ne_read_block/ne_find_cue_position_for_track/nestegg_get_cue_point
in the use of ne_map_track_number_to_index
+ add a check to ensure it doesn't exceed the type bounds
fixes:
./third_party/nestegg/src/nestegg.c|1322| warning C4244: 'function' :
conversion from 'uint64_t' to 'unsigned int', possible loss of data
Change-Id: I3703d739dcf9a2d4d8e2b704e957e5e3fd80dca0
different_ref_found is always equal to one (if calculated) because
ref_frame[0] != ref_frame[1] for each mi-block.
Change-Id: Ibd7625b7b29dec2fd3c40edbc3de1169abb78585
2. Add read/write for RC stats file
The two pass RC for svc does not work yet. This is just the first
step. We need further development to make it working.
Change-Id: I8ef0e177dff0b5ed3c97a916beea5123717cc6f2
Adds a speed 8 to VP9 where only the nearestmv (0 mv) is searched.
This seems to be about the same speed as vp8 speed 5.
Adds a new speed feature to disable inter modes based on a mask for
each blocksize.
Adds code for having lower complexity motion search methods
in nonrd pick mode function, even though speed 7 still uses DIAMOND
search for now.
Also uses HEX search for speed 6 rather than FAST_HEX which improves
psnr by 0.56% without any noticeable speed drop (tested on gipsmotion).
Change-Id: Ic13176572dbd3aed5884a26786940a4b1bbd8a75
For blocks at frame boundary, the selected block size sometimes needs
to be smaller than that was first given. This commit forces such block
size change only between square blocks, so as to avoid the potential
use case containing 32x16 + 16x8 + 16x8, for 1080p sequences.
Local test suggested no visible coding speed difference. Borg test
reveals no difference in terms of compression performance.
Change-Id: Ie8de87f3c6febc3acf11b4cbfdf2077f9f6def52
This commit checks if the motion vector associated with the current
mode has been computed in previous mode tests. If possible, skip the
redundant reference block generation and SAD calculation in the
non-RD mode decision process.
For test sequence pedestrian_area 1080p, the runtime goes from
24261 ms to 23770 ms. This does not change compression performance.
The speed-up is mostly around places with consistent motion.
Change-Id: I97be63c6a2d07c57be26b3c600fbda3803adddda