We have historically added new bits to cat6 whenever we added a new
transform size (or bitdepth, for that matter). However, we have
always coded these new bits regardless of the actual transform size,
which means that for smaller transforms, we code bits that cannot
possibly be set. The coding (quality) impact of this is negligible,
but the bigger issue is that this allows creating bitstreams with
coefficient values that are nonsensible and can cause int overflows,
which then de facto become part of the bitstream spec. By not coding
these bits, we remove this possibility.
See issue 1065.
Change-Id: Ib3186eca2df6a7a15ddc60c8b55af182aadd964d
This is identical to what the tile size does for the last tile. See
issue 1042 (which covers generalizing the superframe/tile concepts).
Change-Id: I1f187d2e3b984e424e3b6d79201b8723069e1a50
See issue 1051. 6 bits is fairly arbitrary but at least allows writing
delta Q values that are fairly normal in other codecs. I can extend to
8 if people want full range, although I personally don't have any need
for that.
Change-Id: I0a5a7c3d9b8eb3de4418430ab0e925d4a08cd7a0
The resolution check fixs the issue which resets resize_pending
unnecessarily and causes not-bitexact with previous one-step version.
Change-Id: I4e7660b3c8f34f59781e2e61ca30d61080c322de
When configured with high bit detpth enabled, the 8bit quantize
function stopped using optimised code. This made 8bit content
decode slowly. This commit re-enables the SSE2 optimisation
(but not the SSSE3 optimisation).
Change-Id: Id015fe3c1c44580a4bff3f4bd985170f2806a9d9
Temporary fix to denoiser when dynamic resizing is on.
-Reallocate denoiser buffers on resized frame.
-Force golden update on resized frame.
-Don't denoise resized frame, and copy source into denoised buffers.
Change-Id: Ife7638173b76a1c49eac7da4f2a30c9c1f4e2000
For screen-content mode, with frame dropper off, put a limit
on how low encoder buffer can go.
Under hard slide changes, the buffer level can go too low and then
take long time to come back up (in particular when frame-dropping
is not used), which will affect the active_worst and target frame size.
Change-Id: Ie9fca097e05cd71141f978ec687f852daf9de332
Dynamic resizing now support two-steps scaling: first go down to
3/4 and then 1/2. This feature is under a flag which controls the
switch between two-steps scaling and one-step scaling (1/2 only).
Change-Id: I3a6c1d3d5668cf8e016a0a02aeca737565604a0f
This is more a proof of concept than anything else. The problem here
isn't so much how to code it, but rather where to place the resulting
code. All intrapred DSP code lives in vpx_dsp, so do we want the vp10
specific intra pred functions to live there, or in vp10/?
See issue 1015.
Change-Id: I675f7badcc8e18fd99a9553910ecf3ddf81f0a05
The x86 simd expects this. Identical alignment can be found in vp9
and vp10 also. Fixes crashes on 32bit x86 systems.
Change-Id: I229c88d8f696acbef5337c8fa9503528df4e1c40
I've added a few new functions (d45e, d63e, he, ve) to cover the
filtered h/v 4x4 predictors that are vp8-specific, the "correct"
d45 with the correctly filtered bottom-right pixel (as opposed to
the unfiltered version in vp9), and the "broken" d63 with weirdly
filtered bottom-right pixels (which is correctly filtered in vp9).
There may be a minor performance impact on all systems because we
have to do an extra copy of the Above pixel array to incorporate
the topleft pixel in the same array (thus fitting the vpx_dsp API).
In addition, armv6 will have a more serious performance impact b/c
I removed the armv6/vp8-specific assembly. I'm not sure anyone
cares...
Change-Id: I7f9e5ebee11d8e21aca2cd517a69eefc181b2e86
define NOMINMAX to allow the std:: versions to be used; min/max will be
defined transitively via windows.h otherwise
Change-Id: I692b03fa3e70b7a53962d3fd209498f70f712fed
vp9_filter_block_plane_ss11() and vp9_filter_block_plane_non420()
are only called for the uv planes.
Change-Id: Iacd3b3242c8ce581edd37c8f06d95efc8a0f88a3
The loopfilter masks are now built in the decode loop.
This is done so we can eventually reduce the number of
MODE_INFO structs required by the decoder.
The encoder builds the masks for the entire frame prior
to calling the loopfilter.
Change-Id: Ia2146b07e0acb8c50203e586dfae0c4c5b316f11
When configured with high bitdepth enabled, the 8bit transform
stopped using optimised code. This made 8bit content decode slowly.
Change-Id: I67d91f9b212921d5320f949fc0a0d3f32f90c0ea