This code extends what was previously done for GFs, to pick
cases where insertion of a key frame after a fade (or other
transition or complex motion) followed by a still section, will
be beneficial and will reduce the number of forced key frames.
Change-Id: If8bca00457f0d5f83dc3318a587f61c17d90f135
Rename the common control id enum vp8_{dec,com}_control_id,
move VP8_DECODER_CTRL_ID_START to common, wrap long lines.
Change-Id: I659abc62f10aa389d496f7f43950775db0ef2f9f
When the modified_error_left accumulator exceeds INT_MAX, an incorrect
cast to int resulted in a negative value, causing the rate control to
allocate no bits to that keyframe group, leading to severe undershoot
and subsequent poor quality.
This error was exposed by the recent change to the rolling target and
actual spend accumulators in commit 305be4e4 which fixed them to
actually calculate the average value rather than be re-initialized
on every frame to the average per-frame bitrate. When this bug was
triggered, the target bitrate could be 0, so the rolling target
becomes small, which causes the undershoot. The code prior to 305be4e4
did not exhibit this behavior because the rolling target was always
set to a reasonable value and was independent of the actual target
bitrate. With this patch, the actual target bitrate is calculated
correctly, and the rate control tracks as expected.
This cast was likely added to silence a compiler warning on a comparison
between a double (modified_error_left) and an int (0). Instead, this
patch removes the cast and changes the comparison to be against 0.0,
which should prevent the warning from reoccuring.
This fixes issue #289. Special thanks to gnafu for his efforts in
reporting and debugging this fix.
Change-Id: Ie5cc1a7b516c578a76c3a50c892a6f04a11621fe
add visual studio 9 to --help
remove cpp, cxx, hpp, hxx files from filter
add the ability to target project names. this will be necessary to
enable obj_int_extract
Change-Id: I407583320d8b67a0df40c07221838c42678792f7
AMD64 only implies SSE2, not SSE3. There aren't any known cases where
icc was generating SSE3 instructions since all the vectorizable code
is already in handwritten asm, so this fix is included mostly for
correctness. Fixes issue #259.
Change-Id: I993335a4740b68b559035305fb52ca725a6beaff
MSVC can't pass the address of global variables in a DLL correctly
across DLL boundaries. This patch allows linking the examples to
a libvpx dll build. Fixes issue #268.
Change-Id: I1c52d076cfc68efb3efdfba019f12d53c5019f58
This allows the base documentation to be built without the need for php
which is required to produce the example documentation
Change-Id: Id1861723c672fa8da132a074a4657e2cb94c1e79
Group algorithm interfaces to avoid undocumented warning from doxygen
and provide basic documentation for CQ level & cpuused.
Change-Id: I11095061be962cbc998741de9c8c3019d415e137
This fixes an overflow problem in the frame error accumulators.
The overflow condition is extreme but did trigger when Frank B.
coded some high motion interlaced HD content.
The observed effect was a catastrophic breakdown of the rate
control leading to massive undershoot and poor bit allocation.
All the error values should really be unsigned but I will look at this
separately.
Change-Id: I9745f5c5ca2783620426b66b568b2088b579151f