The patch adds the flexibility to use standard EOB based coding
on smaller block sizes and nzc based coding on larger blocksizes.
The tx-sizes that use nzc based coding and those that use EOB based
coding are controlled by a function get_nzc_used().
By default, this function uses nzc based coding for 16x16 and 32x32
transform blocks, which seem to bridge the performance gap
substantially.
All sets are now lower by 0.5% to 0.7%, as opposed to ~1.8% before.
Change-Id: I06abed3df57b52d241ea1f51b0d571c71e38fd0b
Adds an experiment to use a weighted prediction of two INTER
predictors, where the weight is one of (1/4, 3/4), (3/8, 5/8),
(1/2, 1/2), (5/8, 3/8) or (3/4, 1/4), and is chosen implicitly
based on consistency of the predictors to the already
reconstructed pixels to the top and left of the current macroblock
or superblock.
Currently the weighting is not applied to SPLITMV modes, which
default to the usual (1/2, 1/2) weighting. However the code is in
place controlled by a macro. The same weighting is used for Y and
UV components, where the weight is derived from analyzing the Y
component only.
Results (over compound inter-intra experiment)
derf: +0.18%
yt: +0.34%
hd: +0.49%
stdhd: +0.23%
The experiment suggests bigger benefit for explicitly signaled weights.
Change-Id: I5438539ff4485c5752874cd1eb078ff14bf5235a
This also changes the RD search to take account of the correct block
index when searching (this is required for ADST positioning to work
correctly in combination with tx_select).
Change-Id: Ie50d05b3a024a64ecd0b376887aa38ac5f7b6af6
This patch revamps the entropy coding of coefficients to code first
a non-zero count per coded block and correspondingly remove the EOB
token from the token set.
STATUS:
Main encode/decode code achieving encode/decode sync - done.
Forward and backward probability updates to the nzcs - done.
Rd costing updates for nzcs - done.
Note: The dynamic progrmaming apporach used in trellis quantization
is not exactly compatible with nzcs. A suboptimal approach has been
used instead where branch costs are updated to account for changes
in the nzcs.
TODO:
Training the default probs/counts for nzcs
Change-Id: I951bc1e22f47885077a7453a09b0493daa77883d
Split macroblock and superblock tokenization and detokenization
functions and coefficient-related data structs so that the bitstream
layout and related code of superblock coefficients looks less like it's
a hack to fit macroblocks in superblocks.
In addition, unify chroma transform size selection from luma transform
size (i.e. always use the same size, as long as it fits the predictor);
in practice, this means 32x32 and 64x64 superblocks using the 16x16 luma
transform will now use the 16x16 (instead of the 8x8) chroma transform,
and 64x64 superblocks using the 32x32 luma transform will now use the
32x32 (instead of the 16x16) chroma transform.
Lastly, add a trellis optimize function for 32x32 transform blocks.
HD gains about 0.3%, STDHD about 0.15% and derf about 0.1%. There's
a few negative points here and there that I might want to analyze
a little closer.
Change-Id: Ibad7c3ddfe1acfc52771dfc27c03e9783e054430
Fixing code style, using array lookup instead of switch statements for
forward hybrid transforms (in the same way as for their inverses).
Consistent usage of ROUND_POWER_OF_TWO macro in appropriate places.
Change-Id: I0d3822ae11f928905fdbfbe4158f91d97c71015f
This patch allows coding frames using references of different
resolution, in ZEROMV mode. For compound prediction, either
reference may be scaled.
To test, I use the resize_test and enable WRITE_RECON_BUFFER
in vp9_onyxd_if.c. It's also useful to apply this patch to
test/i420_video_source.h:
--- a/test/i420_video_source.h
+++ b/test/i420_video_source.h
@@ -93,6 +93,7 @@ class I420VideoSource : public VideoSource {
virtual void FillFrame() {
// Read a frame from input_file.
+ if (frame_ != 3)
if (fread(img_->img_data, raw_sz_, 1, input_file_) == 0) {
limit_ = frame_;
}
This forces the frame that the resolution changes on to be coded
with no motion, only scaling, and improves the quality of the
result.
