This patch adds a buffer-based rate control for temporal layers,
under CBR mode.
Added vpx_temporal_scalable_patters.c encoder for testing temporal
layers, for both vp9 and vp8 (replaces the old vp8_scalable_patterns).
Updated datarate unittest with tests for temporal layer rate-targeting.
Change-Id: I9cb6cce2494390ae6096ee17774af7fb9308bde7
--rt --cpu-used=-5 uses the progressive rtc mode
--rt --cpu-used=-6 uses the new super fast rtc mode
Change-Id: Id6469ca996100cdf794a0e42d76430161f22f976
* Avoid unnecessary type erasure
* Prune unused/duplicate fields from struct rdcost_block_args
* Make struct rdcost_block_args a local
Change-Id: I4f1fd4837ccd028bbfe727191ee8d69f0463b7e5
In this new mode, the size range is strictly determined by the min
and max partition size in neighborhood blocks.
Niklas720 encoding time at cpu-used -5 goes from 56250ms to 50676ms,
a 10% reduction.
Change-Id: I316b0e2ac967ff3fad57b28d69c0ec80b7d8b34e
Applies an upper limit on burst bitrate for any
frame. This is to insure that typical encodes for YT
do not produce frames that are so large that they
risk stalling HW implementations. Such frames
could also cause playback problems in SW.
For now the limit is set at 250 bits per MB for 1080P
and larger (with the 1080P limit used for smaller frames).
Setting maxQ, constant quality mode or targeting a
very high bandwidth will have precedence over this limit.
Change-Id: Ie6f776c38b06ac7cec043d034085f4b79ee46a38
Introducing calc_psnr() which calculates psnr between two yv12 buffers.
Previously we incorrectly used width/height instead of
crop_width/crop_height to calculate number of samples -- fixed.
Change-Id: Iecda01980555de55ad347e0276e6641c793fa56c
Added comments to explain what the various speed features do, and removed
1 that was clearly unused.
Change-Id: Icd37a536072ddafedbfaefcecbe48979f6d10faf
The feature undergoes prior assumption that the recursive partition
size search from 4x4 to 64x64, hence utilizing information from small
blocks to determine early termination in large block rate-distortion
optimization search. The current codebase is now going from top down.
The previous function might go with not properly initialized values,
hence removed.
Tested on pedestrian_area_1080p at 4000 kbps running under speed 2.
No visible difference in runtime observed.
Change-Id: I553df415c6191413762db7ae34e8790c71d8118e
In two pass encodes bits are allocated to each frame
according to a modified error score for the frame as a
fraction of the modified error score for the clip or section.
Previously a minimum rate per frame was reserved and
subtracted from the bits allocatable by the two pass code.
The vbr max section rate was enforced by clipping the
actual number of bits allocated.
In this patch the min and max vbr rates are enforced
instead by clipping the modified error scores for each frame
rather than the number of bits allocated.
Small gains for all test sets (psnr and SSIM) ranging from
~ +0.05 for YT psnr up to ~ +0.25 for Std-hd SSIM.
Change-Id: Iae27d70bdd3944e3f0cceaf225bad2e8802833de
This commit reworks the prediction filter rate-distortion cost update
process consistent for all block sizes.
Change-Id: I5874349ab38df380240f96c2d4ef924072bab68d
Various cleanups and refactoring.
Removes feedback of active worst qaulity and uses last_q
instead to make the interface cleaner. Active worst quality
is now decided only once for a frame being coded in the
beginning based on last_q and other stats. Also, adds other
cleaups on last_q to store also the last_q for altref frames,
and reduces the altref interval a little.
The output does change a little.
derfraw300: +0.224% (global psnr)
stdhdraw250: +0.442% (global psnr)
Change-Id: Ie634cdc032697044c472dd0fe79c109b3e7f9767
This commit enables an adaptive prediction filter type selection
for sub8x8 block sizes. In speed 1, it re-uses the filter type of
collocated 8x8 block if it is tested in the rate-distortion optimization
loop, for the sub8x8 blocks. Otherwise, it runs the normal test
over all the three filter types. In speed 2, it re-uses the 8x8
block's prediction filter type, if available. Otherwise, force it
to be EIGHTTAP.
