+ disable() -> disable_feature() for balance
this avoids shadowing the bash builtin 'enable' allowing the scripts to
be linted with checkbashisms
Change-Id: Ia11cf86c92ec25bd14e69427b0ac0a9a61a5f7a5
The conversion was done with the help of the checkbashisms script
and https://wiki.ubuntu.com/DashAsBinSh .
Change-Id: Id64ecefb35c8d72302f343cd2ec442e7ef989d47
Enable use_x86inc as a commandline option. Fix Bug with sse2 when
x86inc is disabled. Adds Sad asm protection to x86inc protection
Change-Id: Iee0f9dd235ea10e8ace512eb362ba9bebe8c9df6
Support enabling it or disabling it. Moved read out to configure.sh
so that its done once instead of in make and in config.
Change-Id: I73a9190cf31de9f03e8a577f478fa522f8c01c8b
Chromium does not support 32bit builds for Mac which use x86inc.asm.
Make the files which include it work if 64bit or not PIC enabled
starting with vp9_copy_sse2.asm
Consolidate these targets in vp9_rtcd_defs.sh
Change-Id: If18f0b957a611efd085a3ee7d245cf1eb91e8248
currently threading is internal to libvpx so thread safety is unneeded
in libgtest -- visual studio builds already operate in this way as they
do not have pthread.h available by default.
this removes an unconditional link to libpthread using $(extralibs)
should libvpx require it.
Change-Id: I2f278b711f533d0f4d8a6c896833e3e2237d1f45
This reverts commit 90a9900abb
Seems to break the Mac build:
src/include/gtest/internal/gtest-port.h:1208:: pthread_mutex_lock(&mutex_)failed with error 22
Abort trap: 6
Change-Id: Icbe31161d7c27f1b0a28d33409e7712430bbf0ae
currently threading is internal to libvpx so thread safety is unneeded
in libgtest -- visual studio builds already operate in this way as they
do not have pthread.h available by default.
this removes an unconditional link to libpthread using $(extralibs)
should libvpx require it.
Change-Id: Ieae1d693406653a54b54fba818c598836797d33b
This version of the loop filter supports non-4:2:0 subsampling and
a fourth plane, as well as changing the filtering order to be more
friendly to hardware implementations.
The filters are applied first to all vertical edges within the
64x64 SB, followed by the top horizontal edge and any internal
horizontal edges. Since filtering is applied on each 4x4 edge
serially, a dependency is created from filtering one block edge
to the next. It would be possible to remove this depencnecy by
building all filtering decisions from the unfiltered
reconstruction data.
Change-Id: I08f3e9683eb7bded8a76651cbc50fc0dfdd05fa7
This patch removes the implicit segmentation
experiment from the code base as the benefits
were still unproven as of the bitstream deadline.
Change-Id: I273b99d8d621d1853eac4182f97982cb5957247e
This patch changes the coefficient tree to move the EOB to below
the ZERO node in order to save number of bool decodes.
The advantages of moving EOB one step down as opposed to two steps down
in the other parallel patch are: 1. The coef modeling based on
the One-node becomes independent of the tree structure above it, and
2. Fewer conext/counter increases are needed.
The drawback is that the potential savings in bool decodes will be
less, but assuming that 0s are much more predominant than 1's the
potential savings is still likely to be substantial.
Results on derf300: -0.237%
Change-Id: Ie784be13dc98291306b338e8228703a4c2ea2242
Move 4x4/4x8/8x4 partition coding out of experimental list.
This commit fixed the unit test failure issues. It also resolved
the merge conflicts between 4x4 block level partition and iterative
motion search for comp_inter_inter.
Change-Id: I898671f0631f5ddc4f5cc68d4c62ead7de9c5a58
The arm assembly files are named .s after conversion, to reuse
as much of the existing makefile infrastructure for conversion to
gas format as possible. Within the generated visual studio project,
only the converted assembly sources are available, which might not
be optimal for actually developing it, but is acceptable for
just building the library.
Multithreading is disabled since the traditional win32 threading
functions aren't available on WinRT/Windows Phone 8.
Building of vpx itself and the examples succeed, while building the
tests fail due to them using functions not available in the
windows store/windows phone API subsets - therefore the unit tests
are disabled.
This works for building in Visual Studio Express 2012 for Windows
Phone, while Visual Studio Express 2012 for Windows 8 (for
"Windows Store" apps) seems to reject the vcxproj files due to
not supporting "classic style native application or managed
projects". The built static library should be compatible with that
platform though.
Change-Id: Idcd7eca60bfaaaeb09392a9cd7a02e4a670e3b30
This is a mostly-working implementation of an extra channel in the
bitstream. Configure with --enable-alpha to test. Notable TODOs:
- Add extra channel to all mismatch tests, PSNR, SSIM, etc
- Configurable subsampling
- Variable number of planes (currently always uses all 4)
- Loop filtering
- Per-plane lossless quantizer
- ARNR support
This implementation just uses the same contents as the Y channel
for the A channel, due to lack of content and general pain in
playing back 4 channel content. A later patch will use the actual
alpha channel passed in from outside the codec.
