1. Added a bit in frame header to to indicate if a frame is encoded
in lossless mode, so decoder does not make the decision based on Q0
2. Minor changes to make sure that lossy coding works same as when
the lossless experiment is not enabled.
3. Renamed function pointers for transforms to be consistent, using
prefix fwd_txm and inv_txm for forward and inverse respectively
To encode in lossless mode, using "--lossless=1 --min-q=0 --max-q=0"
with vpxenc.
Change-Id: Ifae53b26d2ffbe378d707e29d96817b8a5e6c068
This is after discussion with the hardware team. Update the unit test
to take these sizes into account. Split out some duplicate code into
a separate file so it can be shared.
Change-Id: I8311d11b0191d8bb37e8eb4ac962beb217e1bff5
* changes:
Initial support for resolution changes on P-frames
Avoid allocating memory when resizing frames
Adds a test for the VP8E_SET_SCALEMODE control
Allows inter-frames to change resolution. Currently these are
almost equivalent to keyframes, as only intra prediction modes
are allowed, but without the other context resets that occur on
keyframes.
Change-Id: Icd1a2a5af0d9462cc792588427b0a1f5b12e40d3
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
Adds a flag to disable features that would inhibit frame parallel
decoding. This includes backward adaptation and MV sorting based
on search in ref frame buffer.
Also includes some minor clean-ups.
Change-Id: I434846717a47b7bcb244b37ea670c5cdf776f14d
Adds an error-resilient mode where frames can be continued
to be decoded even when there are errors (due to network losses)
on a prior frame. Specifically, backward updates are turned off
and probabilities of various symbols are reset to defaults at
the beginning of each frame. Further, the last frame's mvs are
not used for the mv reference list, and the sorting of the
initial list based on search on previous frames is turned off
as well.
Also adds a test where an arbitrary set of frames are skipped
from decoding to simulate errors. The test verifies (1) that if
the error frames are droppable - i.e. frame buffer updates have
been turned off - there are no mismatch errors for the remaining
frames after the error frames; and (2) if the error-frames are non
droppable, there are not only no decoding errors but the mismatch
PSNR between the decoder's version of the post-error frames and the
encoder's version is at least 20 dB.
Change-Id: Ie6e2bcd436b1e8643270356d3a930e8989ff52a5
This commit restores the quality lost when the buffer-to-buffer copy
logic was removed. Note that this is specific to the current use of
golden frames and will need rework when RTC functionality is added.
Change-Id: I7324a75acd96eafd9e0f9b8633d782e390d5dc21
Previously there were two frame coding contexts tracked, one for normal
frames and one for alt-ref frames. Generalize this by signalling the
context to use in the bitstream, rather than tieing it to the alt ref
refresh bit. Also increase the number of contexts available to 4, which
may be useful for temporal scalability.
Change-Id: I7b66daaddd55c535c20cd16713541fab182b1662
Remove lst_fb_idx, gld_fb_idx, alt_fb_idx, refresh_last_frame,
refresh_golden_frame, refresh_alt_ref_frame from common. Gold/Alt are
encode side conventions. From the decoder's perspective, we want to be
dealing with numbered references.
Updates to active_ref 2 signal mode context switches, vestigial from
refresh_alt_ref_frame. This needs some clean up to make sense with
increased numbers of reference frames, as well as reimplementing the
swapping of alt/golden which was previously done using the
buffer-to-buffer copy mechanism removed in an earlier commit.
Change-Id: I7334445158b7666f9295d2a2dd22aa03f4485f58
This is the first in a series of commits to add additional reference
frames to the codec. Each frame will be able to update any of the
available references, but copying between references is not
supported.
Change-Id: I5945b5ce6cc3582c495102b4e7eed4f08c44d5a1
This experiment gives little gains and adds relatively much code
complexity (and it hinders other experiments), so let's get rid of
it.
Change-Id: Id25e79a137a1b8a01138aa27a1fa0ba4a2df274a
This is to fix a decoder crash when decoder skips a number of frame to
continue decoding from a later key frame.
Change-Id: I3ba116eba6c3440e0528a21f53745f694302e4ad
Various fixups to resolve issues when building vp9-preview under the more stringent
checks placed on the experimental branch.
