The functions b_width_log2 and b_height_log2 only do direct
table fetch. This commit unifies such use cases by using the
table directly and removes these functions.
Change-Id: I3103fc6ba959c1182886a2799d21b8b77c8a7b6b
This commit adds proper initialization of segment id for variance AQ
mode in non-rd coding path. It fixes the enc/dec mismatch issue of
rt=7 with --aq-mode=1, as reported in issue #816
Change-Id: I02fa41b96345bf2e66077d5ea553f85ba800f7bb
This commit enables the encoder to skip split partition search if
the bigger block size has all non-zero quantized coefficients in low
frequency area and the total rate cost is below a certain threshold.
It logarithmatically scales the rate threshold according to the
current block size. For speed 3, the compression performance loss:
derf -0.093%
stdhd -0.066%
Local experiments show 4% - 20% encoding speed-up for speed 3.
blue_sky_1080p, 1500 kbps
51051 b/f, 35.891 dB, 67236 ms ->
50554 b/f, 35.857 dB, 59270 ms (12% speed-up)
old_town_cross_720p, 1500 kbps
14431 b/f, 36.249 dB, 57687 ms ->
14108 b/f, 36.172 dB, 46586 ms (19% speed-up)
pedestrian_area_1080p, 1500 kbps
50812 b/f, 40.124 dB, 100439 ms ->
50755 b/f, 40.118 dB, 96549 ms (4% speed-up)
mobile_calendar_720p, 1000 kbps
10352 b/f, 35.055 dB, 51837 ms ->
10172 b/f, 35.003 dB, 44076 ms (15% speed-up)
Change-Id: I412e34db49060775b3b89ba1738522317c3239c8
This patch re-enabled the feature in Pengchong's patch
(commit 1286126073). Originally, it
was turned on while use_lastframe_partitioning > 0(not used anymore).
Now it was added as a feature, and turned on while speed >= 2.
As described in the original patch, this feature helps speed up the
slideshows in YouTube.
Change-Id: I1b0f18d65da1ee1c8d1e117dabba910c5207c471
Simplified the code and removed some code that was not used anymore.
This patch didn't change encoding result.
Change-Id: I7e54a74c8f35a6726dfc8a1c55b337448b7ea124
mi_grid_* are arrays of pointer to pointer. They save the pointers that point
to the MIs in cm->mi. But they are unnecessary and complicated. The original
goal was to remove MODE_INFO_t copy. But with an extra MODE_INFO_t pointer
inside MODE_INFO_t, same goal could be achieved.
This commit totally removes the mi_grid_* structures. But there are still
many dummy MODE_INFO_t inside cm->mi which are a waste of memory. Next commit
will do on-demand MODE_INFO_t allocation in order to save these memories.
Change-Id: I3a05cf1610679fed26e0b2eadd315a9ae91afdd6
The use of use_lastframe_partitioning is totally removed in good-
quality encoding. Its usage in real-time encoding needs to be
evaluated to see if it can be removed too.
The Borg tests at speed 4 showed:
stdhd set: 0.220% psnr gain, 0.166% ssim gain;
derf set: 0.329% psnr gain, 0.476% ssim gain.
Speed test on selected clips showed 1.54% speedup.(Worst case:
pedestrian_area_1080p25.y4m, speed loss: 1.5%)
Change-Id: I1c844d329b0b5678558439b887297c1be7ddab00
This commit removes the special case for key frame, as transform size
decision is controlled by the appropriate speed feature for all lossy
coding modes: tx_size_search_method.
Change-Id: I9677171e3f2432ec23705f7c5ea8170dd4562fae
In the partition search, the encoder checks all possible
partitionings in the superblock's partition search tree.
This patch proposed a set of criteria for partition search
early termination, which effectively decided whether or
not to terminate the search in current branch based on the
"skippable" result of the quantized transform coefficients.
The "skippable" information was gathered during the
partition mode search, and no overhead calculations were
introduced.
This patch gives significant encoding speed gains without
sacrificing the quality.