Change-Id: Ibf81f023b1c570bd84b3064e9b4b8ae52e087592
In current code, motion vectors got from single prediction mode are used
in compound prediction mode directly. These motion vectors may not give
accurate prediction since they are searched independently. In this patch,
we took Pascal's suggestion, and did joint motion search in compound
prediction mode to find better motion vectors in this situation.
Test results:
Overall PSNR: 0.570%(derf), 0.918%(stdhd);
SSIM: 0.572%(derf), 1.009%(stdhd);
The encoder is a little slower. This can be improved since some c
code is used in motion search.
Change-Id: Ib30c9240f6c56c9b070867b4ca89412a76d9f3c6
Adds a new experiment CONFIG_NON420 that allows other chroma subsamplings
to be passed to the codec. This commit allows the data to be passed from
a y4m input file through vpxenc to the codec, where they're currently
rejected. Later commits will finish support for this inside the codec.
Change-Id: Ib3aac604d8cad9e24cef395fa1067f16ba7e8e43
Adds an experiment that codes an end-of-orientation symbol
for every eligible zero encountered in scan order.
This cleans out various other sub-experiments that were part
of the origiinal patch, which will be later included if found
useful.
Results are slightly positive on all sets (0.1 - 0.2% range).
Change-Id: I57765c605fefc7fb9d1b57f1b356843602abefaf
This is work-in-progress, it implements multiple ARF
encoding behind an experimental flag.
It adds the ability to insert multiple ARF frames into a
single ARF group. This patch implements the reordering
of the coded frames, and implements a fixed-length coding
pattern. It applies a fixed quantizer strategy based on
where the frame is in the coding sequence.
Further work to modify the rate control strategy is
ongoing and will be submitted via a set of future patches.
In this first step, each ARF group is recursively
bisected and an ARF frame added at that position in the
sequence. The recursion continues until ARF frames are
within MIN_GF_INTERVAL frames.
The code sits behind the "multiple-arf" experimental
flag ("CONFIG_MULTIPLE_ARF"). The experimental flag
"oneshotq" ("CONFIG_ONESHOTQ") also needs to be enabled
for this patch to work correctly.
Change-Id: Ie473b05ebb43ac473c0cfb659b2b8042823085e2
Merge sb32x32 and sb64x64 functions; allow for rectangular sizes. Code
gives identical encoder results before and after. There are a few
macros for rectangular block sizes under the sbsegment experiment; this
experiment is not yet functional and should not yet be used.
Change-Id: I71f93b5d2a1596e99a6f01f29c3f0a456694d728
Pick up VP8 encryption, quantization changes, and some fixes to vpxenc
Conflicts:
test/decode_test_driver.cc
test/decode_test_driver.h
test/encode_test_driver.cc
vp8/vp8cx.mk
vpxdec.c
vpxenc.c
Change-Id: I9fbcc64808ead47e22f1f22501965cc7f0c4791c
This gains about 0.2% on derf, 0.1% on hd and 0.4% on stdhd. I can put
this under an experimental flag if wanted, just trying to get my patch
queue in shape.
Change-Id: Ibe1a30fe0e0b07bec4802e0f3ff0ba22e505f576
Adds an experiment to use a weighted prediction of two INTER
predictors, where the weight is one of (1/4, 3/4), (3/8, 5/8),
(1/2, 1/2), (5/8, 3/8) or (3/4, 1/4), and is chosen implicitly
based on consistency of the predictors to the already
reconstructed pixels to the top and left of the current macroblock
or superblock.
Currently the weighting is not applied to SPLITMV modes, which
default to the usual (1/2, 1/2) weighting. However the code is in
place controlled by a macro. The same weighting is used for Y and
UV components, where the weight is derived from analyzing the Y
component only.
Results (over compound inter-intra experiment)
derf: +0.18%
yt: +0.34%
hd: +0.49%
stdhd: +0.23%
The experiment suggests bigger benefit for explicitly signaled weights.
Change-Id: I5438539ff4485c5752874cd1eb078ff14bf5235a
Adds a per-frame, strength adjustable, in loop deringing filter. Uses
the existing vp9_post_proc_down_and_across 5 tap thresholded blur
code, with a brute force search for the threshold.
Results almost strictly positive on the YT HD set, either having no
effect or helping PSNR in the range of 1-3% (overall average 0.8%).
Results more mixed for the CIF set, (-0.5 min, 1.4 max, 0.1 avg).
This has an almost strictly negative impact to SSIM, so examining a
different filter or a more balanced search heuristic is in order.
Other test set results pending.
Change-Id: I5ca6ee8fe292dfa3f2eab7f65332423fa1710b58