Commit Graph

12 Commits

Author SHA1 Message Date
Yaowu Xu
6898e8b7ab Changed how UV r/d estimates are done for Intra Modes
The commit changed to compute UV intra RD estimates for 4x4 and 8x8
separately to be used in mode decision for MB modes associated with
the appropriate transform size respectively. Now finally after many
other changes related 8x8 quantizer zbin boost and zbin_mode_boost,
this change overall helps the HD(with 8x8) by around ~.13%.
(avg .13%  glb .13% ssim .17%)

The commit also has a few changes for eliminating compiler warnings.

Change-Id: Ibab35dad44820c87e6b44799c66f8d519cc37344
2012-03-05 13:16:41 +00:00
Deb Mukherjee
3e1cad9c69 Initial refactoring of high_precision mv code.
This is the first patch for refactoring of the code related to
high-precision mv, so that 1/4 and 1/8 pel motion vectors can
co-exist in the same bit-stream by use of a frame level flag.
The current patch works fine for only use of 1/4th and
only use of 1/8th pel mv, but there are some issues with the
mode switching in between. Subsequent patches on this change Id
will fix the remaining issues.

Patch 2: Adds fixes to make sure that multiple mv precisions can
co-exist in the bit-stream. Frame level switching has been tested
to work correctly.

Patch 3: Fixes lines exceeding 80 char

Patch 4:
http://www.corp.google.com/~debargha/vp8_results/enhinterp.html

Results on derf after ssse3 bugfix, compared to everything
enabled but the 8-tap, 1/8-subpel and 1/16-subpel uv. Overall the
gains are about 3% now. Hopefully there are no more bugs lingering.
Apparently the sse3 bug affected the quartel subpel results more than
the eighth pel ones (which is understandabale because one bad predictor
due to the bug, matters less if there are a lot more subpel options
available as in the 1/8 subpel case).
The results in the 4th column correspond to the current settings.
The first two columns correspond to two settings of adaptive switching
of the 1/4 or 1/8 subpel mode based on initial Q estimate. These
do not work as good as just using 1/8 all the time yet.

Change-Id: I3ef392ad338329f4d68a85257a49f2b14f3af472
2012-02-28 15:09:20 -08:00
Deb Mukherjee
18e90d744e Supporting high precision 1/8-pel motion vectors
This is the initial patch for supporting 1/8th pel
motion. Currently if we configure with enable-high-precision-mv,
all motion vectors would default to 1/8 pel. Encode and
decode syncs fine with the current code. In the next phase
the code will be refactored so that we can choose the 1/8
pel mode adaptively at a frame/segment/mb level.

Derf results:
http://www.corp.google.com/~debargha/vp8_results/enhinterp_hpmv.html
(about 0.83% better than 8-tap interpoaltion)

Patch 3: Rebased. Also adding 1/16th pel interpolation for U and V

Patch 4: HD results.
http://www.corp.google.com/~debargha/vp8_results/enhinterp_hd_hpmv.html
Seems impressive (unless I am doing something wrong).

Patch 5: Added mmx/sse for bilateral filtering, as well as enforced
use of c-versions of subpel filters with 8-taps and 1/16th pel;
Also redesigned the 8-tap filters to reduce the cut-off in order to
introduce a denoising effect. There is a new configure option
sixteenth-subpel-uv which will use 1/16 th pel interpolation for
uv, if the motion vectors have 1/8 pel accuracy.

With the fixes the results are promising on the derf set. The enhanced
interpolation option with 8-taps alone gives 3% improvement over thei
derf set:
http://www.corp.google.com/~debargha/vp8_results/enhinterpn.html

Results on high precision mv and on the hd set are to follow.

Patch 6: Adding a missing condition for CONFIG_SIXTEENTH_SUBPEL_UV in
vp8/common/x86/x86_systemdependent.c

Patch 7: Cleaning up various debug messages.