Borg test results:
1. At speed 1,
stdhd set: psnr: +0.074%, ssim: +0.093%;
derf set: psnr: -0.024%, ssim: +0.011%;
2. At speed 2,
stdhd set: psnr: +0.033%, ssim: +0.100%;
derf set: psnr: -0.062%, ssim: +0.003%;
3. At speed 3,
stdhd set: psnr: +0.060%, ssim: +0.190%;
derf set: psnr: -0.064%, ssim: -0.002%;
4. At speed 4,
stdhd set: psnr: +0.070%, ssim: +0.143%;
derf set: psnr: -0.104%, ssim: +0.039%;
The speedup ranges from several percent to 60+%.
speed1 speed2 speed3 speed4
(1080p, 100f):
old_town_cross: 48.2% 23.9% 20.8% 16.5%
park_joy: 11.4% 17.8% 29.4% 18.2%
pedestrian_area: 10.7% 4.0% 4.2% 2.4%
(720p, 200f):
mobcal: 68.1% 36.3% 34.4% 17.7%
parkrun: 15.8% 24.2% 37.1% 16.8%
shields: 45.1% 32.8% 30.1% 9.6%
(cif, 300f)
bus: 3.7% 10.4% 14.0% 7.9%
deadline: 13.6% 14.8% 12.6% 10.9%
mobile: 5.3% 11.5% 14.7% 10.7%
Change-Id: I246c38fb952ad762ce5e365711235b605f470a66
Add a speed feature to give the tighter partition search
range. Before partition search, calculate the histogram
of the partition sizes of the left, above and previous
co-located blocks of the current block. If the variance of
observed partition sizes is small enough, adjust the search
range around the mean partition size, which will be tigher.
The feature is currently turned on at speed 2. Experiments on
sample youtube clips show on average the runtime is reduced
by 3-7%.
For hard stdhd clips:
park_joy_1080p @ 15000kbps: 509251 ms -> 491953 ms (3.3%)
pedestrian_area_1080p @ 2000kbps: 223941 ms -> 214226 ms (4.3%)
The PSNR performance is changed:
derf: -0.112%
yt: -0.099%
hd: -0.090%
stdhd:-0.102%
Change-Id: Ie205ec5325bf92ec5676c243e30ba9d0adca10f2
In the encoder, current_video_frame is used in a couple of places to
decide encoding strategy, this commit replaces with more appropriate
variables.
Change-Id: I3d3d8d8e2ea02c489e4639b9d4c446a63e357d29
The function is called only once, right after all stats counters are
reset to 0. Therefore all the computations have zero effect on return
values. This commmit to removed those effectless code.
Change-Id: I50d27c0802547921fa36c60aa4bd92d76247f595
We had a very complicated way to initialize cpi->pass from
cfg->g_pass:
switch (cfg->g_pass) {
case VPX_RC_ONE_PASS:
oxcf->mode = ONE_PASS_GOOD;
break;
case VPX_RC_FIRST_PASS:
oxcf->mode = TWO_PASS_FIRST;
break;
case VPX_RC_LAST_PASS:
oxcf->mode = TWO_PASS_SECOND_BEST;
break;
}
cpi->pass = get_pass(oxcf->mode).
Now pass is moved to VP9EncoderConfig and initialization is simple:
switch (cfg->g_pass) {
case VPX_RC_ONE_PASS:
oxcf->pass = 0;
break;
case VPX_RC_FIRST_PASS:
oxcf->pass = 1;
break;
case VPX_RC_LAST_PASS:
oxcf->pass = 2;
break;
}
Change-Id: I8f582203a4575f5e39b071598484a8ad2b72e0d9
Fix the interaction between active map and reuse_inter_pred_sby. The
reuse_inter_pred_sby feature expects inter predictors to already be
built, but blocks with active map on skip this step.
Change-Id: Ibb2bf0d228f678935d82a0ede9cb0919ab7c8878
This commit integrates the fast transform and quantization process
into skip_recode scheme in the rate-distortion optimization loop.
