change-Id: Ifc561eef7ebe374a7d03698055e51e105f6d614b
All elements of this table are equal to 252, so replace it with a
single constant VP9_COEF_UPDATE_PROB.
Change-Id: I1e2d1d284326ce6df9899a740c2fc344b3ec81c9
This commit has no impact but to help us debug issues. To Use call like
this:
vp9_print_modes_and_motion_vectors(cpi->common.mi, cpi->common.mi_rows,
cpi->common.mi_cols,
cpi->common.current_video_frame,
"decode_mi.stt");
Change-Id: I89e27725dae351370eb7f311a20a145ed4f1d041
Adding API to read/write uncompressed frame header bits (it is not final
yet). Separate functions to read/write uncompressed header. Moving
clr_type, error_resilient_mode, refresh_frame_context,
frame_parallel_decoding_mode, frame_context_idx from compressed partition
to uncompressed frame header.
Change-Id: Id3ed8a387980c652ae147549412f4ec24a0a5bd0
The API is not final yet and can be changed. Actual layout of
uncompressed frame part will be finalized later. Right now moving
clr_type, error_resilient_mode, refresh_frame_context,
frame_parallel_decoding_mode from first compressed partition to
uncompressed frame part.
Change-Id: I3afc5d4ea92c5a114f4c3d88f96858cccc15b76e
This setup is now handled by vp9_build_intra_predictors()
when left_available and/or up_available is zero.
Change-Id: I59cec0ab95f8be69ce885fd20727510e4deef8a0
Output changes slightly because of a minor bug in (at least) the sb32x16
block2above tx16x16 tables that previously existed in vp9_blockd.c.
Change-Id: I624af28ac200a8322d64454cf05c79e9502968cc
Conflicts:
vp9/common/vp9_findnearmv.c
vp9/common/vp9_rtcd_defs.sh
vp9/decoder/vp9_decodframe.c
vp9/decoder/x86/vp9_dequantize_sse2.c
vp9/encoder/vp9_rdopt.c
vp9/vp9_common.mk
Resolve file name changes in favor of master. Resolve rdopt changes in
favor of experimental, preserving the newer experiments.
Change-Id: If51ed8f457470281c7b20a5c1a2f4ce2cf76c20f
Remove similarly named header file. It is obsolete.
Move file to match naming style.
Adjust make file to include the file correctly and remove extra
unnecessary #if guard.
Change-Id: Ifba07ba9938a5df08a9f4eda54a3ac4d6983f7bf
Merge sb32x32 and sb64x64 functions; allow for rectangular sizes. Code
gives identical encoder results before and after. There are a few
macros for rectangular block sizes under the sbsegment experiment; this
experiment is not yet functional and should not yet be used.
Change-Id: I71f93b5d2a1596e99a6f01f29c3f0a456694d728
Rename the file and clean up includes. In the future we would like to
pattern match the files which need additional compiler flags.
Change-Id: I2c76256467f392a78dd4ccc71e6e0a580e158e56
This is like VP8_COPY_REFERENCE, but returns a pointer to the reference
frame rather than a copy of it. This is useful when the application
doesn't know what the size of the reference is, as is the case when
scaling is in effect.
Change-Id: I63667109f65510364d0e397ebe56217140772085
Wrote SSE2 version of vp9_dc_only_idct_add_c function. In order to
improve performance, clipped the absolute diff values to [0, 255].
This allowed us to keep the additions/subtractions in 8 bits.
Test showed an over 2% decoder performance increase.
Change-Id: Ie1a236d23d207e4ffcd1fc9f3d77462a9c7fe09d
This is after discussion with the hardware team. Update the unit test
to take these sizes into account. Split out some duplicate code into
a separate file so it can be shared.
Change-Id: I8311d11b0191d8bb37e8eb4ac962beb217e1bff5
This commit adds the 8 tap SSSE3 subpixel filters back into the code
underneath the convolve API. The C code is still called for 4x4
blocks, as well as compound prediction modes. This restores the
encode performance to be within about 8% of the baseline.
Change-Id: Ife0d81477075ae33c05b53c65003951efdc8b09c
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
Update the code to call the new convolution functions to do subpixel
prediction rather than the existing functions. Remove the old C and
assembly code, since it is unused. This causes a 50% performance
reduction on the decoder, but that will be resolved when the asm for
the new functions is available.
There is no consensus for whether 6-tap or 2-tap predictors will be
supported in the final codec, so these filters are implemented in
terms of the 8-tap code, so that quality testing of these modes
can continue. Implementing the lower complexity algorithms is a
simple exercise, should it be necessary.
This code produces slightly better results in the EIGHTTAP_SMOOTH
case, since the filter is now applied in only one direction when
the subpel motion is only in one direction. Like the previous code,
the filtering is skipped entirely on full-pel MVs. This combination
seems to give the best quality gains, but this may be indicative of a
bug in the encoder's filter selection, since the encoder could
achieve the result of skipping the filtering on full-pel by selecting
one of the other filters. This should be revisited.
Quality gains on derf positive on almost all clips. The only clip
that seemed to be hurt at all datarates was football
(-0.115% PSNR average, -0.587% min). Overall averages 0.375% PSNR,
0.347% SSIM.
Change-Id: I7d469716091b1d89b4b08adde5863999319d69ff
This commit introduces a new convolution function which will be used to
replace the existing subpixel interpolation functions. It is much the
same as the existing functions, but allows for changing the filter
kernel on a per-pixel basis, and doesn't bake in knowledge of the
filter to be applied or the size of the resulting block into the
function name.
Replacing the existing subpel filters will come in a later commit.
Change-Id: Ic9a5615f2f456cb77f96741856fc650d6d78bb91
Various fixups to resolve issues when building vp9-preview under the more stringent
checks placed on the experimental branch.
Change-Id: I21749de83552e1e75c799003f849e6a0f1a35b07
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da