Compression and speed performance wise:
speed 1
derf -0.266%
yt -0.138%
bus at 2000 kbps: 33766ms -> 30451ms (10% speed-up)
football at 600 kbps: 48173ms -> 43786ms (9% speed-up)
speed 2
derf -0.026%
yt +0.134%
bus at 2000 kbps: 18973ms -> 17698ms (6% speed-up)
football at 600 kbps: 26748ms -> 25096ms (6% speed-up)
Change-Id: I77e097533b969fd3472147225fa79fc98095d342
Removed an adaptive rate correction factor that was having
a negative impact on quality in many clips. This factor
was influencing the Q range available to each frame
independently of the bits allocated to each.
Average results with DISABLE_RC_LONG_TERM_MEM.
derf +0.199, -0.059.
yt +3.957, +3.798
std hd +1.577, +2.140
yt hd +4.127, +4.513
Average results without DISABLE_RC_LONG_TERM_MEM
derf -0.628, -0.665
yt +3.432, +3.015
std hd -0.105, +0.153
yt hd +3.432, +3.015
Change-Id: I45bab6b606f49a442e7b27a6d631f3ffd843bbce
Includes various cleanups.
Streamlines the interfaces so that all rate control state
updates happen in the vp9_rc_postencode_update() function.
This will hopefully make it easier to support multiple
rate control schemes.
Removes some unnecessary code, which in rare cases can casue
a difference in the constrained quality mode output, but
other than that there is no bitstream change yet.
Change-Id: I3198cc37249932feea1e3691c0b2650e7b0c22fc
The idea here is to allow "in frame" adjustment of the final Q
value used to encode each SB64, using segmentation.
There is also adjustment of the rd mult in regions of overspend.
Activated using aq_mode=2
Change-Id: I2f140cd898c9f877c32cd6d2e667f5e11ada4b1c
Moves all rate control variables to a separate structure,
removes some currently unused variables,
moves some rate control functions to vp9_ratectrl.c,
and splits the encode_frame_to_data_rate function.
Change-Id: I4ed54c24764b3b6de2dd676484f01473724ab52b
Allocate memory space of dual buffer sets that store the coeff, qcoeff,
dqcoeff, and eobs. Connect the pointers of macroblock_plane and
macroblockd_plane to the actual buffer in use accordingly.
Change-Id: I2f0b5f482ca879fae39095013eaf8901db20a5a4
Make the macroblockd_plane contain dynamic buffer pointers instead
static pointers to the memory space allocated therein. The decoder
uses the buffer allocated in pbi, while encoder will use a dual
buffer approach for rate-distortion optimization search.
Change-Id: Ie6f24be2dcda35df7c15b4014e5ccf236fb3f76c
Removed:
goldfreq, avg_encode_time, avg_pick_mode_time,
cpu_freq, interquantizer
member variables from VP9_COMP since they are no longer
used in the code.
Change-Id: I010a82c217d0da03c3f53d1858d3462190c12dcf
Removed three members from the VP9_COMP data structure:
inter_zz_count, gf_bad_count, gf_update_recommended.
These were part of the VP8 real-time mode implementation
that was removed from the initial VP9 codecbase.
Change-Id: I866b083b88ef02c74837277d50ce532ca88492f3
This 2-pass rate control setting allocates bits based
on first pass stats to each kf group, gf group and individual
frame but does not correct the bits left and allocation after
each frame.
In other words it recommends a bit allocation for each frame
but does not try and correct any over or under spend on a
frame over the remainder of the clip. This reduces the accuracy
of rate control in terms of hitting an average bitrate but prevents
problems that may arise because early frames either use to many
or too few bits. This mode is currently more inclined to undershoot
than overshoot (particularly at higher data rates).
