1. This is to align with the ffmpeg implementation
2. Remove APIs for setting quantizers and scale-factors
Change-Id: I6e238d71db790a9fb3254baaeb61e2a5aac58f48
Libvpx was memseting every external frame buffer before decode. This
was to work around a valgrind issue in our C loop filter. Most of
the time this was not needed and we have noticed some significant
performance loss on some platforms. Now we require the application to
zero out the buffers if it is using external frame buffers.
Change-Id: I7330d00a315e65137ed30edd5f813e8929b76242
Adds various high bitdepth transform functions and tests.
Much of the changes are related to using typedefs tran_low_t
and tran_high_t for the final transform cofficients and intermediate
stages of the transform computation respectively rather than fixed
types int16_t/int. When vp9_highbitdepth configure flag is off,
these map tp int16_t/int32_t, but when the flag is on, they map
to int32_t/int64_t to make space for needed extra precision.
Change-Id: I3c56de79e15b904d6f655b62ffae170729befdd8
If optimizations use more than one cpu feature, allow
specifying them so that '--disable-X' still works
https://code.google.com/p/webm/issues/detail?id=854
Change-Id: I3108ea37b397371a2be84dd5f2380b304db23f18
1. svc_encodeframe.c will not handle frame or stats packets anymore.
The app will process them.
2. Remove APIs that related to these packets.
Change-Id: Id0d7f8b458dc09c6f77064c0878fd4e572db001b
don't bother decoding any further after receiving an earlier decode
error until a key/intra-only frame is encountered.
Change-Id: I381917b70d7a9e6f8d6de42e3d181bb113a4cec4
allocations within vp9_alloc_context_buffers() rely on mi_rows/mi_cols
individually, use those to determine whether to realloc rather than
stride and stride * rows. this fixes a crash with some fuzzed files for
invalid accesses into last_frame_seg_map and above_context.
Change-Id: I7b9f40dcf170d443890f3bd2acd285507943c7d4
proceeding using a corrupt (incompletely decoded) frame reference may
lead to incorrect assumptions about allocation sizes leading to a crash.
Change-Id: I76e74f2e1be127c2e2c7e1174bb3307497dfd23d
Calling Reset(int) method instead of overloaded operator()(int).
Adding underscore at the end of class member name.
Change-Id: I01934e7bc056d4b594e5d05d693328febd34ac3c
vp8_build_intra_predictors_mbuv_s().
This patch replaces the assembly version with an intrinsic
version.
On a Nexus 7, vpxenc (in realtime mode, speed -12)
reported a performance improvement of ~2.6%.
Change-Id: I9ef65bad929450c0215253fdae1c16c8b4a8f26f
Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.
Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
store the number of allocated rows in VP9LfSync, the calculated values
can not be relied on when dealing with corrupt material.
Change-Id: I13b8bcec9738c299a71df726772ab7ac05511e5b
attempting to decode a frame after the previous frame failed has the
potential of interrupting an earlier loop filter task
Change-Id: I6f2b1ddcdf5b89c3e2ee8caf5289dada2a087d66
if the first frame was corrupt and loop filter not called, the next call
would assume the necessary allocations had been done and segfault when
accessing a NULL pointer
Change-Id: Ib6ef505e5c594e6f0fe65ab0700172bcf06b92a6
We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
not to be used. But in the bitstream we need to code the
show_frame flag to 1 so that the publisher will know it's
supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
all frames. Then add an one byte frame into the super frame
to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3