Previously the fast transform and quantization process was only
enabled for non-RD coding flow.
Change-Id: Ib7db4d39b7033f1495c75897271f769799198ba8
This patch allows the encoder to directly split the block
in partition search, therefore skip searching NONE. It
computes a score which measures whether 16x16 motion vectors
from the first pass in the current block are consistent with
each others. If they are inconsistent and we have enough Q
to encode, split the block directly, and skip searching NONE.
This feature is under flag CONFIG_FP_MB_STATS. In speed 2,
it further gives a speedup of 3-8% on sample yt clips as
compared to the previous version under the same flag. Overall,
the features under the flag will give 7-15% on typical yt
clips at up to 6000kbps data rate. The speedup at very high
data rate is not significant.
For hard stdhd clips:
park_joy_1080p @ 15000kbps: 504541ms -> 506293ms (-0.35%)
pedestrian_area_1080p @ 2000kbps: 326610ms -> 290090ms (+11.2%)
The compression performance using the features under the flag:
derf: -0.068%
yt: -0.189%
hd: -0.318%
stdhd:-0.183%
To use the feature, set CONFIG_FP_MB_STATS and turn on
cpi->use_fp_mb_stats.
Change-Id: Iad58a2966515c8861aa9eb211565b1864048d47f
Re-organize the one-byte structure for 16x16 first pass
block. Add bits to indicate motion vector directions.
Change-Id: Id10754ba343dfc712c7fed5bcc85c67fa0bbcb89
This patch allows the encoder to skip the search for partition
SPLIT, HORZ, VERT after the search for partition NONE is done
in RD optimization. It uses the first pass block-wise statistics
to make the decision. If all 16x16 blocks in the current partition
have zero motions and small residues from the frist pass statistics,
and it has small difference variance, further partition search is
skipped.
For speed 2 setting, experiments on general youtube clips show that
the speedup varies from 1% - 10%, 5% on average. On the performance
side in PSNR, derf 0.004%, yt -0.059%, hd -0.106%, stdhd 0.032%.
For hard stdhd clips:
park_joy_1080p, 502952 ms -> 503307 ms (-0.07%)
pedestrian_area_1080p, 227049 ms -> 220531 ms (+3%)
This feature is under the compilation flag CONFIG_FP_MB_STATS and
it is off in current setting.
Change-Id: I554537e9242178263b65ebe14a04f9c221b58bae
Remove the variable that indicates the relative block index. This
is explicitly covered by the use of pc_tree.
Change-Id: Ib13142582fff926c85e375bde656aa050add8350
This commit enables a chessboard pattern constrained partition
search for 720p and above resolutions. The scheme applies stricter
partition search to alternative blocks based on its above/left
neighboring blocks' partition range, as well as that of the
collocated blocks in the previous frame. It is currently turned
on at 16x16 block size level. The chessboard pattern is flipped
per coding frame.
The speed 3 runtime is reduced:
park_joy_1080p, 652832 ms -> 607738 ms (7% speed-up)
pedestrian_area_1080p, 215998 ms -> 200589 ms (8% speed-up)
The compression performance is changed:
hd -0.223%
stdhd -0.295%
Change-Id: I2d4d123ae89f7171562f618febb4d81789575b19
This commit replace the repetitive retrieve of max and min allowed
partition from speed_feature with local variables max_size and
min_size.
Change-Id: Ib06f11f16615e4876e4dd5fb6a968c6bf5f7b216
The get_chessboard_index() used to call the entire VP9_COMMON
struct pointer to retrieve the chessboard pattern index. This cl
makes it call the frame index directly.
Change-Id: I3cad9d209ea2e77a358085a04fe1ff0ddec5ba03
The partition search for 4x4 blocks takes unnecessary steps to
reconstruct pixels and an extra partition type update. This commit
removes such operations. No visible compression/speed difference.
Thanks to Yue (yuec@) for finding this issue.
Change-Id: I3f83824aa3fd3717d63be0b280fa57258939a70a