Also minor changes to rate of adaption when recode loop is not
enabled.
This mode is currently enabled by default for VBR.
It gives the following % performance gains.
derf +0.467, +1.072
yt 2.962, 2.645
stdhd 1.682, 1.595,
yt-hd 2.3, 2.174
Change-Id: I3c84a9bf8884e5b345698ff0e19187f792c2f3a0
Renames for consistency with other constants:
NUM_FRAME_TYPES -> FRAME_TYPES
NUM_PARTITION_CONTEXTS -> PARTITION_CONTEXTS
Change-Id: I3db30acb2868eb0a424237c831087b2e264ec47f
This should be similar to what x264 does with --aq-mode 1.
It works well with clips like parkjoy and touhou
(http://x264.nl/developers/Dark_Shikari/LosslessTouhou.mkv).
At low bitrates, the segmentation signaling overhead may negate the
benefits of this feature.
(PGW) Default changed to feature OFF to allow provisional merge.
Change-Id: I938abf9bb487e1d4ad3b0264ea03d9826275c70b
The commit changes to mask available intra prediction modes for test
based on prediction block size.
With this patch, encoding time of CpuUsed 2 reduces from 10% to 20% for
HD clips with a compression drop of 0.2%
Change-Id: I65f320f1237c0f5ae3a355bf7caf447f55625455
This commit re-designs the per transformed block rate-distortion
costs tracking buffers. It removes redundant buffer usage, makes
the needed context memory allocation per VP9_COMP instance and
reuses the same buffer sets inside the rate-distortion optimization
search loop, thereby avoiding repeatedly requiring memory space.
It reduces speed 0 runtime:
bus at 2000 kbps from 166763ms to 158967ms,
football at 600 kbps from 246614ms to 234257ms.
Both about 5% speed-up. Local tests suggest about 2% to 5% speed-up
for speed 1 and 2 settings. This does not change compression
performance.
Change-Id: I363514c5276b5cf9a38c7251088ffc6ab7f9a4c3
Allow selective masking of individual split modes rather than
just a single on / off flag.
For speed 2 recovers the large speed loss seen for some derf
clips in change Ie6bdfa0a370148dd60bd800961077f7e97e67dd4
and a small quality gain.
For speed 1 10 % speed increase observed locally on some derf clips
for minimal quality change.
Change-Id: If86191087b93cbc05351c26c60c7933e2149e485
This commit separates the rate-distortion optimization loop of
superblocks from that of sub8x8 blocks. This allows better design
rate-distortion optimization search loop for each setting. It also
removes the use of SPLITMV and I4X4_PRED therein.
No performance change in speed 0 settings. For bus@CIF at 2000kbps,
the speed 1 runtime goes from 48009ms to 43894ms (about 10% faster).
The overall compression performance on derf changed by -0.021%.
Speed 2 runtime goes from 27114ms to 28700ms (6% slower), while the
overall coding efficiency goes up by 1.629% for derf, 1.236% for yt.
Change-Id: Ie6bdfa0a370148dd60bd800961077f7e97e67dd4
Substantial reworking of the speed vs quality trade offs for
speed 1 and 2.
In this patch I am attempting to freeze the "quality" meaning of
speeds 1 and 2 relative to speed 0 so that in future we can
better evaluate progress.
I am targeting :
Speed 1 quality ~-5% vs speed 0.
Speed 2 quality ~-10% vs speed 0
It is inevitable that quality will still fluctuate a little as we adjust
settings and add new features, but we will attempt to keep as
close as possible to these values. Above speed 2 things will remain
a bit more fluid for now.
In this patch speed 1 is approximately 4-5x as fast as speed 0. This
is similar to before but the quality hit is a lot less. Likewise speed 2
is approximately 2x as fast as speed 1 but is similar in quality to the
previous speed 1 configuration.
Also slight change to behavior of FLAG_EARLY_TERMINATE to insure
all reference frames get at least one rd test. Important for very low
variance regions.
