Probably not even the dominant platform the library is being built for.
Add --cpu= option description to help. The option already exists.
Don't allow passing just --cpu as a no-op.
BUG=826
Change-Id: Iaa3f4f693ec78b18927b159b480daafeba0549c0
All the assembly code has been removed, the tests no longer check for
the target, and android and chrome do not use the targets.
Change-Id: I193993f7b2b0bd6478453402f573ce3606e04e8d
The obj_int_extract code is no longer worth maintaining. It creates
significant issues when adapting for different build systems and no
longer offers as significant of a performance benefit due to
improvements in intrinsics.
Source files will remain until the various third-party builds are updated.
The neon fast quantizer has been moved to intrinsics. The armv6 version
has been removed because so few remaining targets require it.
Compilers and processors have improved significantly since the
pack_tokens code was written. The assembly is no longer faster than the
C code.
pack_tokens were the only optimizations for the armv5te targets so the targets
will be removed after the test infrastructure has been updated.
BUG=710
Change-Id: Ic785b167cd9f95eeff31c7c76b7b736c07fb30eb
- iphonesimulator: IOS_VERSION_MIN was declared in the wrong place.
- armv6: linking via ld instead of CXX is basically required.
Change-Id: Iad187691f633dcf2bc3e3590e88084bb926edb76
Commit message longer than commit edition.
Simulator and devices:
Add a common minimum iOS version that can be shared by iOS and iOS
simulator targets.
Fix --enable-debug (for device targets; sim was fine):
Allow for successful configuration and build with --enable-debug when
CXX is available by:
- Using CXX as LD (when CXX is available).
- Passing the correct form of the iOS minimum version parameter based on
whether LD is CXX or really is ld.
Note: ld -g still won't work on macosx with this patch, so if CXX is not
available, configuration will still fail reporting that the toolchain
cannot link executables when attempting to pass --enable-debug (because
ld returns an error code since the one included with xcode doesn't
support the -g argument).
Change-Id: Ia488aed167cc2ca82ee9e980589fb76dddce634f
iOS 5 support isn't available in the Xcode 6 install; iOS 6 covers
phones starting at the 3GS, so should be a reasonable base line
Change-Id: I15572ec0dd73f1ffc88c58120c706384a01f2478
For gcc, when libvpx config option debug is disabled, added the
flag -DNDEBUG to disable the assertions in libvpx for some speedup.
Change-Id: Ifcb7b9e8ef5cbe5d07a24407b53b9a2923f596ee
This is a practical concern to allow us to fail in a decoder instance
if the size of a file is bigger than we can reasonably handle.
Change-Id: I0446b5502b1f8a48408107648ff2a8d187dca393
Really just armv7. This is a convenience target intended to make iOS
development with libvpx easier. Xcode projects with default settings
will fail to build when a framework lacks armv7s support when targetting
iOS7.
Change-Id: I7eb80d52eec25501febc0d2c3c0b4ed964b8ed5b
The microsoft build tools explicitly disallow building for arm in
the "desktop" target configuration; one has to target "Windows
Store" apps (aka WinRT/Metro) or Windows Phone. In Visual Studio
2012, one could just pick the v110_wp80 toolset which made the
vcxproj files buildable. In Visual Studio 2013, picking the v120_wp81
toolset isn't enough - one has to configure the vcxproj files
as an "AppContainerApplication". This has the implication that
you can't just build a plain .exe (such as the examples) - an .exe
project would need to have an AppxManifest file. Therefore we can
only build the library itself.
If loaded into Visual Studio for Windows (the Windows Store/Phone
version of Visual Studio, not the Desktop one), the obj_int_extract
project is omitted since it's treated as incompatible. Building
from the command line with msbuild works fine though.
The armv7-win32-vs12 target was added as part of a638bdf4 even
though actual use of it hadn't been tested.
Change-Id: Iee8088252cf790317aeb6b417d29058225f1f629
<=sse2 isn't strictly necessary on x86_64, but this is more consistent
with the rest of the flags and should be harmless
Change-Id: Ice0f1d1c4c7510ee90af2a62dbd3d6508db63487
fixes issue #711
specifying a multiword CC, e.g., CC='gcc -m32', would cause the failure
under dash
reported in
https://bugs.gentoo.org/show_bug.cgi?id=498136
patch by floppymaster at gmail dot com
Change-Id: I2ba246f765646161538622739961ec0f6c2d8c2d
clang on macosx does not support -Wunused-but-set-variable; adding the flag
causes additional warnings about the flag. As a more generalized fix, use
-Werror when checking compiler flag support in order to avoid using
unsupported warning flags.
Change-Id: I2529862e211f880d56491eac3b9fa90fff1aa5c3
Configuration logging is passed through pr, but nothing configure
does actually requires pr. Use cat instead.
Change-Id: I451217882a329c2bfb8942ac86ac624a7feef670
VS2010 only supports avx. There is currently no avx code
in libvpx so don't create a special case for it.
Change-Id: Iacb10ea4762155412e04f23904b4324d01451fbd
"-no-prec-div" option helps codec performance, so it was added back.
"-no-intel-extensions" was added to suppress link warning #10237.
option '-use-asm' is deprecated and removed.
Tested icc 32bit build and 64bit build.
Change-Id: I736ec2619857efd425ef76338dc52f8fbc0bcc7e
+ disable() -> disable_feature() for balance
this avoids shadowing the bash builtin 'enable' allowing the scripts to
be linted with checkbashisms
Change-Id: Ia11cf86c92ec25bd14e69427b0ac0a9a61a5f7a5
The conversion was done with the help of the checkbashisms script
and https://wiki.ubuntu.com/DashAsBinSh .
Change-Id: Id64ecefb35c8d72302f343cd2ec442e7ef989d47
Support enabling it or disabling it. Moved read out to configure.sh
so that its done once instead of in make and in config.
Change-Id: I73a9190cf31de9f03e8a577f478fa522f8c01c8b
The arm assembly files are named .s after conversion, to reuse
as much of the existing makefile infrastructure for conversion to
gas format as possible. Within the generated visual studio project,
only the converted assembly sources are available, which might not
be optimal for actually developing it, but is acceptable for
just building the library.
Multithreading is disabled since the traditional win32 threading
functions aren't available on WinRT/Windows Phone 8.
Building of vpx itself and the examples succeed, while building the
tests fail due to them using functions not available in the
windows store/windows phone API subsets - therefore the unit tests
are disabled.
This works for building in Visual Studio Express 2012 for Windows
Phone, while Visual Studio Express 2012 for Windows 8 (for
"Windows Store" apps) seems to reject the vcxproj files due to
not supporting "classic style native application or managed
projects". The built static library should be compatible with that
platform though.
Change-Id: Idcd7eca60bfaaaeb09392a9cd7a02e4a670e3b30