vpx_svc_parameters_t contains id, resolution and min/max qp for each spatial layer.
In this change we will use extra config to send min/max qp and scaling factors, then calculate layer resolution inside encoder.
Change-Id: Ib673303266605fe803c3b067284aae5f7a25514a
Adds various high bitdepth transform functions and tests.
Much of the changes are related to using typedefs tran_low_t
and tran_high_t for the final transform cofficients and intermediate
stages of the transform computation respectively rather than fixed
types int16_t/int. When vp9_highbitdepth configure flag is off,
these map tp int16_t/int32_t, but when the flag is on, they map
to int32_t/int64_t to make space for needed extra precision.
Change-Id: I3c56de79e15b904d6f655b62ffae170729befdd8
Adds config parameter vp9_highbitdepth, to support highbitdepth profiles.
Also includes most vpx level high bit-depth functions. However
encode/decode in the highbitdepth profiles will not work until
the rest of the code is in place.
Change-Id: I34c53b253c38873611057a6cbc89a1361b8985a6
It's built based on current spatial svc code.
We only support one spatial two temporal layers at this time.
Change-Id: I1fdc8584354b910331e626bfae60473b3b701ba1
In order to understand memory layout consider the declaration of the
following structs. The first one is a part of our API:
struct vpx_codec_ctx {
// ...
struct vpx_codec_priv *priv;
};
The second one is defined in vpx_codec_internal.h:
struct vpx_codec_priv {
// ...
};
The following struct is defined 4 times for encoder/decoder VP8/VP9:
struct vpx_codec_alg_priv {
struct vpx_codec_priv base;
// ...
};
Private data allocation for the given ctx:
struct vpx_codec_ctx *ctx = <get>
struct vpx_codec_alg_priv *alg_priv = <allocate>
ctx->priv = (struct vpx_codec_priv *)alg_priv;
The cast works because vpx_codec_alg_priv has a
vpx_codec_priv instance as a first member 'base'.
Change-Id: I10d1afc8c9a7dfda50baade8c7b0296678bdb0d0
We can use one frame context for each layer so that we don't have
to reset the probs every frame. But we can't use prev_mi since we
may drop enhancement layers. So we have to generate a non vp9
compatible bitstream and modify it in the player.
1. We need to code all frames as invisible frame to let prev_mi
not to be used. But in the bitstream we need to code the
show_frame flag to 1 so that the publisher will know it's
supposed to be a visible frame.
2. In the player we need to change the show_frame flag to 0 for
all frames. Then add an one byte frame into the super frame
to tell the decoder which layer we want to show.
Change-Id: I75b7304cf31f0ab952f043e33c034495e88f01f3
This patch fixes slow first pass problem. Mode could only be determined
from the deadline value during frame encode call. Unfortunately, we use
mode value before any encode calls during the first pass encoding (see
set_speed_features() logic). The mode for the first pass must be different
from BEST to make first pass fast.
Change-Id: I562a7d32004ff631695d91c09a44d8a9076fd6b5
We had a very complicated way to initialize cpi->pass from
cfg->g_pass:
switch (cfg->g_pass) {
case VPX_RC_ONE_PASS:
oxcf->mode = ONE_PASS_GOOD;
break;
case VPX_RC_FIRST_PASS:
oxcf->mode = TWO_PASS_FIRST;
break;
case VPX_RC_LAST_PASS:
oxcf->mode = TWO_PASS_SECOND_BEST;
break;
}
cpi->pass = get_pass(oxcf->mode).
Now pass is moved to VP9EncoderConfig and initialization is simple:
switch (cfg->g_pass) {
case VPX_RC_ONE_PASS:
oxcf->pass = 0;
break;
case VPX_RC_FIRST_PASS:
oxcf->pass = 1;
break;
case VPX_RC_LAST_PASS:
oxcf->pass = 2;
break;
}
Change-Id: I8f582203a4575f5e39b071598484a8ad2b72e0d9
Replaced encoder and decoder functions to get a pointer
to a reference frame with a common function, vp9_get_ref_frame,
and simplified it.
Change-Id: Icb206fcce8caace3bfd1db3dbfa318dde79043ee
currently the only way to know if multiple alt-refs are enabled is to
inspect the encoder instance.
this reduces the size of the allocation by 75% when not using multiple
alt-refs
Change-Id: Ie4baa240c2897e64b766c6ad229674884b5a65b6
All changes are for spatial svc only.
1. Enable encoding hidden frames in each layer and use alt reference idex to reference the hidden frame in each layer
2. Use golden reference idx for spatial reference
3. For those layers that don't have hidden frames (caused by lack of frame buffers), reference a hidden frame in lower layers
4. Add "auto-alt-refs" in svc options
Change-Id: Idf27d1fd2fb5f3ffd9e86d2119235e3dad36c178
Prepare for frame parallel decoding, the frame buffers must be
separated from the encoder and decoder structure, while the encoder
and decoder will hold the pointer of the BufferPool.
Change-Id: I172c78f876e41fb5aea11be5f632adadf2a6f466
Right now there is just one place to check: xd->lossless and for the first
pass there is a function is_lossless_requested().
Change-Id: I949a6834e64ce51e422e2892f097f2b871b5429a
This reverts commit 59e733ca81.
Hold off removing arnr_type to give users the opportunity
to change their script files to handle its deprecation. A
follow-up patch will mark the control for setting arnr_type
as deprecated and it will be removed completely in a later
revision of the code.