Change-Id: I1ee75d19a437ff801192f767fd02a36bcbd1d496
Ensure that all inter prediction goes through a common code path
that takes scaling into account. Removes a bunch of duplicate
1st/2nd predictor code. Also introduces a 16x8 mode for 8x8
MVs, similar to the 8x4 trick we were doing before. This has an
unexpected effect with EIGHTTAP_SMOOTH, so it's disabled in that
case for now.
Change-Id: Ia053e823a8bc616a988a0af30452e1e75a739cba
rebased.
This patch includes 16x16 butterfly inverse ADST/DCT hybrid
transform. It uses the variant ADST of kernel
sin((2k+1)*(2n+1)/4N),
which allows a butterfly implementation.
The coding gains as compared to DCT 16x16 are about 0.1% for
both derf and std-hd. It is noteworthy that for std-hd sets
many sequences gains about 0.5%, some 0.2%. There are also few
points that provides -1% to -3% performance. Hence the average
goes to about 0.1%.
Change-Id: Ie80ac84cf403390f6e5d282caa58723739e5ec17
The commit changes the coding mode to lossless whenever the lowest
quantizer is choosen.
As expected, test results showed no difference for cif and std-hd
set where Q0 is rarely used. For yt and yt-hd set, Q0 is used for
a number of clips, where this commit helped a lot in the high end.
Average over all clips in the sets:
yt: 2.391% 1.017% 1.066%
hd: 1.937% .764% .787%
Change-Id: I9fa9df8646fd70cb09ffe9e4202b86b67da16765
Since addition of the larger-scale transforms (16x16, 32x32), these
don't give a benefit at macroblock-sizes anymore. At superblock-sizes,
2nd-order transform was never used over the larger transforms. Future
work should test whether there is a benefit for that use case.
Change-Id: I90cadfc42befaf201de3eb0c4f7330c56e33330a
1. Added a bit in frame header to to indicate if a frame is encoded
in lossless mode, so decoder does not make the decision based on Q0
2. Minor changes to make sure that lossy coding works same as when
the lossless experiment is not enabled.
3. Renamed function pointers for transforms to be consistent, using
prefix fwd_txm and inv_txm for forward and inverse respectively
To encode in lossless mode, using "--lossless=1 --min-q=0 --max-q=0"
with vpxenc.
Change-Id: Ifae53b26d2ffbe378d707e29d96817b8a5e6c068
fixed format issues.
Implement the inverse 4x4 ADST using 9 multiplications. For this
particular dimension, the original ADST transform can be
factorized into simpler operations, hence is retained.
Change-Id: Ie5d9749942468df299ab74e90d92cd899569e960
Replace as_mv.{first, second} with a two element array, so that they
can easily be processed with an index variable.
Change-Id: I1e429155544d2a94a5b72a5b467c53d8b8728190
Pass the current mb row and column around rather than the
recon_yoffset and recon_uvoffset, since those offsets will
change from predictor to predictor, based on the reference
frame selection.
Change-Id: If3f9df059e00f5048ca729d3d083ff428e1859c1
Refactor the 8x8 inverse hybrid transform. It is now consistent
with the new inverse DCT. Overall performance loss (due to the
use of this variant ADST, and the rounding errors in the butterfly
implementation) for std-hd is -0.02.
Fixed BUILD warning.
Devise a variant of the original ADST, which allows butterfly
computation structure. This new transform has kernel of the
form: sin((2k+1)*(2n+1) / (4N)). One of its butterfly structures
using floating-point multiplications was reported in Z. Wang,
"Fast algorithms for the discrete W transform and for the discrete
Fourier transform", IEEE Trans. on ASSP, 1984.
This patch includes the butterfly implementation of the inverse
ADST/DCT hybrid transform of dimension 8x8.
Change-Id: I3533cb715f749343a80b9087ce34b3e776d1581d
This patch adds column-based tiling. The idea is to make each tile
independently decodable (after reading the common frame header) and
also independendly encodable (minus within-frame cost adjustments in
the RD loop) to speed-up hardware & software en/decoders if they used
multi-threading. Column-based tiling has the added advantage (over
other tiling methods) that it minimizes realtime use-case latency,
since all threads can start encoding data as soon as the first SB-row
worth of data is available to the encoder.
