To prevent the motion vector out of range bug, added a motion vector unit
test in VP9. In the 4k video encoding, always forced to use extreme motion
vectors and also encouraged to use INTER modes. In the decoding, checked if
the motion vector was valid, and also checked the encoder/decoder mismatch.
The tests showed that this unit test could reveal the issue we saw before.
Change-Id: I0a880bd847dad8a13f7fd2012faf6868b02fa3b4
BUG=webm:1397
(yunqingwang)
To verify that this patch wouldn't cause much performance change,
the Borg tests were run. Here was the result:
avg_psnr overall_psnr ssim
hdres: -0.002 0.006 0.013
midres: 0 0 0
lowres: 0 0 0
Change-Id: Iae395ae7b741e0513cf5bab9dcace110b792a67d
+5.857% BD-RATE on SCREEN_CONTENT
Leaving this off for non-screen content because:
+25.300% on TWITCH120
+37.833% BD-RATE on RTC
Change-Id: Ie0a312182d6cc859fb04298e4cd81d02b39e23fe
This function now has an AVX intrinsics version which is about 80%
faster compared to the C implementation. This provides a 2-4% total
speed-up for encode, depending on encoding parameters. The function
utilizes 3 properties of the cost function lookup table, constructed
in 'cal_nmvjointsadcost' and 'cal_nmvsadcosts'.
For the joint cost:
- mvjointsadcost[1] == mvjointsadcost[2] == mvjointsadcost[3]
For the component costs:
- For all i: mvsadcost[0][i] == mvsadcost[1][i]
(equal per component cost)
- For all i: mvsadcost[0][i] == mvsadcost[0][-i]
(Cost function is even)
These must hold, otherwise the AVX version of the function cannot be used.
Change-Id: I6c2791d43022822a9e6ab43cd124a773946d0bdc
This reverts commit f1342a7b07.
This breaks 32-bit builds:
runtime error: load of misaligned address 0xf72fdd48 for type 'const
__m128i' (vector of 2 'long long' values), which requires 16 byte
alignment
+ _mm_set1_epi64x is incompatible with some versions of visual studio
Change-Id: I6f6fc3c11403344cef78d1c432cdc9147e5c1673
This function now has an AVX intrinsics version which is about 80%
faster compared to the C implementation. This provides a 2-4% total
speed-up for encode, depending on encoding parameters. The function
utilizes 3 properties of the cost function lookup table, constructed
in 'cal_nmvjointsadcost' and 'cal_nmvsadcosts'.
For the joint cost:
- mvjointsadcost[1] == mvjointsadcost[2] == mvjointsadcost[3]
For the component costs:
- For all i: mvsadcost[0][i] == mvsadcost[1][i]
(equal per component cost)
- For all i: mvsadcost[0][i] == mvsadcost[0][-i]
(Cost function is even)
These must hold, otherwise the AVX version of the function cannot be used.
Change-Id: I184055b864c5a2dc37b2d8c5c9012eb801e9daf6
This commit fixes the integral projection motion search crash when
frame resize is used. It fixes issue 994.
Change-Id: Ieeb52619121d7444f7d6b3d0cf09415f990d1506
The function pointer in compressor instance does not change, so this
commit changes to call the function directly.
Change-Id: I9c9c460e3475711c384b74c9842f0b4f3d037cc5
- Some fixes to surface fit.
- Returns variance function as cost rather than sad in the
pattern search and diamond search functions. Only
vp9_pattern_search_sad function used in bigdia search
uses sad as integer 1-away costs.
- Deploys SUBPEL_TREE_PRUNED_MORE for speed 4+.
Results:
derf [Speed 3]: About +0.036% in coding efficiency without any
discernible speed loss.
derf [Speed 4]: About 2-3% faster at -0.199% loss in coding efficiency.
derf [Speed 5]: About 3-4% faster at -0.149% loss in coding efficiency.
Change-Id: I8462f94f6adb46966ca964f2bd0400977357fd63
One is a more aggressive version of the pruned subpel tree
search where only a single halfpel candidate is searched.
The search candidate is based on a surface fit result.
The other is a method to obtain the subpel position at one
shot based on the same surface fit.
The methods have not been deployed in any speed setting yet.
Change-Id: I34fef3f2e34f11396c9d1ba97f4be8c4ffca62d3
Adds code to return an integer cost list for NSTEP search. Then
uses it for pruned subpel search in speed 3.
derf: -0.06%
Speed on mobcal 720p increaes from 10.28 fps to 10.65 fps.
[Subject to further testing].
Change-Id: Ib591382d25b2c11bcaba9d3a27a93a9d1ab27a96
Updates the vp9_pattern_search function to return integer one-away
neighbors' sad values, for subsequent use in speeding up the
sub-pel search. Also, removes code for the do_refine option
which is not being used currently.
Updates the integer and subpel functions to pass in a 5-element
sad list for output or input.
A new pruned sub-pel search algorithm is implemented that uses
the sad returned from the integer pel search. But it is not
deployed yet.
Change-Id: Ifa9f5ad024b5b660570366d2bd900343e1891520
Adds a fast diamond search which is about 5% faster than FAST_HEX
with only a 0.1% drop in psnr when turned on for both speeds 5 and 7.
This search is turned on for speed 7.
Change-Id: I497630aa88a5148926086bb3038e7975e5f4eb98
The core motion estimation fucntions all return sad now consistently.
The only exception is vp9_full_pixel_diamond(), however the core diamond
and refining search routines called from vp9_full_pixel_diamond() also
return SAD. If variance of pred error + mv cost is desired it must be
calculated explicitly outside these functions. For very fast encoding,
hopefully this will eliminate some redundant computations.
Also suggests reimplementing FAST_HEX with the vp9_pattern_search
framework. It is not exactly the same as the existing FAST_HEX, but
performance is slightly better and speed is very similar. Enables
removing a lot of duplicate code.
Change-Id: I152736393438c25bdf7e96b37cbb8ce330f4f94a
In good quality mode motion search, the best matches are normally
found after searching in a large area. In real time mode, to make
encoding fast, a center-biased fast HEX search is used, which
converges quickly most of the time. A 4-point diamond search is
also carried out as the following refining search, which gives more
precise results, and maintains good motion search quality.
At speed 5, the borg test on rtc set showed an overall PSNR loss of
0.936%. The encoding speed gain is 4% - 5%.
Change-Id: I42cd68bb56a09ca1b86293c99d5f7312225ca7ae
Explicitly constrain the upper limit of motion search range (in the
unit of full pixel) to be [-1023, +1023]. It is intended to control
the effective motion search range for 4K sequences.
Change-Id: I645539c70885eec0f155781f439d97d333336e88
Making this change in order to move allow_high_precision_mv field
from MACROBLOCKD structure to VP9_COMMON (because it is a frame level
flag).
Change-Id: I1d006ba36d938e0caf4d40fa051e2e38df9c1108