Currently, when the video frame width is not multiples of 16, the
source buffer has a stride of non-multiples of 16, which forces
an unaligned load in SAD function and hurts the performance. To
avoid that, this change allocates source buffers to be multiples
of 16.
Change-Id: Ib7506e3eb2cea06657d56be5a899f38dfe3eeb39
checks added to make sure that cpi->tplist
is freed correctly in vp8_dealloc_compressor_data
and vp8_alloc_compressor_data.
Change-Id: I66149dbbd25c958800ad94f4379d723191d9680d
As mentioned in check-in "Improve motion search in real-time mode",
MV prediction calculation causes speed loss for speed 7 and above.
This change added a flag to turn off this calculation for speed>6
in real-time mode.
Change-Id: I9f4ae5a8bf449222d1784b54e7d315fc8347b2d1
Applied better MV prediction in real-time mode, which improves
the encoding quality.
Used quarter-pixel search instead of iterative sub-pixel search
for speed >=5 to improve encoding performance.
Tests on the test set showed:
1. For speed=-5, quality improvement: 1.7% on AvgPSNR and 2.1%
on SSIM, performance improvement: 3.6% (This counts in the
performance lose caused by MV prediction calculation in "Improve
MV prediction in vp8_pick_inter_mode() for speed>3").
2. For speed=-8, quality improvement: 2.1% on AvgPSNR and 2.5%
on SSIM. but, 6.9% performance decrease because of MV prediction
calculation. This should be improved later.
Change-Id: I349a96c452bd691081d8c8e3e54419e7f477bebd
Created a new speed 1 which is in the middle of the old
speed 0 and speed 1. (for both quality and performance)
Change-Id: I4802133cdb43f359ca787646c090899679dd5d84
The encoder was not correctly catching transitions in the quantizer
deltas. If a delta_q was set, then the quantizer would be reinitialized
on every frame, but if they transitioned to 0, the quantizer would
not be reinitialized, leading to a encode-decode mismatch.
This bug was triggered by commit 999e155, which sets a Y2 delta Q
for very low base Q levels.
Change-Id: Ia6733464a55ee4ff2edbb82c0873980d345446f5
Whe auto keyframe insertion is enabled and conditions are right (scene change)
the encoder can decide to insert a key frame and does a re-encoding. This can
introduce extra latency. In RT mode we do not do the re-encoding of the current
frame but force the next frame to key frame.
Change-Id: I15c175fa845ac4c1a1f18bea3676e154669522a7
Reduce the number of sync points by letting each thread
continue imediatly with a new MB row.
Better multicore scaling, improves performance by 5-20% on ARM multicore.
Change-Id: Ic97e4d1c4886a842c85dd3539a93cb217188ed1b
The code previously tested cpi->common.refresh_alt_ref_frame
but there are situations where this flag may be set for viewable frames.
The correct test should be !cm->show_frame.
Change-Id: Ia1a600622992a4a68fe1d38ac23bf6b34b133688
This commit also removes artificial RDMULT cap for low quantizers.
The intention is to address some abnormal behavior of mode selections
at the low quantizer end, where many macroblocks were coded with
SPLITMV with all partitions using same motion vector including (0,0).
This change improves the compression quality substantially for high
quality encodings in both PSNR and SSIM terms. Overall effect on
mid/low rate range is also positive for all metrics, but smaller
in magnitude.
Change-Id: I864b29c4bd9ff610d2545fa94a19cc7e80c02667
Adjust checking points in motion vector prediction to better cover
possible movements, and get a better prediction. Tests on test
clips showed a 0.1% improvement in SSIM, and no change in PSNR
and performance.
Change-Id: Ifdab05d35e10faea1445c61bb73debf888c9d2f8
These changes are specifically targeted at fade transitions to
static scenes. Here we want to place a GF/ARF immediately
after the fade and prevent an ARF just before the fade.
Also some code lines and comment lines shortened to 80 chars
while I was there.
Change-Id: Iefdc09a4fa7b265048fc017246b73e138693950f
Prior to this change, VP8 min quantizer is 4, which caps the
highest quality around 51DB. This experimental change extends
the min quantizer to 1, removes the cap and allows the highest
quality to be around ~73DB, consistent with the fdct/idct round trip
error. To test this change, at configure time use options:
--enable-experimental --enable-extend_qrange
The following is a brief log of changes in each of the patch sets
patch set 1:
In this commit, the quantization/dequantization constants are kept
unchanged, instead scaling factor 4 is rolled into fdct/idct.
Fixed Q0 encoding tests on mobile:
Before: 9560.567kbps Overall PSNR:50.255DB VPXSSIM:98.288
Now: 18035.774kbps Overall PSNR:73.022DB VPXSSIM:99.991
patch set 2:
regenerated dc/ac quantizer lookup tables based on the scaling
factor rolled in the fdct/idct. Also slightly extended the range
towards the high quantizer end.
patch set 3:
slightly tweaked the quantizer tables and generated bits_per_mb
table based on Paul's suggestions.
patch set 4:
fix a typo in idct, re-calculated tables relating active max Q
to active min Q
patch set 5:
added rdmult lookup table based on Q
patch set 6:
fix rdmult scale: dct coefficient has scaled up by 4
patch set 7:
make transform coefficients to be within 16bits
patch set 8:
normalize 2nd order quantizers
patch set 9:
fix mis-spellings
patch set 10:
change the configure script and macros to allow experimental code
to be enabled at configure time with --enable-extend_qrange
patch set 11:
rebase for merge
Change-Id: Ib50641ddd44aba2a52ed890222c309faa31cc59c
This code fixes a bug in the calculation of
the minimum Q for alt ref frames.
It also allows an extended gf/arf interval for sections
of clips that completely static (or nearly so).
Change-Id: I1a21aaa16d4f0578e5f99b13bebd78d59403c73b
Remove allocation/deallocation of stats storage.
Remove full search functions in machine specific encoder inits.
Remove last pass validation in validate_config.
Change-Id: I7f29be69273981a4fef6e80ecdb6217c68cbad4e
The CQ level was not using the q_trans[] array to convert
to a 0-127 range as per min and maxq
Experimental change to try and match the reconstruction
error for forced key frames approximately to that of the
previous frame by means of the recode loop. Though this
may cause extra recodes and the recode behavior has not
been optimized, it can only happen on forced key frames.
Change-Id: I1f7e42d526f1b1cb556dd461eff1a692bd1b5b2f