WIP :- Added a new speed level with old speed 4 becoming speed 5.
Speed 3 and 4 tradeoffs still WIP
Change-Id: Ic7a38dd7b5b63ab1501f9352411972f480ac6264
The code now takes into account temporal and spatial
information to determine the partition size range, but the
frequency counts have been removed.
The net effect is similar in quality but about 10% faster.
Change-Id: I39a513fb79cec9177b73b2a7218f0da70963ae95
This patch deletes the variance based speed three partitioning.
Speed 3 now uses the same partitioning method as speed 2
but with some stricter conditions.
The speed and quality are now somewhere between speeds 2 and 4
whereas before it was worse in both than speed 4.
Change-Id: Ia142e7007299d79db3ceee6ca8670540db6f7a41
This commit enables adaptive constraint on motion search range for
smaller partitions, given the motion vectors of collocated larger
partition as a candidate initial search point.
It makes speed 0 runtime of bus at CIF and 2000 kbps goes from
167s down to 162s (3% speed-up), at 0.01dB performance gains. In
the settings of speed 1, this makes the runtime goes from 33687 ms
to 32142 ms (4.5% speed-up), at 0.03dB performance gains.
Compression performance wise, it gains at speed 1:
derf 0.118%
yt 0.237%
hd 0.203%
stdhd 0.438%
Change-Id: Ic8b34c67810d9504a9579bef2825d3fa54b69454
Removes this speed feature since it is very slow and unlikely
to be used in practice. This cleanup removes a bunch of unnecessary
complications in the outer encode loop.
Change-Id: I3c66ef1ca924fbfad7dadff297c9e7f652d308a1
Propose some changes to the speed 2 settings to improve quality.
In particular, turns off the adjust_thresholds_by_speed feature
which improves results by 6%. Also removes the code for
adjust_thresholds_by_speed since it conflicts with the adaptive
rd thresh feature.
Overall, with this change speed 2 is -15.2% from speed 0 settings,
on derf, which is significantly better than -21.6% down before.
Change-Id: I6e90a563470979eb0c258ec32d6183ed7ce9a505
Thank Paul for the suggestions. While turning on static-thresh
for static-image videos, a big jump on bitrate was seen. In this
patch, we detected static frames in the video using first-pass
stats. For different cases, disable encode breakout or reduce
encode breakout threshold to limit the skipping.
More modification need be done to break incorrect partition
picking pattern for static frames while skipping happens.
Change-Id: Ia25f47041af0f04e229c70a0185e12b0ffa6047f
A previous speed feature skipped modes not used in earlier
partitions but this not longer worked as intended following
changes to the partition coding order and in conjunction
with some other speed features (Especially speed 2 and above).
This modified mode skip feature sets a mask after the first X
modes have been tested in each partition depending on the
reference frame of the current best case.
This patch also makes some changes to the order modes are
tested to fit better with this skip functionality.
Initial testing suggests speed and rd hit count improvements
of up to 20% at speed 1. Quality results. (derf -1.9%, std hd +0.23%).
Change-Id: Idd8efa656cbc0c28f06d09690984c1f18b1115e1
Sample app: vp9_spatial_scalable_encoder
vpx_codec_control extensions:
VP9E_SET_SVC
VP9E_SET_WIDTH, VP9E_SET_HEIGHT, VP9E_SET_LAYER
VP9E_SET_MIN_Q, VP9E_SET_MAX_Q
expanded buffer size for vp9_convolve
modified setting of initial width in vp9_onyx_if.c so that layer size
can be set prior to initial encode
Default number of layers set to 3 (VPX_SS_DEFAULT_LAYERS)
Number of layers set explicitly in vpx_codec_enc_cfg.ss_number_layers
Change-Id: I2c7a6fe6d665113671337032f7ad032430ac4197
Added some code to output normalized rd hit count stats.
In effect this approximates to the average number of rd
operations/tests per pixel for the sequence.
