Avoid substitution of substrings by using \b to make sure the
substituted strings are at word boundaries.
This is an adaption of the corresponding changes to ads2gas.pl
from 7ebcaeb0fa.
Change-Id: I52160e8ba0373d4779d5fc3b0c384ca5c51c7b13
older versions of visual studio did not include the trailing \. this
moves the objects to their intended location: the project subdirectory
Change-Id: I244479cdebf6b3f03bed6dbfca82e7fb4542f0de
Filter out files ending in _neon.c and append .neon so the Android build
system knows to apply -mfpu=neon
Change-Id: Ib67277e5920bfcaeda7c4aa16cd1001b11d59305
VS2010 only supports avx. There is currently no avx code
in libvpx so don't create a special case for it.
Change-Id: Iacb10ea4762155412e04f23904b4324d01451fbd
Upstream changes to account for differences in clang
syntax for Chromium iOS builds.
Since most of these are incompatible with XCode clang,
hide them behind a flag.
Change-Id: Idafcbcd4eb01b1ada6277da2d2edfd6c04b579fd
Match any whitespace instead of individual spaces. The macro
definitions in vp9/common/arm/neon/vp9_short_idct32x32_1_add_neon.asm
triggered this and treated spaces as arguments leading to lines like:
$8vld1$8.$88$8 {$8q8$8}, [$$89$8], $$8stride$8
Change-Id: I2d5718aba4614e4fd7b702e15c2a1bd80e656bd2
"-no-prec-div" option helps codec performance, so it was added back.
"-no-intel-extensions" was added to suppress link warning #10237.
option '-use-asm' is deprecated and removed.
Tested icc 32bit build and 64bit build.
Change-Id: I736ec2619857efd425ef76338dc52f8fbc0bcc7e
Include the whitespace after the first argument's comma in the
optional first argument group.
This fixes a minor style regression in the converted output
since 2a233dd31.
Change-Id: I254f4aaff175e2d728d9b6f3c12ede03846adcf1
Now the same regexp that previously handled cases such as
"ldr r1, [r2, -r3]" also can handle the first operand being omitted
as in "pld [r2, -r3]".
This fixes building vp9_convolve8*neon.asm in thumb mode (and thus,
for Windows Phone as well).
Change-Id: I20c1c3f2bfb2587fb5fa523b863972a7fe30d8ff
+ disable() -> disable_feature() for balance
this avoids shadowing the bash builtin 'enable' allowing the scripts to
be linted with checkbashisms
Change-Id: Ia11cf86c92ec25bd14e69427b0ac0a9a61a5f7a5
The conversion was done with the help of the checkbashisms script
and https://wiki.ubuntu.com/DashAsBinSh .
Change-Id: Id64ecefb35c8d72302f343cd2ec442e7ef989d47
Support enabling it or disabling it. Moved read out to configure.sh
so that its done once instead of in make and in config.
Change-Id: I73a9190cf31de9f03e8a577f478fa522f8c01c8b
Prior to 73c4e284, the generated .sln files didn't contain any
information about the different configurations when using .vcxproj
project files. The MSVS IDE was able to fill this in just fine when
loaded though.
When building for ARM, the obj_int_extract project still is built
for x86, in order for the build process to be able to use
obj_int_extract.exe.
Now that configuration info is generated, it breaks current ARM
setups, since the configurations generated by gen_msvs_sln.sh only
included configurations from the last parsed project file (as
mentioned in the comment).
In these setups, the MSVS IDE generated a third meta-platform, called
"Mixed Platforms". This meta-platform points to either ARM or
Win32 as platform in each of the individual projects.
When the MSVS IDE generated this automatically, it also included
the original ARM and Win32 platforms as separate choices, but these
can be omitted since they don't make sense.
Change-Id: Ie25226496f91af4bb1ad8eb9ae9ca5bfed0433d7
quiets a warning on every file; the preference is to use a 64-bit
compiler, which is readily available at and above this version.
Change-Id: I56e7eb569022e7148249d93fe386ad5ea0eee3fc
The arm assembly files are named .s after conversion, to reuse
as much of the existing makefile infrastructure for conversion to
gas format as possible. Within the generated visual studio project,
only the converted assembly sources are available, which might not
be optimal for actually developing it, but is acceptable for
just building the library.
Multithreading is disabled since the traditional win32 threading
functions aren't available on WinRT/Windows Phone 8.
Building of vpx itself and the examples succeed, while building the
tests fail due to them using functions not available in the
windows store/windows phone API subsets - therefore the unit tests
are disabled.
This works for building in Visual Studio Express 2012 for Windows
Phone, while Visual Studio Express 2012 for Windows 8 (for
"Windows Store" apps) seems to reject the vcxproj files due to
not supporting "classic style native application or managed
projects". The built static library should be compatible with that
platform though.
Change-Id: Idcd7eca60bfaaaeb09392a9cd7a02e4a670e3b30
The branch instructions are encoded as 16 bit instructions
by the microsoft assembler, while they are encoded as 32 bit
instructions by gnu binutils.
Change-Id: I622b9025df3520c08eef8447df078f5517fb4b67
This is required since the microsoft assembler claims that
add.w r12, pc, #10
generated unpredictable behaviour.
Change-Id: Ia8e1830def965c88ca4e2f48a24107bac6a4cb9d
The formats are basically the same, but a few minor details need
to be adjusted. Addiitonally, when building for the WinRT/Windows
Phone 8 platforms, one has to build for thumb, so convert instructions
accordingly.
Change-Id: I3c3902aa20fd3bfc29168d3a1bf17111e5481dcb