Change-Id: I8b817c744e144d3714234a4cd4309816d0c7e3e8
The encoder was not handling requests to place keyframes at
fixed intervals, i.e. kf_min_dist == kf_max_dist, correctly.
In this case when looking to place the next keyframe it was
accumulating stats all the way up to the end of the firstpass
file. This patch corrects this behavior.
Change-Id: I948ad9f1d7faa0c05861df588136cce3bb61d7e7
ARNR filtering is now forced to be centered on the ARF
frame and the other two options have been removed.
The other modes of constructing the ARNR frame were
not used and there does not seem to be any good
reason to maintain them.
This is purely an encoder-side change.
Change-Id: Ic772636d23f280752973852b9740083532a49de2
Adds test code to verify that supplemental superframe information
that precedes the normal superframe information will not break
decoding.
Change-Id: Ia252b887d7ee138f51dc9a778376ff739402c455
The end_useage parameter is confusingly named since it
now actually defines the rate control method used.
Change-Id: I98912caabfe556b7af0b939a645d1336409e4d71
Added command line flags "resize-width" & "resize-height"
to allow the user to specify the frame size to encode at.
These two flags are ignored if the "resize-allowed" switch
is not set to 1.
All frames in the clip are then encoded at this size, which
must be smaller than the raw frame size.
Change-Id: I3d64bd9303d5c0bd678461a866a1ea621700d744
Adds some high-level hooks for profile 2 before further
progress on the implementation.
According to the definitiion in this patch:
1. Profile 2 only supports 10 or 12 bit color but not 8
2. Profile 2 supports all color sampling modes: 444, 422 and 420,
and alpha plane.
3. Profile 3 is currently undefined.
Please consider the definition carefully and suggest modifications
to the definition as needed.
Change-Id: I5b284fc679e54ac5aee171af72fa7994cfd28995
Turns off the DISABLE_RC_LONG_TERM_MEM macro and makes other changes
in the way the bits are updated, to make 2-pass rate control track
target bitrates closer.
Change-Id: I5f3be4b11c2908e6a9a9a1dd4fcf4e65531c44d8
Root cause is the different default register length between x86
and x64 platform. Change spatial_layer_id to long long.
Change-Id: If1a5972365c7a59f7e76cb4fd714610f3d48a8ff
This commit changed how q is validated in lossless mode. With this
commit, when --lossless=1 is specificed at commandline, --min-q and
--max-q are now ignored. This is to make the option non-ambiguious.
Change-Id: I33e85690460537509d33be75d6a3597be4affc09
Silence signed/unsigned mismatch warnings by adding casts where
ts_number_layers does not match the sign of the variable to which
it is being compared.
Change-Id: Iab25e18c877d158b2b2b417de7da94669648b2fa
This patch adds a buffer-based rate control for temporal layers,
under CBR mode.
Added vpx_temporal_scalable_patters.c encoder for testing temporal
layers, for both vp9 and vp8 (replaces the old vp8_scalable_patterns).
Updated datarate unittest with tests for temporal layer rate-targeting.
Change-Id: I8900a854288b9354d9c697cfeb0243a9fd6790b1
This patch adds a buffer-based rate control for temporal layers,
under CBR mode.
Added vpx_temporal_scalable_patters.c encoder for testing temporal
layers, for both vp9 and vp8 (replaces the old vp8_scalable_patterns).
Updated datarate unittest with tests for temporal layer rate-targeting.
Change-Id: I9cb6cce2494390ae6096ee17774af7fb9308bde7
This patch only works if the video is a width and height that are both
a multiple of 32.. It sets every partition to 16x16, and does INTRADC
only on the first frame and ZEROMV on every other frame. It always does
does the largest possible transform, and loop filter level is set to 4.
Was ~20% faster than speed -5 of vp8
Now 20% slower but adds motion search ( every block ), nearest, near
and zeromv
The SVC test was changed because - while this realtime mode produces
bad quality albeit quickly, it isn't obeying all the rules it should
about which frames are available.
Change-Id: I235c0b22573957986d41497dfb84568ec1dec8c7
vpx_codec_vp9x_cx is not used internally. Experimental flag from
vp9_extracfg is also not really used. YUV 4:4:4 just works after these
changes (you have to specify --profile=1 for the encoder).
Change-Id: Ib1c8461d0d19d159827e005efe868f891eea0140
SVC multiple layer per frame encoding is invoked with vpx_svc_init and
vpx_svc_encode. These interfaces are designed to be invoked from ffmpeg.
Additional improvements:
- make dummy frame handling a bit more explicit
- fixed bug with single layer encodes
- track individual frame sizes and psnrs instead of averages
- parameterized quantizer, 16th scalefactors, more logging,
- enabled single layer encodes to generate baseline
- include new mode for 3 layer I frame with 5 total layers
Change-Id: I46cfa600d102e208c6af8acd6132e0cc25cda8d4
Warning was: "implicit conversion from enumeration type 'VPX_SCALING_MODE'
(aka 'enum vpx_scaling_mode_1d') to different enumeration type
'VPX_SCALING'".
Change-Id: I45689e439a8775bc1e7534d0ea1ff7c729f2c7f5
set_active_map()
set_roi_map()
The APIs need be implemented and tested later, to insure consistency
with VP9 codec internals
Change-Id: I198124ee318f0883b58d1d36cea3c7ccd742a57e
This reverts commit a82001b1cf, reversing
changes made to f6d870f7ae.
This commit breaks windows builds and needs some work to fix those and
some additional comments.
Change-Id: Ic0b0228e36704b127e5e399ce59db26182cfffe7