The results are not quite accurate and I have not bothered
to account for partial SB64s at frame edges and for key frames
However they do give some idea of the number of modes /
prediction methods being tested for each pixel across the
different partition sizes. This indicates how much scope their
is for further gains either by reducing the number of partitions
examined or the modes per partition through heuristics.
Patch 3 moved place where count incremented so partial rd
tests that are aborted with INT_MAX return are also counted.
Example numbers for first 50 frames of Akiyo.
Speed 0 ~84.4 rd operations / pixel
Speed 1 ~28.8
Speed 2 ~11.9
Change-Id: Ib956e787e12f7fa8b12d3a1a2f6cda19a65a6cb8
Incorporates a speed feature for fast forward updates of
coefficients. This feature takes 3 values:
0 - use standard 2-loop version
1 - use a 1-loop version
2 - use a 1-loop version with reduced updates
Results: derfraw300 +0.007% (on speed 0) at feature value = 1
-0.160% (on speed 0) at feature value = 2
There is substantial speed up at speeds 2 and above for low
resolution sequences where the entropy updates are a big part
of the overall computations.
Change-Id: Ie96fc50777088a5bd441288bca6111e43d03bcae
Values now carried over frame to frame.
Change to algorithm for decreasing threshold after
a hit and to max threshold (now based on speed)
Removed some old commented out code relating to
VP8 adaptive thresholds.
The impact of these changes tested on Akiyo (50 frames)
and measured in terms of unit rd hits is as follows:
Speed 0 84.36 -> 84.67
Speed 1 29.48 -> 22.22
Speed 2 11.76 -> 8.21
Speed 3 12.32 -> 7.21
Encode speed impact is broadly in line with these.
Change-Id: I5b886efee3077a11553fa950d796fd6d00c8cb19
Most of the focus so far has been on inter frames.
At high speed settings the key frame is now taking a high %
of the cycles.
This patch puts in some masking to reduce the number
of INTRA modes searched during key frame coding (as already
happens for inter frames) at higher speed settings
TODO: Develop this further with either adaptive rd thresholds
when choosing which intra modes to consider or some other
heuristic.
Impact.
At high speed settings on some clips the key frame was starting
to dominate. In a coding of the first 50 frames of AKIYO at speed
2 limiting the key frame intra modes to DC or TM_PRED resulted in
~30% overall speedup. For Bus the number was lower at ~4-5%.
Change-Id: I7bde68aee04995f9d9beb13a1902143112e341e2
Cleans up the switchable filter search logic. Also adds a
speed feature - a variance threshold - to disable filter search
if source variance is lower than this value.
Results: derfraw300
threshold = 16, psnr -0.238%, 4-5% speedup (tested on football)
threshold = 32, psnr -0.381%, 8-9% speedup (tested on football)
threshold = 64, psnr -0.611%, 12-13% speedup (tested on football)
threshold = 96, psnr -0.804%, 16-17% speedup (tested on football)
Based on these results, the threshold is chosen as 16 for speed 1,
32 for speed 2, 64 for speed 3 and 96 for speed 4.
Change-Id: Ib630d39192773b1983d3d349b97973768e170c04
Adds a speed feature to disable split partition search based on a
given threshold on the source variance. A tighter threshold derived
from the threshold provided is used to also disable horizontal and
vertical partitions.
Results on derfraw300:
threshold = 16, psnr = -0.057%, speedup ~1% (football)
threshold = 32, psnr = -0.150%, speedup ~4-5% (football)
threshold = 64, psnr = -0.570%, speedup ~10-12% (football)
Results on stdhdraw250:
threshold = 32, psnr = -0.18%, speedup is somewhat more than derf
because of a larger number of smoother blocks at higher resolution.
Based on these results, a threshold of 32 is chosen for speed 1,
and a threshold of 64 is chosen for speeds 2 and above.
