In the function mb_lpf_horizontal_edge_w_avx2_16 the usage of the intrinsic
_mm256_cvtepu8_epi16 cause a compiler bug in gcc 4.9.1.
until it will be fixed I created a workaround that create the up convert by
using broadcast128+shuffle.
The bug was reported here:
https://code.google.com/p/webm/issues/detail?id=867
Change-Id: I73452e6806f42e0fadcde96b804ea3afa7eeb351
This will save a lot of memory for decoder due to removing of prev_mi,
but prev_mi is still needed in encoder. So this will increase a little bit
memory for encoder.
Change-Id: I24b2f1a423ebffa55a9bd2fcee1077dac995b2ed
This patch allocated frame contexts outside VP9_COMMON. This allows
multiple threads to share the same copy of frame contexts, and
reduces the overhead. It also guarantees the correct update of
these contexts during bitstream packing. This patch doesn't change
encoding result.
Change-Id: Ic181a2460b891d1d587278a6d02d8057b9dbd353
All sad function that process above 32 consecutive elements are optimized
for AVX2:
vp9_sad64x64
vp9_sad64x32
vp9_sad32x64
vp9_sad32x32
vp9_sad32x16
vp9_sad64x64_avg
vp9_sad64x32_avg
vp9_sad32x64_avg
vp9_sad32x32_avg
vp9_sad32x16_avg
The functions that appeared as a hotspot is vp9_sad32x32 and vp9_sad64x64
vp9_sad32x32 was optimized by 68% and vp9_sad64x64 was optimized by 90%
both of them gave and overall ~2.3% user level gain
Change-Id: Iccf86b375a2b54c5fbbe685902ead0c9a561b9fd
this removes an assumption that worker->data1 would be pointing to a
TileWorkerData allocation.
additionally, within the multi-threaded loopfilter pass VP9LfSync as a
parameter to the worker hook, removing the need for a shadow pointer in
LFWorkerData.
Change-Id: Ic7b2faa34e3eb59dbcb8a7c67f333448fa047c88
The concept:
There's too much noise in source pixels for variance and at low bitrate
the reconstructed looks nothing like the source so we have problems
getting good partitionings with either. This skirts the issue by using
a box blur scaled down version for variance calculations. To compare
against source_var_ moved keyframe to be rd based like source_var.
Change-Id: Ie3babdbfadae324b7b5a76bea192893af27f0624
This commit breaks the overly broad header files into more
targeted and smaller ones, to help better structure the system
layout.
Change-Id: I7b24559d3ea6e582cf5d9bbe8f71459f9824d71b
The functions b_width_log2 and b_height_log2 only do direct
table fetch. This commit unifies such use cases by using the
table directly and removes these functions.
Change-Id: I3103fc6ba959c1182886a2799d21b8b77c8a7b6b
Add comments on the use case of these definitions. Further reduce
the scope of header file in vp9_context_tree.h.
Change-Id: Ic4a7638e838d0ac441b64abfc56e57354c059d75
This SSE2 is based on VP8 denoiser's SSE2 code. In VP8, there are
only 16x16 blocks in denoiser, while in VP9, there are 13 different
block sizes.
By adding this SSE2 code, the improvement of encoder speed is around
20%(using C code vs using SSE2 code), vary for different clips.
The unit test for VP9 denoiser is to confirm that the SSE2 code is
bit-exact with the C code. The unit test covers all block size.
Change-Id: Ic8d8ac26db4ea40a5f146b5678a065af07eaaa3d
Incorporates the WRAPLOW macro into the non-highbitdepth transforms
to aid hardware verification between a software C model and an
intended hardware implementation though the use of the configure
options: --enable-experimental --enable-emulate-hardware.
Note that to avoid further discrepancies between the sse/sse2
implementations of the transforms and the C implementation, when the
emulate hardware option is invoked, we also disable sse/sse2/etc.
Also incudes some minor cleanups/renaming etc.
Change-Id: Ib864d8493313927d429cce402982f1c8e45b3287