Having a very small value for "lag_in_frames" can result in
corrupt arf groups including displayed frames that update
the arf buffer and fake overlay frames that are not in fact
overlays of real arfs but are nevertheless starved of bits.
Leaving lag_in_frames at the default of 25 for these 5 frame two
pass VBR tests should now give rise to a valid ARF coding pattern
as follows:- K(ey), A(rf), N(ormal), N, N, O(verlay).
This change is part of a response to BUG=webm:1454 where broken
arf groups interacted badly with a change that corrects for large rate
misses. However, it may still in some cases increase encode time by
virtue of the fact that the unit test now codes a correct coding pattern
with "hidden" ARF frames.
Change-Id: Ifd0246a4c1d0be247247c754024d7a4ed5f66a6b
Use input with a narrow range because the filter only applies when the
frames are similar.
Run CompareReferenceRandom more times. Especially before narrowing the
input range, the filter frequently did not apply.
Change-Id: Ie249bedf6d0d33dfa5884611cb1835788e418b38
this test fails with the configuration similar to the assembly prior to:
d52cb5972 quantize: copy ssse3 optimizations to intrinsics
BUG=webm:1458
Change-Id: Idc5c0b84c0598259fc49609a9f0756de531d3baf
With skip block the neon is about twice as fast as C.
The neon has no shortcut for coeff < zbin so it always takes the
same amount of time. Even if the C can take the shortcut, it is over
twice as fast in neon. If it can't, that gap increases to over 10x.
BUG=webm:1426
Change-Id: I400722146c1b5a5f6289f67d85fd642463d2bfc6
Fairly minor differences from sse2. pabsw and psignw are the big gains.
Also re-uses some values in eob calculation to avoid an extra pcmp.
Fixes test failures in HBD and OS X builds.
Allows using it in 32bit builds, where it is about 40% faster than sse2.
Substantially faster than the assembly for skip_block. 10-20% faster the
rest of the time.
Change-Id: If783bb3567e561e47667e10133b9c84414a334e2
Originally, for the purpose of keeping a fast first pass, the first-pass
stats between row_mt_mode = 0 and row_mt_mode = 1 are not bit exact, but
that difference is very small that doesn't cause a mismatch between the
final bitstreams. However, if the encoder changes, this minor difference
may cause a mismatch. Thus, this patch always forces the first pass to
be bit exact.
BUG=webm:1453
Change-Id: I2b67cf529dee81f660f9d9e7fe9a60ea3c7b12b8
With skip block or coeff < zbin it is about twice as fast as C.
If most coeff values are > zbin it is about 10-15x as fast as C.
BUG=webm:1426
Change-Id: I5d3c007b014a372d5ef0882b39bb48983b4131c7
This reverts commit 03f5e300d6.
This causes test failures under OSX:
SSSE3/VP9QuantizeTest.EOBCheck/0
SSSE3/VP9QuantizeTest.OperationCheck/0
Change-Id: I122732717ead1f7af5b04c529a6948e382e5e59b
Avoid unsigned overflow warning:
unsigned integer overflow: 19974 - 32703 cannot be represented in type
'unsigned int'
Change-Id: Ifebee014342e4c6f3b53306c0cad6ae0b465ac12
Officially the quant structures are 8 elements, with one dc element and
7 repeated ac elements. The low bit depth optimizations take advantage
of this to fill the xmm registers. The high bit depth version manually
duplicates the values.
If all the optimizations were unified, the structure sizes could be
greatly reduced.
Change-Id: Ibd7a0337a7832ce2a1a05ee433c310077e1059ae
Use only valid values for quantize inputs. These were determined by
looping over vp9_init_quantizer and looking for max and min values.
This allows extending the test to the low bit depth functions which were
not designed to handle all possible inputs but only valid inputs.
Change-Id: I94e1d8863a49ac227845b65c6b50130e10e6319e
Although the low bitdepth functions are identical (excepting the need
for larger intermediate values) they do not pass these tests. This
improves the error output to aid debugging.
Simplify buffer usage with Buffer and removing unnecessarily aligned
variables.
eob is a single element and never written using aligned instructions.
BUG=webm:1426
Change-Id: Ic95789a135cf1e8a3846d85270f2b818f6ec7e35
* changes:
sad neon: avg for 64x[32,64]
sad neon: macroize 64xN definitions
sad neon: avg for 32x[16,32,64]
sad neon: macroize 32xN definitions
sad neon: avg for 16x[8,16,32]
sad neon: macroize 16xN definitions