Modified VP9_COMP struct to include MACROBLOCK *mb. This change
makes it feasible in multi-thread case to allocate a mb for each
thread.
Change-Id: I624d6d1aa9c132362200753e5d90b581b1738d6e
Two members in struct CYCLIC_REFRESH
int64_t projected_rate_sb;
int64_t projected_dist_sb;
are updated at the superblock level, which makes them shared data
in the multi-thread situation, and requires extra work to handle
them. However, those values are updated and used immediately, and
therefore can be removed. This patch cleaned up the code and
removed the two members.
Change-Id: I2c6ee4552bf49fb63ce590cdb47f9723974fffb1
Prepare for the introduction of frame-size change
logic into the recode loop.
Separated the speed dependent features into
separate static and dynamic parts, the latter being
those features that are dependent on the frame size.
Change-Id: Ia693e28c5cf069a1a7bf12e49ecf83e440e1d313
Add extra vp9_clear_system_state() calls to fix
double / mmx issue introduced into first pass
code for 32 bit builds.
Change-Id: I84cd2986b80d83650a091ab25c43755efeb82e03
This reverts commit 7d07f512cd.
this breaks visual studio builds:
'#' : invalid character : possibly the result of a macro expansion
Change-Id: I77170d549afb71e75a878fa0f6acd204fe8d9e67
Rate correction factor is used to correct the estimated rate for any
given quantizer, and feeds into rate control for quantizer selection.
We make use of the actual bits used to calculate this rate correction
factor with an adjustment limit to prevent over-adjustment.
This commit adapts the adjustment limit to the difference between the
estimated bits and the actual bits, allows the adjustment limit to vary
between 0.125 (when estimate is close to actual) and 0.625 (when there
is >10X factor off between estimated and actual bits). By doing this,
the commit appears to have largely corrected two observed issues:
1. Adjustment is too slow when the actual bits used is way off from
estimate due to the small adjustment limit.
2. Extreme oscillating quantizer choices due to the feedback loop.
Change-Id: I4ee148d2c9d26d173b6c48011313ddb07ce2d7d6
This commit makes the speed -6 and above use the reconstructed
boundary pixels for precise intra prediction. This allows more
intra prediction modes to be tested in the non-RD coding process.
Enabling horizontal and vertical intra prediction modes can
improve the speed -6 compression performance for rtc set
by 0.331%.
Change-Id: I3a99f9d12c6af54de2bdbf28c76eab8e0905f744
I0c5f010 changed to allow update golden reference buffer in CBR mode,
this commit changes the use of rate_correction_factor for those frames
to be aligned with the new usage. This commit attempts to solve two
issues:
a. Initialization of rate correction factor for Golden Frame
Prior to this patch, even the regular inter frame has been update
the rate correction factor based on content and encoding results,
the first golden frame would still use the ininitialized value
that can be way off.
b. Allowing rate correction factor update to be slightly faster
Prior to this patch, when the rate correction factor is off, the
update to the factor is too slow, the factor could not get close
to a semi-correct value even after many frames.
The commit helps all clips in psnr/ssim metric, but especially to
a few clip in RTC set that rate correction was way off. For example
thaloundeskmtgvga gained about .5dB for both overall/average psnr.
Change-Id: I0be5c41691be57891d824505348b64be87fa3545
Adds support for one-pass rc-enabled SVC encoder with callbacks for
getting per-layer packets.
- the callback function registration is implemented as an encoder
control function.
- if the callback function is not registered, the old way of
aggregating packets with superframe will take effect.
- one more control function “VP9E_GET_SVC_LAYER_ID” has been
implemented to get the temporal/spatial id from the encoder
within the callback. This can be used to get the ids to put on RTP
packet.
Change-Id: I1a90e00135dde65da128b758e6c00b57299a111a
This commit rename a reserved color space entry to BT_2020, it intends
to provide support for VP9 bitstream to pass along the color space
type defined in BT.2020(Rec.2020)
please note this entry does not have any effect on encoding/decoding
behavior, but allow applications to the pass the information along
from encoding end to decoding end.
Change-Id: I4678520e89141ea5e8900f7bd1c0e95b710b7091
This commit integrates the non-RD mode decision process and the
encoding process into a single recursion scheme.
Change-Id: I6a7e72a0b84d567554801ebbe01ec75d54c1f77d
The obj_int_extract code is no longer worth maintaining. It creates
significant issues when adapting for different build systems and no
longer offers as significant of a performance benefit due to
improvements in intrinsics.
Source files will remain until the various third-party builds are updated.
The neon fast quantizer has been moved to intrinsics. The armv6 version
has been removed because so few remaining targets require it.
Compilers and processors have improved significantly since the
pack_tokens code was written. The assembly is no longer faster than the
C code.
pack_tokens were the only optimizations for the armv5te targets so the targets
will be removed after the test infrastructure has been updated.
BUG=710
Change-Id: Ic785b167cd9f95eeff31c7c76b7b736c07fb30eb
This patch was to fix the vpxdec fuzzing3 test failure. When an
error occurs, setjmp() is invoked, which calls the decoder
removing routine. In multiple thread situation, other threads
could try to access the frame context memory that is already
deallocated, thus causing a segfault.
An invalid unit test was added for this issue.
Change-Id: Ida7442154f3d89759483f0f4fe0324041fffb952
The aim of this patch is to apply a positive weighting to
frames that have a significant number of blocks that are
of low spatial complexity and are dark. The rationale behind
this is that artifacts tend to be more visible in such frames.
In this patch the weight is only applied in regard to the distribution
of bits between frames. Hence if all the frames share similar
characteristics (as is the case for most of our short test clips) there
will be little or no net effect.
However, the effect can be seen on some longer form test content.
For example Tears of steel baseline test:
2323.09 Kbit/s opsnr 39.915 ssim 74.729
With this patch:-
2213.34 Kbit/s opsnr 39.963 ssim 74.808
(Sligtly better metrics and about 5% smaller)
The weighting may well need some further tuning along side changes
to the aq modes.
Change-Id: Ieced379bca03938166ab87b2b97f55d94948904c
This commit removes the cyclic aq mode dependency on
in_static_area and reworks the corresponding cut-off thresholds.
It improves the compression performance of speed -5 by 1.47% in
PSNR and 2.07% in SSIM, and the compression performance of speed
-6 by 3.10% in PSNR and 5.25% in SSIM. Speed wise, about 1% faster
in both settings at high bit-rates.
Change-Id: I1ffc775afdc047964448d9dff5751491ba4ff4a9
This will save the memory and improve the decode speed due to
removing unnecessary memset of big prev_mi array for
all the key frames.
Decoding a all key frames 1080p video shows speed improve around 2%.
Change-Id: I6284a445c1291056e3c15135c3c20d502f791c10