Change-Id: If08912fb6c67fd4242d12a0d094783a99f52f6c6
Adds a new subpel motion estimation function that uses a 2-level
tree-structured decision tree to eliminate redundant computations.
It searches fewer points than iterative search (which can search
the same point multiple times) but has the same quality roughly.
This is made the default setting at speeds 0 and 1, while at
speed 2 and above only a 1-level search is used.
Also includes various cleanups for consistency and redundancy removal.
Results:
derf: +0.012% psnr
stdhd: +0.09% psnr
Speedup of about 2-3%
Change-Id: Iedde4866f5475586dea0f0ba4cb7428fba24eee9
The low precision 32x32 fdct has all the intermediate steps within
16-bit depth, hence allowing faster SSE2 implementation, at the
expense of larger round-trip error. It was used in the rate-distortion
optimization search loop only.
Using the low precision version, in replace of the high precision one,
affects the compression performance by about 0.7% (derf, stdhd) at
speed 0. For speed 1, it makes derf set down by only 0.017%.
Change-Id: I4e7d18fac5bea5317b91c8e7dabae143bc6b5c8b
Removes some unused code and speed features, and organizes the
interfaces for fractional mv step functions for use in new speed
features to come.
In the process a new speed feature - number of iterations per
step during the subpel search - is exposed.
No change when this parameter is set as the original value of 3.
Results:
subpel_iters_per_step = 3: baseline
subpel_iters_per_step = 2: psnr -0.067%, 1% speedup
subpel_iters_per_step = 1: psnr -0.331%, 3-4% speedup
Change-Id: I2eba8a21f6461be8caf56af04a5337257a5693a8
Adds a few pattern searches to achieve various tradeoffs
between motion estimation complexity and performance.
The search framework is unified across these searches so that a
common pattern search function is used for all. Besides it will
be easier to experiment with various patterns or combinations
thereof at different scales in the future.
The new pattern search is multi-scale and is capable of using
different patterns at different scales.
The new hex search uses 8 points at the smallest scale
and 6 points at other scales.
Two other pattern searches - big-diamond and square are
also added. Big diamond uses 4 points at the smallest scale and
8 points in diamond shape at the larger scales.
Square is very similar conceptually to the default n-step search
but is somewhat faster since it keeps only one survivor across
all scales.
Psnr/speed-up results on derf300:
hex: -1.6% psnr%, 6-8% speed-up
big-diamond: -0.96% psnr, 4-5% speedup
square: -0.93% psnr, 4-5% speedup
Change-Id: I02a7ef5193f762601e0994e2c99399a3535a43d2
Adds a speed feature to skip all intra modes other than
DC_PRED if the source variance is small. This feature is
made part of speed 1 and up.
Results on derf300: psnr -0.07%, speedup about 1-2%
Also uses the source variance to fine-tune the early
termination criteria when FLAG_EARLY_TERMINATE is on.
This feature is made part of speed 2 and up.
Results on derf300: psnr -0.52%, speedup about 5-7%
Change-Id: I59e38aa836557cfa5405ae706fc64815cbfe4232
use_min_partition_size and use_max_partition_size are not used
currently, and could be added back if needed later.
Change-Id: Ib22a9c06b064567a7c1d6d5445567ed77e0d3acc
Speed feature experiment to set an upper and lower
partition size limit based on what has been seen
in spatial neighbors.
This seems to gives quite reasonable speed gains in local
(10-15%) and when used with speed 0 the losses are small
(0.25% derf, 0.35% stdhd). However, for now I am only
enabling it on speed 1 as there may be clashes with the existing
temporal partition selection in speed 2.
Using a tighter min / max around the range derived from the
neighbors increases speed further but at the cost of a
bigger quality loss. However, I think this spatial method could
be combined with data from either the last frame or a variance
method (or both) to refine the range of minimum and maximum
partition size. I.e. consider the min and max from spatial and
temporal neighbors and the variance recommendation.
Change-Id: I1b96bf8b84368d6aad0c7aa600fe141b4f07435f