There is some test code that does random tile ordering in the decoder,
to confirm that each tile is indeed independently decodable from other
tiles in the same frame. At tile edges, all contexts assume default
values (i.e. 0, 0 motion vector, no coefficients, DC intra4x4 mode),
and motion vector search and ordering do not cross tiles in the same
frame.
t log
Tile independence is not maintained between frames ATM, i.e. tile 0 of
frame 1 is free to use motion vectors that point into any tile of frame
0. We support 1 (i.e. no tiling), 2 or 4 column-tiles.
The loopfilter crosses tile boundaries. I discussed this briefly with Aki
and he says that's OK. An in-loop loopfilter would need to do some sync
between tile threads, but that shouldn't be a big issue.
Resuls: with tiling disabled, we go up slightly because of improved edge
use in the intra4x4 prediction. With 2 tiles, we lose about ~1% on derf,
~0.35% on HD and ~0.55% on STD/HD. With 4 tiles, we lose another ~1.5%
on derf ~0.77% on HD and ~0.85% on STD/HD. Most of this loss is
concentrated in the low-bitrate end of clips, and most of it is because
of the loss of edges at tile boundaries and the resulting loss of intra
predictors.
TODO:
- more tiles (perhaps allow row-based tiling also, and max. 8 tiles)?
- maybe optionally (for EC purposes), motion vectors themselves
should not cross tile edges, or we should emulate such borders as
if they were off-frame, to limit error propagation to within one
tile only. This doesn't have to be the default behaviour but could
be an optional bitstream flag.
Change-Id: I5951c3a0742a767b20bc9fb5af685d9892c2c96f
Update the code to call the new convolution functions to do subpixel
prediction rather than the existing functions. Remove the old C and
assembly code, since it is unused. This causes a 50% performance
reduction on the decoder, but that will be resolved when the asm for
the new functions is available.
There is no consensus for whether 6-tap or 2-tap predictors will be
supported in the final codec, so these filters are implemented in
terms of the 8-tap code, so that quality testing of these modes
can continue. Implementing the lower complexity algorithms is a
simple exercise, should it be necessary.
This code produces slightly better results in the EIGHTTAP_SMOOTH
case, since the filter is now applied in only one direction when
the subpel motion is only in one direction. Like the previous code,
the filtering is skipped entirely on full-pel MVs. This combination
seems to give the best quality gains, but this may be indicative of a
bug in the encoder's filter selection, since the encoder could
achieve the result of skipping the filtering on full-pel by selecting
one of the other filters. This should be revisited.
Quality gains on derf positive on almost all clips. The only clip
that seemed to be hurt at all datarates was football
(-0.115% PSNR average, -0.587% min). Overall averages 0.375% PSNR,
0.347% SSIM.
Change-Id: I7d469716091b1d89b4b08adde5863999319d69ff
First step in simplifying the segment mode and
segment EOB flags into a simpler segment skip
flag that implies 0,0 mv and EOB at position 0.
Change-Id: Ib750cac31a7a02dc21082580498efd9f7d8d72a5
This experiment gives little gains and adds relatively much code
complexity (and it hinders other experiments), so let's get rid of
it.
Change-Id: Id25e79a137a1b8a01138aa27a1fa0ba4a2df274a
Fixes some scaling issues. Adds an option to only compute the
dct on the low-low subband for 32x32 and 64x64 blocks using
only a single 16x16 dct after 1 and 2 wavelet decomposition
levels respectively. Also adds an option to use a 8x8 dct
as building block.
Currenlty with the 2/6 filter and with a single 16x16 dct on
the low low band, the reuslts compared to full 32x32 dct is
as follows:
derf: -0.15%
yt: -0.29%
std-hd: -0.18%
hd: -0.6%
These are my current recommended settings, since the 2/6 filter
is very simple.
Results with 8x8 dct are about 0.3% worse.
