The SSSE3 implementation might find a potential overflow issue in
its second 1-D transform, if all input residual pixels are close to
255. This commit fixes the issue and re-enables the unit test on
the SSSE3 version.
Change-Id: I0520478abdab7afd3ff2842516bec951111e9b3c
Renames all x86_64 specific assembly files to consistently
end in _x86_64.asm. This will be useful for build systems to
handle these files differently.
All new 64-bit specific assembly files should use the new
naming convention.
Change-Id: I36c89584967c82ffc4088b1b5044ac15d2bb7536
This commit adjusts the forward 16x16 DCT computation steps to
simplify the register level operations. It fixes the corresponding
sse2 version accordingly.
Change-Id: I72a9c25b8ca9442fc5e113f47cd701ae55aa7f08
vp9_block_error_sse2 can only handle 16 bytes at a time but
the function requires to handle a sequence of 32 bytes at a time
so each 16 bytes is handled in a different register.
With AVX2 optimization the 32 bytes can be handled in one register instead
of two in the SSE2
The vp9_block_error was optimized by 85%.
The user level was optimized by 1.2%
Change-Id: Ia8fffe60e61eff7432a5fbd538757894f6c319fd
Includes changes that are not compatible with VS windows builds.
Amongst other things stdint.h is not supported in VS.
This reverts commit 89fbf3de501b5d7fd90047192521eae3198705cd.
Change-Id: Ifa86d7df250578d1ada9b539c9ff12ed0c523cdd
This commit enables SSSE3 version full inverse 8x8 2D-DCT and
reconstruction. It makes the runtime of vp9_idct8x8_64_add down
from 256 cycles (SSE2) to 246 cycles.
Change-Id: I0600feac894d6a443a3c9d18daf34156d4e225c3
Assembly implementation of ssse3 8x8 forward 2D-DCT. The current
version is turned on only for x86_64. The average unit runtime
goes from 157 cycles down to 136 cycles, i.e., about 12.8% faster.
This translates into about 1.5% speed-up for pedestrian_area 1080p
at speed 2.
Change-Id: I0f12435857e9425ed7ce12541344dfa16837f4f4
We don't use declarations from this file. The real declarations
(differently named) are in vp9_rtcd_defs.pl, e.g. vp9_full_search_sad.
Change-Id: I73cbf064305710ba20747233cfdbe67366f069a0
2 functions were optimized for avx2 by using full 256 bit register
In order to handle 32 elements in parallel instead of only 16 in parallel:
1. vp9_sad32x32x4d
2. vp9_sad64x64x4d
The function level gain is 66% and the user level gain is ~1%.
Change-Id: I4efbb3bc7d8bc03b64b6c98f5cd5c4a9dd3212cb
* speed improvment of 30 percent achieved
* multiplies and adds remain the same
* non-arithmetic instructions minimized by hand, by:
-expanding 2 pass loop
-removing irrelivant "shuffles"
-combining last two rounding steps
* further improvments may be possible
Change-Id: Idec2c3f52910c48e6a0e0f9aefed5cae31b0b8c0
Optimizing 2 functions to process 32 elements in parallel instead of 16:
1. vp9_sub_pixel_avg_variance64x64
2. vp9_sub_pixel_avg_variance32x32
both of those function were calling vp9_sub_pixel_avg_variance16xh_ssse3
instead of calling that function, it calls vp9_sub_pixel_avg_variance32xh_avx2
that is written in avx2 and process 32 elements in parallel.
This Optimization gave 80% function level gain and 2% user level gain
Change-Id: Iea694654e1b7612dc6ed11e2626208c2179502c8
Optimizing 2 functions to process 32 elements in parallel instead of 16:
1. vp9_sub_pixel_variance64x64
2. vp9_sub_pixel_variance32x32
both of those function were calling vp9_sub_pixel_variance16xh_ssse3
instead of calling that function, it calls vp9_sub_pixel_variance32xh_avx2
that is written in avx2 and process 32 elements in parallel.
This Optimization gave 70% function level gain and 2% user level gain
Change-Id: I4f5cb386b346ff6c878a094e1c3b37e418e50bde
A bug was reported in Issue 702: "SIGILL (Illegal instruction) when
transcoding with vp9 - using FFmpeg". It was reproduced and fixed.
Change-Id: Ie32c149a89af02856084aeaf289e848a905c7700
Optimizing the variance functions: vp9_variance16x16, vp9_variance32x32,
vp9_variance64x64, vp9_variance32x16, vp9_variance64x32,
vp9_mse16x16 by migrating to AVX2
some of the functions were optimized by processing 32 elements instead of 16.
some of the functions were optimized by processing 2 loop strides of 16
elements in a single 256 bit register
This optimization gives between 2.4% - 2.7% user level performance gain
and 42% function level gain.
Change-Id: I265ae08a2b0196057a224a86450153ef3aebd85d
Modifications are done to reduce the total clock cycle.
Speedup: 1.2
Tested with: park_joy_420_720p50.y4m
Change-Id: Ia36b87e62e2f80a5fadaf5628729aedc80f38f3f
The step that sums three input samples could potentially cause the
intermediate result go beyond 16 bit limit, when operating as the
second 1-D transform. This commit fixes the issue.
Change-Id: Iaf512449ac2d25ddd8a806d760afab362c62a516
This patch fixed the issue reported in "Issue 655: remove textrel's
from 32-bit vp9 encoder". The set of vp9_subpel_variance functions
that used x86inc.asm ABI didn't build correctly for 32bit PIC. The
fix was carefully done under the situation that there was not
enough registers.
After the change, we got
$ eu-findtextrel libvpx.so
eu-findtextrel: no text relocations reported in 'libvpx.so'
Change-Id: I1b176311dedaf48eaee0a1e777588043c97cea82
For consistency with idct function names. Renames:
vp9_short_fdct4x4 -> vp9_fdct4x4
vp9_short_walsh4x4 -> vp9_fwht4x4
Change-Id: Id15497cc1270acca626447d846f0ce9199770f58