Patch 8: Merge conflict

Change-Id: I5b1d844457aefd7414a9e4e0e06c6ed38fd8cc04
2012-02-23 09:25:21 -08:00
Yaowu Xu
ba1a6619b3 Revised coding using adaptive mode context to depend on frame type
A previous commit 76feb965 made the vp8_mode_context adaptive on a frame
frame basis, this commit further made the coding context adaptive to two
frame types separately. Tests on derf set showed a further small gain on
all metrics: avg psnr 0.10%, glb psnr: 0.11%, ssim: 0.08%

http://www.corp.google.com/~yaowu/no_crawl/newNearMode_1209.html

Change-Id: I7b3e32ec8729de1903d14a3f1213f1624b78cdee
2011-12-09 12:13:42 -08:00
Yaowu Xu
d37cd97682 Removed #if CONFIG_I8X8
This commit removed the macro CONFIG_I8X8, which was used to indicate
the 8x8 intra prediction experiment, made the change fully merged in.

Change-Id: Iafa4443781ce6e83f5591c12ba615a0e92ce0ea0
2011-12-07 13:48:53 -08:00
Yaowu Xu
ca6b85aa4e add 8x8 intra prediction modes
Patch 1 to Patch 3 is an initial implementation of 8x8 intra prediction
modes, here are with the following assumptions:
a. 8x8 has 4 prediction modes DC, H, V and TM
b. UV 4x4 block use the same mode as corresponding 8x8 area
c. i8x8 modes are enabled for key frame only for now
Patch 4:
d. removed debug code from previous patches
Patch 5:
e. added stats code to collect entropy stats and further cleaned up
Patch 6:
f. changed mode stats code to collect finer stats of modes
Patch 7:
g. normalized i8x8 modes distribution to total at 256 (8bits).
Patch 8:
h. fixed a bug in decoder and removed debug printf output.
Patch 9:
i. more cleanups to address paul's comment
Patch 10:
j. messy rebase/merges to bring the commit up to date.

Tests on HD clips encoded with all key frame showing consistent gain
on all clips and all metrics:~0.5%(psnr) and 0.6%(ssim):
http://www.corp.google.com/~yaowu/no_crawl/i8x8hd_allkey_fixedq.html

To build and test, configure with:
--enable-experimental --enable-i8x8

Change-Id: I9813fe07ae48cab5fdb5d904bca022514ad01e7f
2011-09-16 15:55:19 -07:00
Scott LaVarnway
a39321f37e Use int_mv instead of MV in vp8_mv_cont
Less operations.

Change-Id: Ibb9cd5ae66b8c7c681c9a654d551c8729c31c3ae
2011-05-24 16:01:12 -04:00
John Koleszar
c2140b8af1 Use WebM in copyright notice for consistency
Changes 'The VP8 project' to 'The WebM project', for consistency
with other webmproject.org repositories.

Fixes issue #97.

Change-Id: I37c13ed5fbdb9d334ceef71c6350e9febed9bbba
2010-09-09 10:01:21 -04:00
John Koleszar
392a958274 avoid negative array subscript warnings
The mv_ref and sub_mv_ref token encodings are indexed from NEARESTMV
and LEFT4X4, respectively, rather than being zero-based like the
other token encodings.

Change-Id: I3699c3f84111209ecfb91097c4b900773e9a3ad5
2010-08-11 13:49:12 -04:00
John Koleszar
94c52e4da8 cosmetics: trim trailing whitespace
When the license headers were updated, they accidentally contained
trailing whitespace, so unfortunately we have to touch all the files
again.

Change-Id: I236c05fade06589e417179c0444cb39b09e4200d
2010-06-18 13:06:11 -04:00
John Koleszar
09202d8071 LICENSE: update with latest text
Change-Id: Ieebea089095d9073b3a94932791099f614ce120c
2010-06-04 16:19:40 -04:00
John Koleszar
0ea50ce9cb Initial WebM release 2010-05-18 11:58:33 -04:00