Change-Id: I00100cdc96e32deced591985785ef0d06f325e44
This patch removes the old pred-filter experiment and replaces it
with one that is implemented using the switchable filter framework.
If the pred-filter experiment is enabled, three interopolation
filters are tested during mode selection; the standard 8-tap
interpolation filter, a sharp 8-tap filter and a (new) 8-tap
smoothing filter.
The 6-tap filter code has been preserved for now and if the
enable-6tap experiment is enabled (in addition to the pred-filter
experiment) the original 6-tap filter replaces the new 8-tap smooth
filter in the switchable mode.
The new experiment applies the prediction filter in cases of a
fractional-pel motion vector. Future patches will apply the filter
where the mv is pel-aligned and also to intra predicted blocks.
Change-Id: I08e8cba978f2bbf3019f8413f376b8e2cd85eba4
Various fixups to resolve issues when building vp9-preview under the more stringent
checks placed on the experimental branch.
Change-Id: I21749de83552e1e75c799003f849e6a0f1a35b07
For coefficients, use int16_t (instead of short); for pixel values in
16-bit intermediates, use uint16_t (instead of unsigned short); for all
others, use uint8_t (instead of unsigned char).
Change-Id: I3619cd9abf106c3742eccc2e2f5e89a62774f7da
This commit changed the ENTROPY_CONTEXT conversion between MBs that
have different transform sizes.
In additioin, this commit also did a number of cleanup/bug fix:
1. removed duplicate function vp9_fix_contexts() and changed to use
vp8_reset_mb_token_contexts() for both encoder and decoder
2. fixed a bug in stuff_mb_16x16 where wrong context was used for
the UV.
3. changed reset all context to 0 if a MB is skipped to simplify the
logic.
Change-Id: I7bc57a5fb6dbf1f85eac1543daaeb3a61633275c
This adds Debargha's DCT/DWT hybrid and a regular 32x32 DCT, and adds
code all over the place to wrap that in the bitstream/encoder/decoder/RD.
Some implementation notes (these probably need careful review):
- token range is extended by 1 bit, since the value range out of this
transform is [-16384,16383].
- the coefficients coming out of the FDCT are manually scaled back by
1 bit, or else they won't fit in int16_t (they are 17 bits). Because
of this, the RD error scoring does not right-shift the MSE score by
two (unlike for 4x4/8x8/16x16).
- to compensate for this loss in precision, the quantizer is halved
also. This is currently a little hacky.
- FDCT and IDCT is double-only right now. Needs a fixed-point impl.
- There are no default probabilities for the 32x32 transform yet; I'm
simply using the 16x16 luma ones. A future commit will add newly
generated probabilities for all transforms.
- No ADST version. I don't think we'll add one for this level; if an
ADST is desired, transform-size selection can scale back to 16x16
or lower, and use an ADST at that level.
Additional notes specific to Debargha's DWT/DCT hybrid:
- coefficient scale is different for the top/left 16x16 (DCT-over-DWT)
block than for the rest (DWT pixel differences) of the block. Therefore,
RD error scoring isn't easily scalable between coefficient and pixel
domain. Thus, unfortunately, we need to compute the RD distortion in
the pixel domain until we figure out how to scale these appropriately.
Change-Id: I00386f20f35d7fabb19aba94c8162f8aee64ef2b
This patch reduces the cpu cost of the MV ref
search by only allowing insert for candidates
that would be in the current top 4.
This could alter the outcome and slightly favors
near candidates which are tested first but also
limits the worst case loop count to 4 and means in
many cases it will drop out and not happen.
Change-Id: Idd795a825f9fd681f30f4fcd550c34c38939e113
This patch allows use of 8x8 and 4x4 ADST correctly for Intra
16x16 modes and Intra 8x8 modes when the block size selected
is smaller than the prediction mode. Also includes some cleanups
and refactoring.
Rebase.
Change-Id: Ie3257bdf07bdb9c6e9476915e3a80183c8fa005a
Support for gyp which doesn't support multiple objects in the same
static library having the same basename.
Change-Id: Ib947eefbaf68f8b177a796d23f875ccdfa6bc9dc