Change-Id: I21749de83552e1e75c799003f849e6a0f1a35b07
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da
This is to fix a decoder crash when decoder skips a number of frame to
continue decoding from a later key frame.
Change-Id: I3ba116eba6c3440e0528a21f53745f694302e4ad
As suggested by Yaowu, we can use eob to reduce the complexity
of the vp9_ihtllm_c function. For the 1080p test clip used, the decoder
performance improved by 17%.
Change-Id: I32486f2f06f9b8f60467d2a574209aa3a3daa435
This commit changed the ENTROPY_CONTEXT conversion between MBs that
have different transform sizes.
In additioin, this commit also did a number of cleanup/bug fix:
1. removed duplicate function vp9_fix_contexts() and changed to use
vp8_reset_mb_token_contexts() for both encoder and decoder
2. fixed a bug in stuff_mb_16x16 where wrong context was used for
the UV.
3. changed reset all context to 0 if a MB is skipped to simplify the
logic.
Change-Id: I7bc57a5fb6dbf1f85eac1543daaeb3a61633275c
Use these, instead of the 4/5-dimensional arrays, to hold statistics,
counts, accumulations and probabilities for coefficient tokens. This
commit also re-allows ENTROPY_STATS to compile.
Change-Id: If441ffac936f52a3af91d8f2922ea8a0ceabdaa5
This adds Debargha's DCT/DWT hybrid and a regular 32x32 DCT, and adds
code all over the place to wrap that in the bitstream/encoder/decoder/RD.
Some implementation notes (these probably need careful review):
- token range is extended by 1 bit, since the value range out of this
transform is [-16384,16383].
- the coefficients coming out of the FDCT are manually scaled back by
1 bit, or else they won't fit in int16_t (they are 17 bits). Because
of this, the RD error scoring does not right-shift the MSE score by
two (unlike for 4x4/8x8/16x16).
- to compensate for this loss in precision, the quantizer is halved
also. This is currently a little hacky.
- FDCT and IDCT is double-only right now. Needs a fixed-point impl.
- There are no default probabilities for the 32x32 transform yet; I'm
simply using the 16x16 luma ones. A future commit will add newly
generated probabilities for all transforms.
- No ADST version. I don't think we'll add one for this level; if an
ADST is desired, transform-size selection can scale back to 16x16
or lower, and use an ADST at that level.
Additional notes specific to Debargha's DWT/DCT hybrid:
- coefficient scale is different for the top/left 16x16 (DCT-over-DWT)
block than for the rest (DWT pixel differences) of the block. Therefore,
RD error scoring isn't easily scalable between coefficient and pixel
domain. Thus, unfortunately, we need to compute the RD distortion in
the pixel domain until we figure out how to scale these appropriately.
Change-Id: I00386f20f35d7fabb19aba94c8162f8aee64ef2b
Allows switchbale filters to be used without mismatch when the
superblock experiment is on.
Also removes a spurious clamping code in decodemv.c which causes
rare encode/decode mismatches.
Change-Id: I809d9ee0b2859552b613500b539a615515b863ae
This patch allows use of 8x8 and 4x4 ADST correctly for Intra
16x16 modes and Intra 8x8 modes when the block size selected
is smaller than the prediction mode. Also includes some cleanups
and refactoring.
Rebase.
Change-Id: Ie3257bdf07bdb9c6e9476915e3a80183c8fa005a
This commit makes sure Y2 entropy coding context is always updated on
every macroblock even there is no Y2 block.
Change-Id: Ie307cfc46526efe55613be39f9f178d2531b56ba
This commit removed a couple of redundant data structures in frame
coding contextsm, mode_context and mode_context_a, and changed to
use vp9_mode_contexts only. The switch of the context for different
frame type now relies on the switch of frame coding context between
lfc and lfc_a. This commit also removed a number of memcpy among
these redundant data structure.
Change-Id: I42e8174bd60f466b0860afc44c1263896471b0f3
Not all segment feature data elements are full-range powers of two, so
there are values that can be encoded that are invalid. Add a new function
to clamp values to the maximum allowed.
Change-Id: Ie47cb80ef2d54292e6b8db9f699c57214a915bc4
Support for gyp which doesn't support multiple objects in the same
static library having the same basename.
Change-Id: Ib947eefbaf68f8b177a796d23f875ccdfa6bc9dc