Commit Graph

11 Commits

Author SHA1 Message Date
clang-format
33e40cb5db test: apply clang-format
Change-Id: I0d9ab85855eb723f653a7bb09b3d0d31dd6cfd2f
2016-07-27 01:58:52 +00:00
James Zern
3373f0e93b md5_helper.h: fix type conversion warning
add a cast in Add() from size_t -> uint32; quiets a visual studio build
warning

Change-Id: I0d87a3e460faf1fe2d4fb44df5f4042ef7500190
2015-05-17 11:21:22 -07:00
James Zern
0d2f348392 tests: add test_intra_pred_speed
useful for speed testing / verifying individual function optimizations;
currently tests non-high-bitdepth VP9 intra predictors

Change-Id: Ibd247765e43a31894697d43f1d39d312e0ba2090
2015-05-14 16:20:21 -07:00
Deb Mukherjee
5acfafb18e Adds config opt for highbitdepth + misc. vpx
Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.

Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
2014-09-02 14:37:10 -07:00
Deb Mukherjee
5820c5d614 Adds support for reading and writing 10/12-bit y4m
The y4m extension used is the same as the one used in ffmpeg/x264.
The patch is adapted from the highbitdepth branch.

Also adds unit tests for y4m header parsing and md5 check
of the raw frame data, as well as y4m writing.

[build fix for Mac/VS by not using tuples with strings]

Change-Id: I40897ee37d289e4b6cea6fedc67047d692b8cb46
2014-07-05 16:00:54 -07:00
Dmitry Kovalev
79199e465a Reverting "Adds support for reading and writing 10/12-bit y4m" for now because of Mac Build Failure.
This reverts commit 82dc1332af

Change-Id: I824bf42bf47c7df6985c79e451d6af913030d374
2014-07-02 22:23:38 -07:00
Deb Mukherjee
82dc1332af Adds support for reading and writing 10/12-bit y4m
The y4m extension used is the same as the one used in ffmpeg/x264.
The patch is adapted from the highbitdepth branch.

Also adds unit tests for y4m header parsing and md5 check
of the raw frame data, as well as y4m writing.

Change-Id: Ie2794daf6dbafd2f128464f9b9da520fc54c0dd6
2014-07-02 05:41:14 -07:00
James Zern
002ad40897 test/: remove unnecessary extern "C"s
Change-Id: I826655a708010149de231ca31a2e3ba4f1842c0c
2014-01-23 19:42:59 -08:00
Yaowu Xu
afffa3d9b0 cleanup cpplint warnings
Suggested by James Zern to clear out cpplint warnings for all unit
test code.

Change-Id: I731a3fa4d2a257eb9ef733426ba84286fbd7ea34
2013-09-06 10:13:49 -07:00
Jim Bankoski
af13fbb70f Fix Chroma plane md5 check
Chroma plane MD5 calculation was incorrect for 444 and 422
yuv color spaces.

Change-Id: If985396871a2f57db85108a4355172f9793d3007
2013-08-26 14:26:38 -07:00
Ronald S. Bultje
1407bdc243 [WIP] Add column-based tiling.
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.

There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log

Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.

The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.

Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.

TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
  should not cross tile edges, or we should emulate such borders as
  if they were off-frame, to limit error propagation to within one
  tile only. This doesn't have to be the default behaviour but could
  be an optional bitstream flag.

Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
2013-02-05 15:43:03 -08:00