To ensure fast encoding/decoding on devices without ssse3 support,
SSE2 optimization of sub-pixel filters was done. Test using 1080p
clip showed the decoder speeds were ~70fps with ssse3 filters, ~60fps
with sse2 filters, and ~15fps with c filters.
Change-Id: Ie2088f87d83a889fba80a613e4d0e287aadd785c
The idea is to have the following names for each transform size:
vp9_idct4x4_add
vp9_idct4x4_1_add
vp9_idct4x4_10_add
vp9_idct4x4_16_add
vp9_idct8x8_add
vp9_idct8x8_1_add
vp9_idct8x8_10_add
vp9_idct8x8_64_add
etc for 16x16, 32x32
The actual list of renames in this patch:
vp9_idct_add_lossless -> vp9_iwht4x4_add
vp9_short_iwalsh4x4_add -> vp9_iwht4x4_16_add
vp9_short_iwalsh4x4_1_add -> vp9_iwht4x4_1_add
vp9_idct_add -> vp9_idct4x4_add
vp9_short_idct4x4_add -> vp9_idct4x4_16_add
vp9_short_idct4x4_1_add -> vp9_idct4x4_1_add
Change-Id: I6f43f7437c68dd30cdd05d72e213765578ed30b1
Moving functions from vp9_idct_blk to vp9_idct because these functions are
used from both encoder and decoder. Removing duplicated code from
vp9_encodemb.c and reusing existing functions.
Change-Id: Ia0a6782f8c4c409efb891651b871dd4bf22d5fe8
byte version of ronalds d153 ssse3 optimizations for
4x4 and 8x8
(commit: fc91a2a112238a1aee568f3b840585de4e928fca)
Change-Id: Iec4426032311483f615fd9e0dceba3ee85ddebd7
We don't need these functions anymore. The only one which was actually
used is vp9_add_constant_residual_32x32. Addition of
vp9_short_idct32x32_1_add eliminates this single usage. SSE2 optimized
version of vp9_short_idct32x32_1_add will be added in the next patch set,
right now it is only C implementation. Now we have all idct functions
implemented in a consistent manner.
Change-Id: I63df79a13cf62aa2c9360a7a26933c100f9ebda3
The 32x32 forward transform can potentially reach peak coefficient
value close to 32700, while the rounding factor can go upto 610.
This could cause overflow issue in the SSSE3 implementation of 32x32
quantization process.
This commit resolves this issue by replacing the addition operations
with saturated addition operations in 32x32 block quantization.
Change-Id: Id6b98996458e16c5b6241338ca113c332bef6e70
This commit fixed the potential overflow issue in the SSE2
implementation of 32x32 forward DCT. It resolved the corrupted
coded frames in the border of scenes.
Change-Id: If87eef2d46209269f74ef27e7295b6707fbf56f9
The 32x32 quantization process can potentially have the intermediate
stacks over 16-bit range, thereby causing enc/dec mismatch. This commit
fixes this overflow issue in the SSSE3 implementation, as well as the
prototype, of 32x32 quantization.
This fixes issue 607 from webm@googlecode.
Change-Id: I85635e6ca236b90c3dcfc40d449215c7b9caa806
Make the current head working properly, while working on fixing an
issue in the SSSE3 implementation of 32x32 quantization.
Change-Id: Ic029da3fd7f1f5e58bc641341cbd226ec49a16bc
vp9_short_idct10_16x16_add is used to handle the block that only have valid data
at top left 4x4 block. All the other datas are 0. So we could cut many
unnecessary calculations in order to save instructions.
Change-Id: I6e30a3fee1ece5af7f258532416d0bfddd1143f0
vp9_short_idct10_8x8_add is used to handle the block that only have valid data
at top left 4x4 block. All the other datas are 0. So we could cut several
unnecessary calculations in order to save instructions.
Change-Id: I34fda95e29082b789aded97c2df193991c2d9195
Enable SSE2 implementation of high precision 32x32 forward DCT. The
intermediate stacks are of 32-bits. The run-time goes down from
32126 cycles to 13442 cycles.
Change-Id: Ib5ccafe3176c65bd6f2dbdef790bd47bbc880e56